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Topic Summary

Posted by: Pixel1191
« on: February 26, 2016, 01:40:23 AM »

You can either stow them in a hangar of the appropriate size in a carrier and have the carrier transit the jump point, or you can park a ship with a jump drive at the transit point and ferry the gunboats through.
Posted by: Tor Cha
« on: February 25, 2016, 11:42:59 PM »

OK I think i Missed How Ships from 500T to 1K ton Get Moved Around? Are these Ships Gunboats? How Does One get them Thur a Warp Point? If the Ships Move under there Own Power till a Warp Point then How do you Load or Secure them to a Suitable Larger Ship?
Posted by: segundoblz
« on: June 21, 2012, 01:58:46 PM »

Quote from: ollobrains link=topic=1955. msg50285#msg50285 date=1338420198
is it possible to add at some point the option for an automated upgrading of the ship design process by the AI as u discover and develop updated technology its a bit frustrating having to go back over all the old designs and upgrade yeah i know its part of the immersion but for the lazy well maybe for 6. 00 or something

The answer is here: http://aurora2.pentarch.org/index.php/topic,4835.msg50110.html#msg50110
Posted by: ollobrains
« on: May 30, 2012, 06:23:18 PM »

is it possible to add at some point the option for an automated upgrading of the ship design process by the AI as u discover and develop updated technology its a bit frustrating having to go back over all the old designs and upgrade yeah i know its part of the immersion but for the lazy well maybe for 6.00 or something
Posted by: deMangler
« on: January 04, 2012, 06:28:06 AM »

Quote from: Greyhunter link=topic=1955.  msg33393#msg33393 date=1302293833
Shoud be a change in the name of the Active Sensor, now when I create one by the same way it's called "Active Search Sensor MR10-R100" instead of "Active Search Sensor S20-R100", with a max range of 10.   0m km (instead of 20.   0n km I think)

This confused me for a while when following the tutorial on the wiki - I actually ran through the tutorial twice because I couldn't spot what I had done differently. 
I slightly updated the wiki to help others avoid the unecesarry 'wondering what was going wrong', but I won't do a major wiki edit until I have more experience with Aurora. 
Posted by: Ziusudra
« on: April 08, 2011, 03:25:25 PM »

Max Range. The old S20 was Strength 20.
Posted by: Greyhunter
« on: April 08, 2011, 03:17:13 PM »

Shoud be a change in the name of the Active Sensor, now when I create one by the same way it's called "Active Search Sensor MR10-R100" instead of "Active Search Sensor S20-R100", with a max range of 10. 0m km (instead of 20. 0n km I think)

What does MR means by the way?
Posted by: Steve Walmsley
« on: March 17, 2011, 03:18:43 PM »

I've updated tutorials #1 through #4 to v5.42. I'll do the rest as I get time.

Steve
Posted by: sloanjh
« on: May 01, 2010, 02:04:04 AM »

Quote from: "Daroc7"
Is there a tech tree diagram showing the different requirements for research?

No, but it's pretty straightforward (e.g. most techs only prereq previous level).  The tricky one is engines and power plant - they alternate.

BTW, this isn't really the right thread for new user questions like this - please ask such things in The Academy.  This is discussed in the "Where should I post?" FAQ.

John
Posted by: Anonymous
« on: April 30, 2010, 10:30:24 PM »

Hi,

Is there a tech tree diagram showing the different requirements for research?

TIA,

Daroc
Posted by: Brian Neumann
« on: April 30, 2010, 06:45:58 PM »

Quote from: "Daroc7"
Hi,

The Gravitational Survey Sensors have not been researched and when you go to the research screen you can not research them and click instant because the sensor is not one that is in the available techs to research.

TIA,

Daroc
You first need to reasearch jump point tech.  This is under the power and propulsion tab, not the sensor tab.

Brian
Posted by: Anonymous
« on: April 30, 2010, 03:23:10 PM »

Hi,

The Gravitational Survey Sensors have not been researched and when you go to the research screen you can not research them and click instant because the sensor is not one that is in the available techs to research.

TIA,

Daroc
Posted by: AndonSage
« on: April 03, 2010, 03:37:06 PM »

Quote from: "Hyfrydle"
Just carried out this tutorial using the latest version of the game and the sensor section didn't seem to match the description in the tutorial.
The Sensor Range calculation was changed. It now uses EM Sensitivity / 10 as part of the calculation. So:
Sensor Range = Sensor Strength x Sensor Size x Sensor Resolution x (EM Sensitivity / 10) x 10,000

Since the EM Sensor Sensitivity for the designed active sensor is 5 (and 5/10 = 0.5), that reduces the maximum range from 20m km, to 10m km.

Since this is just a tutorial, I used the suggested hull size of 2 and resolution of 100 (5000 tons), so my sensors have the 10m km range. I don't know how that will affect things, but I'll find out :) I didn't want the hull size of the active sensor messing up ship size calculations further along in the tutorial, and I figured that was more important than the maximum range.
Posted by: Steve Walmsley
« on: March 31, 2010, 03:14:46 PM »

Quote from: "Hyfrydle"
Just carried out this tutorial using the latest version of the game and the sensor section didn't seem to match the description in the tutorial. I played around with the settings and created a sensor that matched the specs although it wasn't quite right.

Any news when the tutorials will be updated to match the current version?
When I develop the necessary enthusiasm to work my way through them :)

RL is a little busy at the moment but I hope to take a look at this after v5.1 is released.

Steve
Posted by: Hyfrydle
« on: March 30, 2010, 07:27:22 AM »

Just carried out this tutorial using the latest version of the game and the sensor section didn't seem to match the description in the tutorial. I played around with the settings and created a sensor that matched the specs although it wasn't quite right.

Any news when the tutorials will be updated to match the current version?