Author Topic: Tech Data added to Tactical Intelligence window  (Read 1319 times)

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Offline Steve Walmsley (OP)

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Tech Data added to Tactical Intelligence window
« on: March 07, 2008, 10:32:52 AM »
In v2.5, when you scan an alien ship there is a chance to learn tech data from that ship. If you find tech data you don't already have then you get an event and gain some tech points. In v2.6, you will now get an different event every time you scan an alien ship and learn something new about that ship, regardless of whether you already have the technology.

For example so if you scan an alien battlecruiser in v2.5 and it has 15cm Ultraviolet lasers, there is a chance you will get data on one of the background technologies for those lasers, such as Ultraviolet Wavelength, 15cm Focal Size or perhaps the capacitor recharge rate. Assuming you got data on the 15cm focal size, then if you already have that technology there will be no message and you will see no event because you didn't learn anything.

In v2.6, in addition to the above, the fact you successfully scanned the 15cm focal size is added to the Alien Class details for that ship on the Tactical Intelligence window. Even though you didn't learn anything to boost your own tech, it is still valuable intelligence to know that the ship has 15cm lasers. When you learn something of this nature a new Alien Class Scanned event appears and informs you what you learned about the alien ship. If it is also technology you don't have then you will get a separate Tech Data Scanned event as well.

This should be very useful information in determining the capabilities of alien ships beyond the existing automated tactical intelligence data.

Steve
« Last Edit: December 31, 1969, 06:00:00 PM by Steve Walmsley »
 

Offline Erik L

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« Reply #1 on: June 05, 2008, 07:28:14 PM »
Got a question about TacIntel.

A race encounters a ship and designates it Able. Some point in the future, that particular ship has undergone 3-4 generations of refits. Does the original encountering race ID it as an Able or a new ship?
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Offline Steve Walmsley (OP)

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« Reply #2 on: June 08, 2008, 07:57:07 AM »
Quote from: "Erik Luken"
Got a question about TacIntel.

A race encounters a ship and designates it Able. Some point in the future, that particular ship has undergone 3-4 generations of refits. Does the original encountering race ID it as an Able or a new ship?

It should ID as a new ship but I think its possible under certain circumstances that it could assign the existing alien class the capabilities of the new one (depending on contact status). I am going to change this for v3.1 so that you are instead notified that the known ship has been refitted to a previously unknown class.

Steve
« Last Edit: December 31, 1969, 06:00:00 PM by Steve Walmsley »