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Posted by: sloanjh
« on: February 05, 2014, 09:43:21 AM »

Also, the "picket" move command says "go to location X and then cut your speed to 1 (to reduce thermal signature)".  As others have said, speed 1 vs. speed max has not effect on fuel consumption, maintenance failures etc.

Note also that fuel consumption depends only on distance, not on speed.  So a ship burns the same amount of fuel going from A to B whether it's moving at max speed or 1/2 max.

John
Posted by: Paul M
« on: February 05, 2014, 09:08:11 AM »

Ships use their full available speed for purposes of combat regardless of what speed they are currently moving at.  I have observed this when firing at Wolver ships that were moving at low speeds for whatever reason.  Even though the Wolver was moving at 500 km/s the missile impact calculation used their potential full speed.
Posted by: Bgreman
« on: February 05, 2014, 08:39:16 AM »

Noticed a handy possible tactic today while trying to scout a system for enemy vessels. If I set my task force speed to various numbers it also effects my thermal signature, I presume this works by my ship gently coasting along with a smaller trail of fusion fire to be picked up. But does this also effect other aspects such as failures or are they a constant percentage?

Maintenance failures are not affected by ship speed.

Relating to the above if a task force has moved to a location and it's speed is still set to maximum for example does this mean they are simply zipping around in a small area of space performing maneuvers? Or if at an enemy location I guess they could be dog fighting at whatever the set speed is?

If the above is true does it also then mean the task force is still consuming fuel or does fuel consumption only take place during a move from point A to point B on the system map?


Ships only use fuel when they actually move.  Ships at a fixed location with speed greater than 1 still benefit from their speed value for the purposes of weapons fire and hit detection.

Regarding the follow command in the task force tab, I have used to to make use of out ranging an enemy before and found I was not following as such but running away from at a set distance each time click. This would be very handy for fleet formations as at the moment I seem to have to do the following.

1. Set front task force to specific speed to ensure it does not leave any others behind.
2. Set the desired follow distance for subsequent task forces for the formation.
3. Set way points for the subsequent task forces upon arrival at my fleets destination for the final fleet formation.

The first time I did this it was great and I shouted at lots of ensigns for sloppy handling etc, but now it is tedious. I would rather the following happened.

1. Set the main fleet target with a way point and tell task force A to go there.
2. Set subsequent task forces to follow at set distances and directions. Example, a heavy armoured group flies infront of the carrier group acting as a screen.

Is this possible to achieve or will I just have to endure the manual method I employ currently?

Have a play around with the escort orders on the F12 screen.  You can tell a task group to take up a certain position with respect to a threat axis (which can be the destination of the escorted fleet or a contact).

I know at some point I will run into them again in the galaxy, but will the next batch use the same race screen? This seems logical since they will be the same race and have the same ships but I do not want to waste time filling out sections over and over for each time I find them.

Thanks for any help offered with these points.

If it's the same spoiler race, it will use the same race screen.
Posted by: Rich.h
« on: February 05, 2014, 08:20:28 AM »

Noticed a handy possible tactic today while trying to scout a system for enemy vessels. If I set my task force speed to various numbers it also effects my thermal signature, I presume this works by my ship gently coasting along with a smaller trail of fusion fire to be picked up. But does this also effect other aspects such as failures or are they a constant percentage?

Relating to the above if a task force has moved to a location and it's speed is still set to maximum for example does this mean they are simply zipping around in a small area of space performing maneuvers? Or if at an enemy location I guess they could be dog fighting at whatever the set speed is?

If the above is true does it also then mean the task force is still consuming fuel or does fuel consumption only take place during a move from point A to point B on the system map?

Regarding the follow command in the task force tab, I have used to to make use of out ranging an enemy before and found I was not following as such but running away from at a set distance each time click. This would be very handy for fleet formations as at the moment I seem to have to do the following.

1. Set front task force to specific speed to ensure it does not leave any others behind.
2. Set the desired follow distance for subsequent task forces for the formation.
3. Set way points for the subsequent task forces upon arrival at my fleets destination for the final fleet formation.

The first time I did this it was great and I shouted at lots of ensigns for sloppy handling etc, but now it is tedious. I would rather the following happened.

1. Set the main fleet target with a way point and tell task force A to go there.
2. Set subsequent task forces to follow at set distances and directions. Example, a heavy armoured group flies infront of the carrier group acting as a screen.

Is this possible to achieve or will I just have to endure the manual method I employ currently?

Finally I came across a certain special type of alien race and the game created a race screen for them with flag, picture etc etc. After engaging them in battle I now also have a fair amount of tactical information about their vessels. My diplomatic and espionage efforts have given me little and so I was hoping to ad some flavour to their race screen with my own additional information. But if I wipe out all the remaining vessels of that race in the system I found them in will they disappear from the races screen? I know at some point I will run into them again in the galaxy, but will the next batch use the same race screen? This seems logical since they will be the same race and have the same ships but I do not want to waste time filling out sections over and over for each time I find them.

Thanks for any help offered with these points.