Author Topic: Design flaw or error?  (Read 2393 times)

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Offline Rich.h (OP)

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Design flaw or error?
« on: April 14, 2016, 05:06:54 AM »
I seem to be getting an error with a design, although I feel it could well be a jump drive issue. Each time I add a jump drive to this design I get a window with this.

"error in round
error 6 generated by aurora
overflow"

This happens whenever I add the drive in the design screen, or if I select the design later in the design screen, or anytime I try to highlight any ship of this design, such as the individual ship window. Here is the ship design.

Quote
MIL 402 Constellation class Exploration Ship    461 050 tons     7283 Crew     248157.9 BP      TCS 9221  TH 6144  EM 6000
5552 km/s    JR 7-750     Armour 8-531     Shields 200-300     Sensors 720/960/0/0     Damage Control Rating 61     PPV 267.72
Maint Life 0 Years     MSP 20336    AFR 1700536%    IFR 23618.6%    1YR 1128427797    5YR 1    Max Repair 159771 MSP
Intended Deployment Time: 60 months    Flight Crew Berths 380   
Hangar Deck Capacity 14500 tons     Troop Capacity: 2 Companies    Magazine 1047   
Recreational Facilities
Fuel Harvester: 5 modules producing 600000 litres per annum

Powedll Class 9 Hyperdrive     Max Ship Size 750000 tons    Distance 750k km     Squadron Size 7
Powedll Class 9 Fusion Drive (40)    Power 1280    Fuel Use 11.45%    Signature 153.6    Exp 8%
Fuel Capacity 70 000 000 Litres    Range 238.7 billion km   (497 days at full power)
Gagné Theta Shields (50)   Total Fuel Cost  800 Litres per hour  (19 200 per day)

Ye-Cheng Plasma Array (4x4)    Range 384 000km     TS: 20000 km/s     Power 96-32     RM 7    ROF 15        24 24 24 24 24 24 24 20 18 16
Law Foundation Gatekeeper (4x8)    Range 1000 km     TS: 25000 km/s     ROF 5       Base 50% To Hit
Hellmann Class 4 (2)    Max Range: 384 000 km   TS: 25000 km/s     97 95 92 90 87 84 82 79 77 74
Powedll Class 4 Fusion Reactor (3)     Total Power Output 252    Armour 0    Exp 30%

Law Foundation Size 5 Launcher (5)    Missile Size 5    Rate of Fire 25
Law Foundation Size 1 Launcher (10)    Missile Size 1    Rate of Fire 5
Hellmann Missile Targeting R-60 (2)     Range 107.3m km    Resolution 60
Hellmann Missile Targeting R-1 (5)     Range 172.8m km    Resolution 1
Size 1 Spacial AMM (297)  Speed: 80 000 km/s   End: 3.5m    Range: 16.7m km   WH: 1    Size: 1    TH: 800/480/240
Size 5 Spacial ASM (150)  Speed: 38 400 km/s   End: 43.7m    Range: 100.7m km   WH: 9    Size: 5    TH: 153/92/46

Hellmann Search Sensor MR-180m R-10 (1)     GPS 2400     Range 182.1m km    Resolution 10
Hellmann Missile Sensor MKII (1)     GPS 480     Range 115.2m km    MCR 12.5m km    Resolution 1
Hellmann Search Sensor MR-405m R-50 (1)     GPS 12000     Range 407.3m km    Resolution 50
Hellmann TH 720 Sensor (1)     Sensitivity 720     Detect Sig Strength 1000:  720m km
Hellmann EM 960 Sensor (1)     Sensitivity 960     Detect Sig Strength 1000:  960m km

The jump drive in question here is size 1680 HS, I also tried to use a 960 HS and a 778 HS drive and get the same error. I was able however to add a 389 HS drive with no error (although this is a drive too small to allow this ship to jump), as well as a 1800 HS commercial only drive. I know there is a limit with jump drives but was under the impression that ships of up to 1.2m tons could be made to be jump capable, so is this a bug or have I just made an error with my design?
 

Offline Rich.h (OP)

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Re: Design flaw or error?
« Reply #1 on: April 14, 2016, 05:16:23 AM »
Just to add that this error is also being applied to any ship that becomes a parasite of these designs. Even after a ship is launched from the hanger, if it is then selected in the individual ships screen this error is added to them.

Correction. Actually it is being applied to any ship that joins a TG with this design in it.
« Last Edit: April 14, 2016, 05:19:54 AM by Rich.h »
 

Offline 0111narwhalz

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Re: Design flaw or error?
« Reply #2 on: April 14, 2016, 01:26:01 PM »
I've been throwing a similar error, but in cboGame, whenever I either generate a new system or select my game in the game details screen. I've been exploring exclusively via jumpgates, though.
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Offline Shiwanabe

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Re: Design flaw or error?
« Reply #3 on: April 14, 2016, 06:46:08 PM »
One thing really stands out to me on that design. The Hyperdrive.

I'm fairly certain that hyperdrives aren't functional and that could quite possibly be what's causing these errors. I'm also wondering how you got access to them as I've not seen anyone else on the forums talking about them...
 

Offline Vandermeer

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Re: Design flaw or error?
« Reply #4 on: April 14, 2016, 07:14:08 PM »
One thing really stands out to me on that design. The Hyperdrive.

I'm fairly certain that hyperdrives aren't functional and that could quite possibly be what's causing these errors. I'm also wondering how you got access to them as I've not seen anyone else on the forums talking about them...
He named it hyperdrive for fluff, but it's only a jump drive. :)
playing Aurora as swarm fleet: Zen Nomadic Hive Fantasy
 

Offline Father Tim

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Re: Design flaw or error?
« Reply #5 on: April 15, 2016, 08:15:45 PM »
Since your ships are so much bigger than anything I usually play with, I would assume you are overflowing one of the myriad of variables assigned associated fleet.  Steve might be able to tell you which one at a glance, or if he has the time you might email him the database and he can find the problem, but either way the only solution might be to have less of whatever it is that is being rounded.
 

Offline Rich.h (OP)

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Re: Design flaw or error?
« Reply #6 on: April 17, 2016, 08:18:29 AM »
Since your ships are so much bigger than anything I usually play with, I would assume you are overflowing one of the myriad of variables assigned associated fleet.  Steve might be able to tell you which one at a glance, or if he has the time you might email him the database and he can find the problem, but either way the only solution might be to have less of whatever it is that is being rounded.

If you notice with this design though I actually do not have that many copies of the same item (other than engines). In addition the problem only happens when I add a jump drive, I can happily double everything on this design with leaving the jump drive out and no error. Also this error occurs everywhere this design or ships of this design is selected, so the design screen and the individual ships screen. Even if I put a single ship in a TG I still get errors happen, clearly there is a rounding problem here but I am just wondering if it is caused by jump drives while still working, not actually liking ships of this sort of size.
 

Offline Vandermeer

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Re: Design flaw or error?
« Reply #7 on: April 17, 2016, 09:35:23 AM »
I would bet that the problem here comes from the 0 maintenance life, which is always likely to cause rounding errors. If not that then it could be from adding maintenance storage bays, because these I know to bug out on reasonable size with the same error.

I would propose to add more engineering and see if the problem disappears, but otherwise I have no idea. (I tested military jump drives on ships up to 600kt btw. without problem, and in current version.)
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Offline Rich.h (OP)

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Re: Design flaw or error?
« Reply #8 on: April 17, 2016, 10:00:50 AM »
I would bet that the problem here comes from the 0 maintenance life, which is always likely to cause rounding errors. If not that then it could be from adding maintenance storage bays, because these I know to bug out on reasonable size with the same error.

I would propose to add more engineering and see if the problem disappears, but otherwise I have no idea. (I tested military jump drives on ships up to 600kt btw. without problem, and in current version.)

Well that seems to have fixed things, a quick addition of two engineering spaces and the error vanished. I am still getting a zero maint life but I guess somewhere it is registering it as a tiny amount that simple gets rounded down. I do find it odd though that this is being caused by that in a game where I have overhauls and maint life turned off.