Author Topic: 2.0 Bugs  (Read 15003 times)

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Offline Erik L (OP)

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2.0 Bugs
« on: July 17, 2007, 04:02:45 PM »
You cannot obsolete sensors (grav pulse, thermal, GPD) in the Tech window. They do not appear in the drop down list.
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Offline Erik L (OP)

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« Reply #1 on: July 17, 2007, 04:16:08 PM »
Cannot obsolete missile launchers.

Get Error in cmdObsolete_Click
Error 381 was generated by MSFlexGrid
Subscript out of range

Then an Aurora dialog that says "A Race can only make a missile type obsolete if it has the ability to build that type"

Copy/Paste error?

Can't rename them either.
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Offline Steve Walmsley

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Re: 2.0 Bugs
« Reply #2 on: July 18, 2007, 05:15:16 AM »
Quote from: "Erik Luken"
You cannot obsolete sensors (grav pulse, thermal, GPD) in the Tech window. They do not appear in the drop down list.

You can obsolete them on the research tab. Select Completed projects and click on the sensor. An Obsolete button will appear.

Steve
« Last Edit: December 31, 1969, 06:00:00 PM by Steve Walmsley »
 

Offline Erik L (OP)

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« Reply #3 on: July 18, 2007, 09:15:20 AM »
Noticed something odd. FLOP has 18900 general research points. Every 5 days, they advance projects exactly 250pts. This works out to 18250/year, not the 18900 they should be getting. Any ideas?
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Offline Erik L (OP)

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« Reply #4 on: July 18, 2007, 11:23:08 AM »
See image. This is still occuring. Always and only the top ranked officer.
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Offline Erik L (OP)

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« Reply #5 on: July 18, 2007, 03:24:42 PM »
Obsolete weapons show up in the drop list on the Turret Design window.
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Offline Centerfed

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Comets and Jump Gates, Oh My!
« Reply #6 on: July 18, 2007, 04:17:50 PM »
Just setting up a race, I found 2 bugs right away.  One trivial and one nearly-trivial.  Both certainly due to the 2.0 changes.

First, when you choose to generate the Sol system, it won't have comets no matter what you set the 'minimum comets' button to.  But if you hit the Redo Comets button, you get at least the minimum.  Trivial.

Secondly, if you use SM mode to put a jump gate on an unexplored JP then try to explore through it, you get an error 3021 was generated by DAO.field
No current record.

Deleting the jump gate and then exploring will work fine, though.  Nearly-trivial.

HD
« Last Edit: July 18, 2007, 08:48:52 PM by Centerfed »
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Offline Erik L (OP)

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« Reply #7 on: July 18, 2007, 04:29:17 PM »
Probably a rounding/display error.

Created and built a new series of size 4 missiles for my light launchers and medium bombers. Industrial Production shows 2000 (1980 post fighter load). Fighter window shows 1999 (1979 post fighter load).
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Offline Centerfed

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Precotious Precursors
« Reply #8 on: July 21, 2007, 02:36:31 AM »
Steve-

You were certainly right about Precursors in 2.0.   8)

Precursors in 2.0 generate a single non-program ending error (3065? I forget but it's no big deal...I'll check for it and edit this post later) each time incriment until the Precursors are destroyed.  They will not fire at any ships/colonies or chase them but *will* shoot at incoming missiles.  At least, the Precursors set up with some weapons in point defense mode will.

Probably, the error is crippling the Precursors and making them just sit there.  I did not ever see the endless-loop error from 1.9, probably because the Precursors did not shoot at my fleet.

While I have a hunch that when you finally get around to fixing the Precursors they will have completely different ships, for now if anyone wants to safely beat on some relic warships with their own warfleet, make some.  Heh.

"Shhhh...be vewy, vewy quwiet.  We're hwunting Precursors!  Heheheheheheh!"  --E. Fudd, Precursor (and Wabbit) Hunter

 :lol:

HD
« Last Edit: December 31, 1969, 06:00:00 PM by Centerfed »
"What's the matter, Colonel Sanders?  Chicken?"  -D. Helmet, Spaceball One

"Prepare...er...Prepare ship for ludicrous speed!" -Col. Sanders, Spaceball One
 

Offline Kurt

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« Reply #9 on: July 21, 2007, 04:14:09 PM »
Steve -

If you go to the "Empire" drop down menu on the main window, and select "Military Organization", the "Command Structure", you get what looks to be a left-over from SA which has nothing to do with the military command structure.  

Kurt
« Last Edit: December 31, 1969, 06:00:00 PM by Kurt »
 

Offline Kurt

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« Reply #10 on: July 21, 2007, 05:27:04 PM »
Not really a bug, more of an omission:

Armor doesn't show up on the technology report for missile designs.  

Kurt
« Last Edit: December 31, 1969, 06:00:00 PM by Kurt »
 

Offline Steve Walmsley

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« Reply #11 on: July 22, 2007, 08:13:07 AM »
Quote from: "Erik Luken"
Cannot obsolete missile launchers.

Get Error in cmdObsolete_Click
Error 381 was generated by MSFlexGrid
Subscript out of range

Then an Aurora dialog that says "A Race can only make a missile type obsolete if it has the ability to build that type"

Copy/Paste error?

Can't rename them either.

These problems were indirectly caused by the addition of precursor missiles to ruins. I set a flag that you couldn't rename or obsolete missiles based on the content of the last column in the missile view. Unfortunately, the missile view has more columns that the other views and the code was checking every view and finding a missing column. It now only checks the missile view and the error has disappeared.

Steve
« Last Edit: December 31, 1969, 06:00:00 PM by Steve Walmsley »
 

Offline Steve Walmsley

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« Reply #12 on: July 22, 2007, 08:16:11 AM »
Quote from: "Erik Luken"
See image. This is still occuring. Always and only the top ranked officer.

Is he a sector commander by any chance? If so, bug found and fixed.

Steve
« Last Edit: December 31, 1969, 06:00:00 PM by Steve Walmsley »
 

Offline Steve Walmsley

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« Reply #13 on: July 22, 2007, 08:18:35 AM »
Quote from: "Erik Luken"
Obsolete weapons show up in the drop list on the Turret Design window.

Fixed for v2.1

Steve
« Last Edit: December 31, 1969, 06:00:00 PM by Steve Walmsley »
 

Offline Steve Walmsley

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Re: Comets and Jump Gates, Oh My!
« Reply #14 on: July 22, 2007, 08:30:26 AM »
Quote from: "Centerfed"
Just setting up a race, I found 2 bugs right away.  One trivial and one nearly-trivial.  Both certainly due to the 2.0 changes.

First, when you choose to generate the Sol system, it won't have comets no matter what you set the 'minimum comets' button to.  But if you hit the Redo Comets button, you get at least the minimum.  Trivial.
I think it has always been that way for the Sol system. It isn't generated in the normal way, it's just copied from the database. I have added some code to randomly add comets to the Sol system on creation.

Quote
Secondly, if you use SM mode to put a jump gate on an unexplored JP then try to explore through it, you get an error 3021 was generated by DAO.field
No current record.

Deleting the jump gate and then exploring will work fine, though.  Nearly-trivial.

Was this an exploration using a fleet order or via the button on the system window? If its the latter, then it is fixed for v2.1.

Steve
« Last Edit: December 31, 1969, 06:00:00 PM by Steve Walmsley »