View full version: VB6 Mechanics
« 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 »
  1. What is the current state of the AI?
  2. Salvage question
  3. Sensor / Contact Query
  4. Allied NPR Ships parked in Sol
  5. New Geological Survey Team Mechanics
  6. Minor Changes for v5.70
  7. Organic Technology vs. Computerized Automation (split)
  8. Civilian Shipping Line Mechanics Questions
  9. Anti-Greenhouse gas
  10. Unrest and Political Status Questions
  11. Changes to Engine Design and Fuel Consumption for v5.70
  12. Black Hole RFI
  13. Flags not showing on Galactic Map
  14. Updates to the Sol System
  15. Commander Health
  16. Engineers Name Change and New Ground Unit
  17. 5.70 database changes
  18. What's the game like?
  19. Lazy Civilians... They haven't shipped anything in forever...
  20. PD Escorts not firing
  21. Disabling Sensors System-wide
  22. Production Overview Window
  23. A Couple of Dumb Questions
  24. Sector Command
  25. Can an NPR be generated on a planet with a dangerous gas if all the other requir
  26. Civilian Madness
  27. Detecting Missiles?
  28. Tug Formulas
  29. Math on CIWS
  30. Surrender Mechanism ???
  31. Multi threading in VB6 (not multi coring)
  32. Are NPRs Just Like Us?
  33. PD,PDB and Atmospheres
  34. NPR Ship Class Design
  35. The Corundium Crunch
  36. Jump points numbers
  37. Unable to Overhaul
  38. inconsistency with laser
  39. Self Guided Missile Blues
  40. Wrecks
  41. New Themes
  42. Sensors & Targeting - Solved
  43. Using Real Stars/Systems
  44. No Missiles?
  45. Conventional start
  46. Starting NPRs
  47. How do sensors work?
  48. Empty Freighters
  49. NPR Missile Launches?
  50. Diplomacy and Treaties