Author Topic: Crusade - Comments Thread  (Read 44269 times)

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Offline Father Tim

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Re: Crusade - Comments Thread
« Reply #165 on: December 21, 2019, 01:38:24 AM »
So the Empire has 799 Maintenance Facilities (plus maybe some in transit). . .  that's one-point-six million tons of military craft it can maintain.

. . . and we've seen one-third of that tonnage fail to stop the Tyranids.  I think humankind's only hope lays in the slow speed of the Tyranid advance; the Empire can probably discover, exploit, & research enough new resources to defend itself, but I think Taranis will be avenged (yet again), rather than defended.
 

Offline Whitecold

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Re: Crusade - Comments Thread
« Reply #166 on: December 21, 2019, 03:03:22 AM »
Tech plays a massive role especially at lower levels, maybe a bit too much. I would love to see to be able to counter tech with a numerical advantage a bit more.
 

Offline Steve Walmsley (OP)

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Re: Crusade - Comments Thread
« Reply #167 on: December 21, 2019, 04:45:31 AM »
It could have been exploring that dead-end system which was not picketed, but probably not for that long.

I think there was a bug that allowed it to get into the system undetected and then move out of sensor range in the next increment. Fixed now.
 

Offline Jorgen_CAB

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Re: Crusade - Comments Thread
« Reply #168 on: December 21, 2019, 06:50:05 AM »
Tech plays a massive role especially at lower levels, maybe a bit too much. I would love to see to be able to counter tech with a numerical advantage a bit more.

I often wished that there was more technology levels and the technology increase felt less than giant leaps. I would like roughly twice as many tech levels to get that feel I suppose. Right now each technology roughly increase effectiveness with 20-25%. Perhaps each increase should rather be 10-15% at a roughly +50% tech cost between each level or something.
 
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Offline amram

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Re: Crusade - Comments Thread
« Reply #169 on: December 21, 2019, 11:13:39 AM »
^^ so much yes.
 

Offline Steve Walmsley (OP)

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Re: Crusade - Comments Thread
« Reply #170 on: December 21, 2019, 11:45:26 AM »
Tech plays a massive role especially at lower levels, maybe a bit too much. I would love to see to be able to counter tech with a numerical advantage a bit more.

I often wished that there was more technology levels and the technology increase felt less than giant leaps. I would like roughly twice as many tech levels to get that feel I suppose. Right now each technology roughly increase effectiveness with 20-25%. Perhaps each increase should rather be 10-15% at a roughly +50% tech cost between each level or something.

My ships would never be out of refit :)

The larger increases are deliberate so that technology changes have an impact. I think this stems from my 3rd edition Starfire experience, where new tech made a real difference. The 4th edition had far more incremental steps, which is one of the reasons I didn't play it.
 

Offline amschnei

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Re: Crusade - Comments Thread
« Reply #171 on: December 21, 2019, 02:21:51 PM »
I’m really enjoying this campaign so far.  Hopefully the small respite here is enough for you to push back against the swarm.

That being said, it’s unfortunate you haven’t run into an NPR so you could get some ideas about what to do for diplomacy.  Hopefully soon!
 

Offline Jorgen_CAB

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Re: Crusade - Comments Thread
« Reply #172 on: December 21, 2019, 04:10:00 PM »
Tech plays a massive role especially at lower levels, maybe a bit too much. I would love to see to be able to counter tech with a numerical advantage a bit more.

I often wished that there was more technology levels and the technology increase felt less than giant leaps. I would like roughly twice as many tech levels to get that feel I suppose. Right now each technology roughly increase effectiveness with 20-25%. Perhaps each increase should rather be 10-15% at a roughly +50% tech cost between each level or something.

My ships would never be out of refit :)

The larger increases are deliberate so that technology changes have an impact. I think this stems from my 3rd edition Starfire experience, where new tech made a real difference. The 4th edition had far more incremental steps, which is one of the reasons I didn't play it.

I can understand that viewpoint... although I think that often stem from the fact that you feel that you MUST always refit.  ;)

When you have smaller steps it actually become a decision whether you do refit or not or wait for the next level... or basically that you have a mix of older and newer ships and qualities available at any given time.

One should not feel obligated to refit to stay at least decently competitive. In most real navies you most often have a wide range of more or less modern ships and equipment all living together more or less all the time.
 
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Offline Bremen

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Re: Crusade - Comments Thread
« Reply #173 on: December 21, 2019, 04:25:36 PM »
I’m really enjoying this campaign so far.  Hopefully the small respite here is enough for you to push back against the swarm.

That being said, it’s unfortunate you haven’t run into an NPR so you could get some ideas about what to do for diplomacy.  Hopefully soon!

Hum. Considering the Necrons mostly seem to stick to their tomb worlds I'm a little surprised the Imperium hasn't tried those passive EM spy ships on them yet. But I guess their ship building has been limited since the Necrons really became an issue.
 

Offline Steve Walmsley (OP)

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Re: Crusade - Comments Thread
« Reply #174 on: December 21, 2019, 04:40:48 PM »
I’m really enjoying this campaign so far.  Hopefully the small respite here is enough for you to push back against the swarm.

That being said, it’s unfortunate you haven’t run into an NPR so you could get some ideas about what to do for diplomacy.  Hopefully soon!

Hum. Considering the Necrons mostly seem to stick to their tomb worlds I'm a little surprised the Imperium hasn't tried those passive EM spy ships on them yet. But I guess their ship building has been limited since the Necrons really became an issue.

Yes, I haven't built any new warships in quite a while. I've been playing around with the scout concept for a while too but never quite had a design I liked. However, I just researched Jump Drive Efficiency 8, so I can create some more capable scout/survey ships now.
 

Offline vorpal+5

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Re: Crusade - Comments Thread
« Reply #175 on: December 22, 2019, 11:21:07 AM »
I would tend to agree with the post about mineral shortage. A specialized mine type that only harvest a single mineral, but at triple rate (perhaps limited to 1.0 obtained if the mineral has a .33 concentration) would be a nice addition both for gameplay and realism. It would makes some planets and asteroids having an interest in some circumstances.
 

Offline Jorgen_CAB

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Re: Crusade - Comments Thread
« Reply #176 on: December 22, 2019, 03:11:30 PM »
I would tend to agree with the post about mineral shortage. A specialized mine type that only harvest a single mineral, but at triple rate (perhaps limited to 1.0 obtained if the mineral has a .33 concentration) would be a nice addition both for gameplay and realism. It would makes some planets and asteroids having an interest in some circumstances.

Personally I would rather have more limitations on mining... such as mining operation having a diminishing return at some point, might depend on the size of the world and perhaps a few other factors.

I think that mineral shortages and problem is a big part of what makes things interesting and is why you want to expand. Otherwise you can just exploit a few worlds with deep core mining operations that have like millions of tons of ore on them.
 

Offline Steve Walmsley (OP)

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Re: Crusade - Comments Thread
« Reply #177 on: December 22, 2019, 03:39:52 PM »
I would tend to agree with the post about mineral shortage. A specialized mine type that only harvest a single mineral, but at triple rate (perhaps limited to 1.0 obtained if the mineral has a .33 concentration) would be a nice addition both for gameplay and realism. It would makes some planets and asteroids having an interest in some circumstances.

Personally I would rather have more limitations on mining... such as mining operation having a diminishing return at some point, might depend on the size of the world and perhaps a few other factors.

I think that mineral shortages and problem is a big part of what makes things interesting and is why you want to expand. Otherwise you can just exploit a few worlds with deep core mining operations that have like millions of tons of ore on them.

Once a deposit falls below half the original amount, the accessibility starts to drop.

Agree on the shortages being a large part of Aurora. If you could concentrate on mining the best deposit on each world, that would take away a lot of the challenge in finding good mining sites. I don't plan to implement any sort of specialised mining installations.
 

Offline Jorgen_CAB

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Re: Crusade - Comments Thread
« Reply #178 on: December 22, 2019, 04:23:47 PM »
I would tend to agree with the post about mineral shortage. A specialized mine type that only harvest a single mineral, but at triple rate (perhaps limited to 1.0 obtained if the mineral has a .33 concentration) would be a nice addition both for gameplay and realism. It would makes some planets and asteroids having an interest in some circumstances.

Personally I would rather have more limitations on mining... such as mining operation having a diminishing return at some point, might depend on the size of the world and perhaps a few other factors.

I think that mineral shortages and problem is a big part of what makes things interesting and is why you want to expand. Otherwise you can just exploit a few worlds with deep core mining operations that have like millions of tons of ore on them.

Once a deposit falls below half the original amount, the accessibility starts to drop.

Agree on the shortages being a large part of Aurora. If you could concentrate on mining the best deposit on each world, that would take away a lot of the challenge in finding good mining sites. I don't plan to implement any sort of specialised mining installations.

Ah.. yes I know that happens. I meant diminishing return of mining installation depending on the place they are deployed on as an additional constraint. You could not drop 1000 mines on a small moon for example, but 1000 mines on a large planet would probably not be a big problem but they often have lower availability of minerals so they need more mines. This would sort of force you to spread out even more.
 

Offline Whitecold

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Re: Crusade - Comments Thread
« Reply #179 on: December 23, 2019, 03:15:04 AM »
Tech plays a massive role especially at lower levels, maybe a bit too much. I would love to see to be able to counter tech with a numerical advantage a bit more.

I often wished that there was more technology levels and the technology increase felt less than giant leaps. I would like roughly twice as many tech levels to get that feel I suppose. Right now each technology roughly increase effectiveness with 20-25%. Perhaps each increase should rather be 10-15% at a roughly +50% tech cost between each level or something.

My ships would never be out of refit :)

The larger increases are deliberate so that technology changes have an impact. I think this stems from my 3rd edition Starfire experience, where new tech made a real difference. The 4th edition had far more incremental steps, which is one of the reasons I didn't play it.

I can understand that viewpoint... although I think that often stem from the fact that you feel that you MUST always refit.  ;)

When you have smaller steps it actually become a decision whether you do refit or not or wait for the next level... or basically that you have a mix of older and newer ships and qualities available at any given time.

One should not feel obligated to refit to stay at least decently competitive. In most real navies you most often have a wide range of more or less modern ships and equipment all living together more or less all the time.

I think it is mostly the drives. The first few generations give you like 60%, 50% or 33% more speed, making it an utter no-brainer to drop everything and refit immediately the whole fleet. A geometric progression of 20% or so would tone that down a lot.
« Last Edit: December 23, 2019, 03:18:53 AM by Whitecold »
 
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