Author Topic: v6.00 Official Bugs Thread  (Read 25518 times)

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Offline Steve Walmsley (OP)

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Re: v6.00 Official Bugs Thread
« Reply #120 on: October 21, 2012, 12:24:08 PM »
No, that was a Sol start, and the error was triggered by me and the starting NPRs exploring.  I wouldn't be surprised if the same root cause applies, though.

Yes, it is the same root cause. It was a problem for all races not created in the initial setup of a Sol start game.

Steve
 

Offline Steve Walmsley (OP)

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Re: v6.00 Official Bugs Thread
« Reply #121 on: October 21, 2012, 12:26:28 PM »
A couple of minor ones.

Starting a new game,
tooltip for max deviation in gravity states it can't be greater than 95% but the actual value is limited to 90%.
tooltip for max deviation in oxygen pressure states it can't be greater than 80% but the actual value is limited to 90%.


Fixed for v6.10

Steve
 

Offline Steve Walmsley (OP)

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Re: v6.00 Official Bugs Thread
« Reply #122 on: October 21, 2012, 12:30:17 PM »
I noticed that quite a while ago, and according to Friedman, that name was not used before 1982.  ;)
That said, I put together the correct list, and I've attached it here.


Thanks for the list - added to v6.10

Steve
 

Offline Mailo

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Re: v6.00 Official Bugs Thread
« Reply #123 on: October 21, 2012, 12:49:50 PM »
A bug I'm pretty sure I've noticed before 6. 00:

I have a system in my Galaxy overview which is marked with a dark blue dot and a dark blue circle.  As far as I know, this means the system contains an uninhabited planet of colony cost less than 2. 0.
Unfortunately, the system in question consists of one sun and fifty asteroids, that's it.
The system might be the one I got the error 3077 message from I posted yesterday, but I am not sure.

Going through the list of asteroids, I might have found the problem, one of them has a gravity of 0. 11 and a temperature of 46. 7 degrees, might this trigger the "good to colonize" routine?
 

Offline bean

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Re: v6.00 Official Bugs Thread
« Reply #124 on: October 21, 2012, 05:22:35 PM »
Thanks for the list - added to v6.10

Steve
No problem.  I'm thinking about making more lists of various types.  If I do so, I'll post them.

Also, ran across an odd bug.  I had disabled several FACs of a spoiler race, and tried to board them.  There were five, and three worked fine.  On the other two, I got a negative ratio, and they just sat there.  Eventually, I SMd the troops off and killed them.

I know that 6.1 has come out, but this was not addressed above, and I was playing 6.0 at the time.
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Offline Silfir

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Re: v6.00 Official Bugs Thread
« Reply #125 on: October 24, 2012, 09:34:03 AM »
Quote from: Steve Walmsley link=topic=5400. msg55932#msg55932 date=1350834378
Is that definitely for v6. 00 and not v5. 60, as I thought I had fixed it?

Steve

(Registered to reply to this, thanks for an enthralling learning experience - I'm nowhere near competent just yet)

I definitely remember in 6. 00 that asteroid mining ships wouldn't properly start working if I set the shipyard to send ships to the mining fleet directly (i. e.  set my freshly named "Asteroid Mining Fleet" instead of "Shipyard TG").  One move order for the fleet fixed it I think.
 

Offline ollobrains

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Re: v6.00 Official Bugs Thread
« Reply #126 on: November 02, 2012, 11:33:59 PM »
6.1 bugs

* Fuel harvesting ships ( civilian designs) go out to a gas giant and just sit there.  been 8 years and it hasnt done squat,i cant set it as a refuelling point for my fleet, it wont bring fuel back.

Slight edit, it is moving to uranus at 781km second and has been doing that for 8 years as well.  Its right at uranus but hasnt started mining its still moving towards it, wondering if thats the reason it hasnt brought fuel back to earth

* another 6.1 bug is with asteroids and planets when i created game i left the orbital bodies ( planets moons and asteroids) unchecked so they wouldnt rotate yet in the game i have they are orbiting each turn.  Looks like the game isnt saving that on startup

Another thing is balance, the early mineral crunch is worse this time round con and sorium always seem to be in short supply had to use SM on that one.  Just a thought not sure if anyone else is noticing this decided to research fuel technology before putting out anything larger than inital scouts.

Looking forward to 6.2
« Last Edit: November 02, 2012, 11:40:11 PM by ollobrains »
 

Offline Britich

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Re: v6.00 Official Bugs Thread
« Reply #127 on: November 11, 2012, 10:29:36 AM »
Quote from: mberkers link=topic=5400. msg55788#msg55788 date=1350534013
Hmm.  .  .   Getting another bug (more of an irritation actually).   Whenever my military ships are away from a planet, every 5 days it pops up with an error in CheckCrewMorale: Error 3241 was generated by DAO.  Field.   Data type conversion error.    

Funny thing is it only happens to ships built after a certain point, and only when they're away from home base.  
The Crew Morale still seems to decrease as normal.  \

MattB

I am also getting this bug, I havent worked out if its something I did or forgot to do.
 

Offline Bandus

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Re: v6.00 Official Bugs Thread
« Reply #128 on: November 12, 2012, 10:40:33 PM »
I am receive the same bug as the previous poster.  The error box states:

Quote
Error in CheckCrewMorale.
Error 3421 was generated by DAO.Field
Data type conversion error.

It does seem to affect game play as after hitting "OK" several times (the error box pops up different amounts of times) the turn progresses as expected.
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Offline Paul Tankersley

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Re: v6.00 Official Bugs Thread
« Reply #129 on: November 15, 2012, 04:43:48 AM »
Quote from: Bandus link=topic=5400. msg57337#msg57337 date=1352781633
I am receive the same bug as the previous poster.   The error box states:

It does seem to affect game play as after hitting "OK" several times (the error box pops up different amounts of times) the turn progresses as expected.

Getting it too. . .   year 73 in game.  Longest deployment design is a 72 mo.  Harvester (currently on station).  I THINK the error turned up after I upgraded the design from a 48 mo duration.  4 message boxes appear- though I upgraded 6 of the ships- and the game continues normally after clicking OK
 

Offline Coto

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Re: v6.00 Official Bugs Thread
« Reply #130 on: November 25, 2012, 02:39:11 PM »
Quote from: Mailo link=topic=5400. msg55946#msg55946 date=1350841790
A bug I'm pretty sure I've noticed before 6.  00:

I have a system in my Galaxy overview which is marked with a dark blue dot and a dark blue circle.   As far as I know, this means the system contains an uninhabited planet of colony cost less than 2.  0. 
Unfortunately, the system in question consists of one sun and fifty asteroids, that's it. 
The system might be the one I got the error 3077 message from I posted yesterday, but I am not sure. 

Going through the list of asteroids, I might have found the problem, one of them has a gravity of 0.  11 and a temperature of 46.  7 degrees, might this trigger the "good to colonize" routine?

I have the same problem in my 5. 60 game, in 4 different systems, so it seems to be an older issue. 

One of these system also had an asteroid with some gravity and a temperature of 40 degrees, I tried adding some Carbonmonoxide to see if that would do anything, but nothing changed.
 

Offline MrAnderson

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Re: v6.00 Official Bugs Thread
« Reply #131 on: December 23, 2012, 01:53:46 PM »
I have a bit of a problem, I've started up a game, and keep getting a infinite loop of:

Error in CheckCrewMorale

Error 3021 generated by DAO.Field
No current record.
 

Offline Erik L

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Re: v6.00 Official Bugs Thread
« Reply #132 on: December 23, 2012, 02:29:52 PM »
I have a bit of a problem, I've started up a game, and keep getting a infinite loop of:

Error in CheckCrewMorale

Error 3021 generated by DAO.Field
No current record.

Did you start a conventional start game and leave the ICBM silos in?
 

Offline Steve Walmsley (OP)

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Re: v6.00 Official Bugs Thread
« Reply #133 on: December 23, 2012, 06:45:37 PM »
I have a bit of a problem, I've started up a game, and keep getting a infinite loop of:

Error in CheckCrewMorale

Error 3021 generated by DAO.Field
No current record.

This is a known bug in v6.00 that was fixed in the later versions.

Steve
 

Offline stamasd

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Re: v6.00 Official Bugs Thread
« Reply #134 on: February 12, 2013, 05:34:16 AM »
I have a bit of a problem, I've started up a game, and keep getting a infinite loop of:

Error in CheckCrewMorale

Error 3021 generated by DAO.Field
No current record.

I am getting this exact same error in 6.21 (freshly installed, start a new conventional game with no ICBMs). Looks like it's not fixed.