Author Topic: Couple of questions from complete beginner  (Read 3821 times)

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Offline doofusstomper (OP)

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Re: Couple of questions from complete beginner
« Reply #30 on: March 09, 2018, 02:27:28 PM »
There is no easy way to export that information. Why would you need the diameter of every asteroid? I mean if you're writing a story, you can look up the diameter and hydrosphere and what else of a particular body, you don't need them all. I guess you could ask Steve for the designer mode password that will get you access to the database and you could write a parser that copy/pastes that information out of the database via Access or something like that.
Thanks for answer, it was suspected. Strongly.

I still didn't get tired of team survey. After all it's still my first game and I'm still in Sol. To expand it has been said that bigger bodies are more likely to contain minerals. They certainly have more survey points. Therefore I'd like to sort the suckers and do the more likely ones, in descending order. If I could add an orbital distance to the mix, they could be further listed to categories like "too far to bother except for the biggest ones", "long range survey" and "close enough". Of course if you had sortable System View, then no need to export. Another thing I could do would be some actual statistics, once i had enough samples. Like what is the likelihood of minerals based on size and what is the likelihood of team improving that, based on size (this one would need additional data from event updates).

Now what I would appreciate maybe even more would be sortable locations when giving orders. If i could resort asteroids to alphabetical instead of distance from the primary.

And now for some more ifs. If i could mark, bodies en mase as banned(I know its possible one by one), then i could have automatic surveyors do the more prospective candidates an move on, to return later or never. Or the statistics wold show that the trend is rather flat and it makes sense to survey all. Still could ban those further out from star than I like.
Finally , if you had importable orders, that would be another wonderful thing. Also a horrible can of worms, and that is completely disregarding the actual programing side by Steve. On the other hand it could be just textual input through a parser. Like there isn't already million other things  he's doing. But then you could generate lists of orders outside the game and battery load them. As to the can of worm thing, it would get ineffective rather quickly on fuel and time without taking into account actual position of the rocks. Nice problem for shortest path algorithm. Now add orbital motion for asteroids and KA-BOOM! Talking about potential revival of Newtonian...
 
 

Offline Garfunkel

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Re: Couple of questions from complete beginner
« Reply #31 on: March 10, 2018, 06:14:40 AM »
You're really not supposed to do Geo Team survey on every system body. I know it's tempting and some people keep doing it, but it really is meant as a way to improve existing minerals more or to survey bodies you're going to establish bases on anyway.
 

Offline doofusstomper (OP)

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Re: Couple of questions from complete beginner
« Reply #32 on: March 10, 2018, 01:24:21 PM »
I have given up on that. But I plan to survey moons which are bigger than the Small moon category, comets and as you have written asteroids with minerals already on them. I have noticed that some asteroids are would make it to the Moon category based on diameter. That's why I'd like to sort. Of course System view not jumping to beginning every time you create a colony would be nice. I know teams create their own, but I use it to mark the system bodies which I want o team survey. Having them listed as colonies when giving movement orders saves a lot of time. And as I have mentioned previously, statistics. What is the likehood of finding minerals in given size range of objects for normal survey? I know its hell of a lot higher for bigger planets, but how much higher exactly? And what about quantities and accessibility? How much the probability falls with size? The same with team survey. Given big enough sample I may find out for example that its not worthy to team survey even bodies in the Moon category and just do Small terrestrial and higher. Now that I have found in logs actual yearly dupms of events I will be able to establish that for comets, since those have generic names or there are not too much per system, so you can export their names in just one or two goes by printscreen and OCR. Once I parse those logs, that is.
 

Offline doofusstomper (OP)

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Re: Couple of questions from complete beginner
« Reply #33 on: March 12, 2018, 05:32:48 PM »
So there's a new one. If I change training level in races window up, then my number of trained crewmen drops to half. It doesn't matter whether I change the level from 1 to 5 or from 1 to 2. Changing level back down doesn't restore the number of trained crew back up. I read that this is not a bug. Can you confirm? I get why crew in this pool have only one training level, it simplifies things, but there should be a big fat warning, at least in hover text. Also just cutting the number in half whether i double or quintuple their desired output training level is rather stupid.
« Last Edit: March 12, 2018, 06:35:43 PM by doofusstomper »
 

Offline Garfunkel

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Re: Couple of questions from complete beginner
« Reply #34 on: March 12, 2018, 05:54:43 PM »
It should be cut half for every step, that might be a bug. Not getting the crew back when you go back down is intended, AFAIK.
 

Offline doofusstomper (OP)

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Re: Couple of questions from complete beginner
« Reply #35 on: March 12, 2018, 07:09:36 PM »
Ok, since I experimented a bit with it just to confirm, I am suddenly quite low on crew. And I want them back. How? In SM I found that I can change mineral levels and what not but not number in crew pool. Do I have to do a crew intensive design, then destroy it and collect lifepods? How do I get rid of the wreck? I don't want to salvage it, since its just a workaround.

To deal with obsolete civilian shipping, you can split off a new player race, call it pirates or bureaucratic enforcers, and give it some ships to hunt down and destroy those poorly built ships.

How do I do this, how do I add a player race? Using SM, but where? I have a couple of civilian colony ships to kill for dumping half a million pop on colony with 60k or 80k free space. I will gladly salvage those. Call it shoddy engine maintenance or whatever. May have been guys in black shuttles involved. You know those John Smith kinda types, wearing black glasses under their helmets and black neckties even when in space suits. Black space suits.
Or should I just use that internet findable designer password and kill them from there? Is that use of it known to be safe? Note that that is the second option, the first will be just so much more satisfying.

Edit: I looked again and better and found how to create player races on wiki. But to my defense my eyes kept skipping over Game concepts section yesterday, because hey, that's where you describe core mechanics in general, to Game interface, because that's where you describe how to actually interact with the game, right? Only there is much more expansive description of space master interface and functions in Game concepts.
« Last Edit: March 13, 2018, 07:34:21 AM by doofusstomper »
 

Offline Dr. Toboggan

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Re: Couple of questions from complete beginner
« Reply #36 on: March 13, 2018, 04:57:09 PM »
Ok, since I experimented a bit with it just to confirm, I am suddenly quite low on crew. And I want them back. How? In SM I found that I can change mineral levels and what not but not number in crew pool. Do I have to do a crew intensive design, then destroy it and collect lifepods? How do I get rid of the wreck? I don't want to salvage it, since its just a workaround.

Crew are replenished from colonies.  Select the fleet in task groups, then select a colony with a population.  There should be an option to replenish crew or something.  I do not believe it is possible to delete a wreck.

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How do I do this, how do I add a player race? Using SM, but where? I have a couple of civilian colony ships to kill for dumping half a million pop on colony with 60k or 80k free space. I will gladly salvage those. Call it shoddy engine maintenance or whatever. May have been guys in black shuttles involved. You know those John Smith kinda types, wearing black glasses under their helmets and black neckties even when in space suits. Black space suits.
Or should I just use that internet findable designer password and kill them from there? Is that use of it known to be safe? Note that that is the second option, the first will be just so much more satisfying.

What I usually do is create a colony on some uninhabited body, then grant them independence.  They will have all of your technology, and all of your designed components.  Create an incredibly OP ship, set your main empire to hostile in diplomacy/intelligence, and have them attack all of your unwanted ships.  You can just delete the ship afterwards. 
Then salvage the wrecks if you want, or just turn off wrecks.  I've found that doing this actually sped up my 5 day turn by ~5 seconds, which is a pretty substantial improvement.
 

Offline Gabethebaldandbold

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Re: Couple of questions from complete beginner
« Reply #37 on: March 13, 2018, 06:24:12 PM »
if your planets are low on crewmen and junior oficers you will get conscripts to complement your crew. if you want more of those just make sure to make more military academies and they will train some crew for your ships. if you have reserve crews to spare on your planet, try going to the race menu and raise your racial training level, so you get grade bonuses on your ships. that should make them react better overall and also raises chance to hit on many weapons.
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Offline doofusstomper (OP)

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Re: Couple of questions from complete beginner
« Reply #38 on: March 13, 2018, 08:12:30 PM »
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Crew are replenished from colonies.
Know that. Wasn't what I was asking at all.

if your planets are low on crewmen and junior oficers you will get conscripts to complement your crew. if you want more of those just make sure to make more military academies and they will train some crew for your ships. if you have reserve crews to spare on your planet, try going to the race menu and raise your racial training level, so you get grade bonuses on your ships. that should make them react better overall and also raises chance to hit on many weapons.

I know that they come from academies. And I did have quite a supply. And by repeatedly raising and lowering crew training level I thinned that supply. Experimenting. And since it was just that, an experiment with interface I'd like my hordes of crewmen back, pretty please. So what i am asking is whether there is a way to add crew to that planetary pool as Space Master. It lets me change mineral levels, pop levels, create installations, fuel reserves, irradiate my populations and oodles of other things, but I didn't found anything crew related.