Post reply

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Note: this post will not display until it's been approved by a moderator.

Name:
Email:
Subject:
Message icon:

shortcuts: hit alt+s to submit/post or alt+p to preview

Please read the rules before you post!


Topic Summary

Posted by: serger
« on: June 09, 2017, 03:42:12 PM »

Since carriers can afford to be really slow (thanks to the amazing range of their strike groups), its ok to just give them commercial engines.  Carriers should mostly fight from the jump point.

Jump in, launch your fighters, jump back out at the first sign of trouble.  Your speed will never be tactically relevant.

There is even simplier and much more affordable way:

Carriers do not jump, they carry 1 or 2 fighter-grade tenders, and their wings use those fighter-grade tenders to jump in and jump out.
There is no need to cram huge jump engines to your carriers with this tactics.
Posted by: Detros
« on: June 09, 2017, 02:21:37 PM »

I would just put both biggest used commercial and biggest used military jump engines on a jump tender and have a half a dozen of them on important JPs outside my JG net. Currently this means they have 15k military JE, 45 commercial JE and 9 strong commercial engines so that they are still commercial designs from maintenance point. They have bit of armor, multiple CIWSs, basic passive radar suite, some fuel storage capacity  and 100+ months of deployment. For faster changes of tended JP they later get help from tugs.

So far I haven't manage to get so far in game to build anything that my Gatekeepers can't jump-tend.
Posted by: Barkhorn
« on: June 09, 2017, 01:52:46 PM »

Since carriers can afford to be really slow (thanks to the amazing range of their strike groups), its ok to just give them commercial engines.  Carriers should mostly fight from the jump point.

Jump in, launch your fighters, jump back out at the first sign of trouble.  Your speed will never be tactically relevant.
Posted by: Iranon
« on: June 09, 2017, 01:01:00 PM »

My Jump Ships tend to consist mostly of commercial engines (75% is very possible - means it'll be able to do 1.5 "standard" speed on 0.5 power engines despite being commercial) and will carry some spare fuel.

If my only capital ships are carriers, I may not bother though... use smaller stuff outside the network, invest more into construction ships.
Posted by: Silvarelion
« on: June 09, 2017, 12:29:18 PM »

Hey guys

Just wondering what everyone does to move their capital and super capital ships outside the JG network. I'm looking at building my first large carrier, and trying to figure out how to use them offensively. Thanks!