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Beam Fire Controls

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Mel Vixen:

--- Quote ---38cm C4 Advanced Spinal Ultraviolet Laser
Damage Output 38     Rate of Fire: 50 seconds     Range Modifier: 4
Max Range 1,520,000 km     Laser Size: 12 HS    Laser HTK: 6
Power Requirement: 38    Power Recharge per 5 Secs: 4
Cost: 98    Crew: 36
Spinal Weapon Only
Materials Required: 19.6x Duranium  19.6x Boronide  58.8x Corundium
Development Cost for Project: 980RP
--- End quote ---

As it seems we also get some range-enhancement with those, hopefully with an appropriate range-increase for the firecontrols. hehe also with caronades a spinal mount could be fun. More the 200 points of point blanck damage sounds terrific.

Polestar:

--- Quote from: Heph on April 28, 2013, 05:34:12 AM ---As it seems we also get some range-enhancement with those, hopefully with an appropriate range-increase for the firecontrols. hehe also with caronades a spinal mount could be fun. More the 200 points of point blanck damage sounds terrific.

--- End quote ---
It's worth us more obviously pointing out that, *without* such a follow-up change, Spinal Mounts will be gimped compared to our expectations. Sorry to lower the tone, but better to find and fix this now than finding out after the next release. For great COOLNESS.

Steve Walmsley:

--- Quote from: Heph on April 28, 2013, 05:34:12 AM ---As it seems we also get some range-enhancement with those, hopefully with an appropriate range-increase for the firecontrols. hehe also with caronades a spinal mount could be fun. More the 200 points of point blanck damage sounds terrific.

--- End quote ---

Some of the existing lasers have huge ranges. However, you can't target them beyond a max of 1.5m kilometers (primarily because of the light-speed issue).

Steve

Bremen:

--- Quote from: Steve Walmsley on April 28, 2013, 07:03:42 PM ---Some of the existing lasers have huge ranges. However, you can't target them beyond a max of 1.5m kilometers (primarily because of the light-speed issue).

Steve

--- End quote ---

The light speed limit is understandable; however a range bonus within that limit might be a good thing to soften the rather hard line where you can be destroyed without getting a chance to fire a shot.

I mean, yeah, you can fire at 1.5m km if you have completely maxed out tech, but how many people get that far? If spinal weapons had a bonus to max range (capped at 1.5m km) it would fuzzy the line a bit.

bean:

--- Quote from: Bremen on April 28, 2013, 11:16:30 PM ---The light speed limit is understandable; however a range bonus within that limit might be a good thing to soften the rather hard line where you can be destroyed without getting a chance to fire a shot.

I mean, yeah, you can fire at 1.5m km if you have completely maxed out tech, but how many people get that far? If spinal weapons had a bonus to max range (capped at 1.5m km) it would fuzzy the line a bit.

--- End quote ---
The problem is that the max range comes from the fire control, not the weapon itself.  One way to somewhat solve the problem is to make the tradeoff between range and speed somewhat more explicit.  Create a tech that lets you build special long-range fire controls.  When it's on, the fc you build has, oh, 50% more range and 25% of the tracking speed.  You could even do multiple levels, with greater range boosts and tracking losses.

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