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Anchovie-Class Monitor

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xenoscepter:

--- Code: ---Anchovie class Monitor    125 tons     7 Crew     19 BP      TCS 2.5  TH 0  EM 0
1 km/s     Armour 1-2     Shields 0-0     Sensors 2/2/0/0     Damage Control Rating 1     PPV 0
MSP 95    Max Repair 5 MSP
Intended Deployment Time: 3 months    Spare Berths 3   


Thermal Sensor TH0.4-2 (1)     Sensitivity 2     Detect Sig Strength 1000:  2m km
EM Detection Sensor EM0.4-2 (1)     Sensitivity 2     Detect Sig Strength 1000:  2m km

This design is classed as a Commercial Vessel for maintenance purposes
--- End code ---

 --- Exactly what it says on the tin. [pun intended] It's small and monitors things with it's passive sensors. This one is designed using the lowest possible tech... better EM/TH passive techs will give better performance. I'll design some better ones later.

Inspired by Michael Sandy's reply here: http://aurora2.pentarch.org/index.php?topic=10532.msg117316#new

Michael Sandy:
I like the concept.  I like the fact that it exactly fits into a small boat bay.

However, if you have this right on top of a jump point, its standard sensors will likely be enough to detect the EM and TH of something coming through the jump point.

    Watchtower class Early Warning Craft    125 tons     7 Crew     43 BP      TCS 2.5  TH 0  EM 0
    1 km/s     Armour 1-2     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
    MSP 215    Max Repair 28 MSP
    Intended Deployment Time: 3 months    Spare Berths 3   

    Active Search Sensor MR11-R1 (1)     GPS 28     Range 11.2m km    MCR 1.2m km    Resolution 1

    This design is classed as a Commercial Vessel for maintenance purposes

Is the variant from my campaign.  A bit more expensive because it is using a component copied from salvaged (spoilers).  When you have something on top of a jump point, you are going to get the TH and EM readings on the enemy, whatever you are watching with.  But this thing gets you the cross-section as well, and information about whatever missiles they use to kill it.  It is, I suppose, somewhat sensor overkill for just watching a jump point, but it can provide anti-missile sensors for a colony as well.

Note, this is with ceramic composite armor tech.  Interestingly, the crew requirement for active sensors is a lot higher than for thermal and EM, driving up the crew requirement, but it ended up at the exact same size.

While you could also use the Anchovie as a colony sensor platform, a colony is more likely to get a Deep Space Tracking Station for much more sensor capability, albeit somewhat more expensively.  But the key is more the lack of maintenance of each, and therefore that they could be deployed and mostly forgotten about.

Heh.  Pretty sure you could fit a jump engine, and small boat bay on to a fighter, and you could stealthily deploy these listening posts anywhere you wanted.  Later in the game, when you have 50,000+ BP in your warfleet, having 2 per jump point is barely going to make a dent in your expenditures, and they don't cost maintenance.

Garfunkel:
What is the smallest size AS/TH/EM that is still classified as civilian? Was it 1 HS/50 tons?

And did Steve change it for C#?

Jorgen_CAB:

--- Quote from: Garfunkel on December 09, 2019, 11:54:10 AM ---What is the smallest size AS/TH/EM that is still classified as civilian? Was it 1 HS/50 tons?

And did Steve change it for C#?

--- End quote ---

It is 50 ton and I'm pretty sure it is the same in C#.

A 50 ton sensor are pretty good in C# and if you also add in that you don't need armour for stations anymore these small commercial sensor station can be used as reusable buoys and be pretty small and yet effective.

Father Tim:

--- Quote from: Garfunkel on December 09, 2019, 11:54:10 AM ---What is the smallest size AS/TH/EM that is still classified as civilian? Was it 1 HS/50 tons?

And did Steve change it for C#?

--- End quote ---

You mean, largest sensor that is civilian?  Still 50 tons' displacement.


--- Quote from: Steve Walmsley on June 14, 2019, 06:14:57 AM ---
--- Quote from: Father Tim on June 13, 2019, 02:31:49 PM ---Last I checked 1 HS or less sensors were civilian systems, and a ship with no sensors received strength-1 passives.

--- End quote ---

Yes, that's correct for VB6. There are no inherent passive sensors in C#.

--- End quote ---

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