View full version: C# Aurora
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  1. C# Aurora v0.x Suggestions
  2. C# Aurora Changes List
  3. C# Aurora v0.x Questions
  4. Jump Gate Construction/Destruction (split suggestions)
  5. Will C# be more stable and take less time to process increments?
  6. Update on Progress
  7. Civilian ships
  8. mineral usage
  9. Sry for stupid question will i be able to run C# on my windows laptop?
  10. Does a time increment that takes 5 minutes to calculate depend on you cpu?
  11. In C# will we be able to colonize hundreds of planets without breaking the game?
  12. Will there be more technologies in C#?
  13. Aurora C# Screenshots
  14. New role for construction ships in C# (split off)
  15. Replacing PDCs
  16. 2018 : The #C Era?
  17. Quick C# Questions
  18. Release date?
  19. C# Aurora Changes Discussion
  20. Suggestion for officer changes
  21. Magazine Explosions
  22. Screenshots published so far
  23. Replacing Teams?
  24. danger ratings for systems
  25. Empire Control and Civilian Economy in Aurora
  26. Default Orders for Harvesters and Miners
  27. Sensors blind Spots - blocking reduction by solar bodies or events
  28. Sensor range for orbiting spaceships
  29. New sensor model and small fighters. Problem?
  30. No Limit on Commander Themes in C# Please
  31. Defining which events break up the time progression cycle
  32. Transponders
  33. Diplomacy things I love to see
  34. C# Ground Combat
  35. Cap Civilians?
  36. Information Screen for Minerals
  37. Custom game setups - tech
  38. Selecting Commanders Screen Suggestion
  39. Life supports
  40. Research changes planned?
  41. Alpha-testing
  42. Colony Automation
  43. Diplomacy Overhaul?
  44. C# Aurora Blind Accessibility?
  45. Wiki update
  46. Hype by anticipation...:)
  47. converted auxillary ships
  48. Robotic Sub-race
  49. Fire controls assignement
  50. Modding This Version Of Aurora