So, I have decided that I REALLY like gauss point defense ships. I have used lasers and mesons in the past (and railguns) but I wound up with pretty good Gauss tech in my current game, good railguns, poor laser tech, and no meson tech outside of the starting 10cm. So, I ran with it and equipped my close PD ships with triple Gauss turrets.
Griffin Mk II class Escort 10,550 tons 786 Crew 1889 BP TCS 211 TH 810 EM 600
5118 km/s Armour 5-42 Shields 20-300 Sensors 8/8/0/0 Damage Control Rating 14 PPV 58.2
Maint Life 1.81 Years MSP 448 AFR 222% IFR 3.1% 1YR 171 5YR 2561 Max Repair 164 MSP
Applied Dynamics Ion Engine E800 (18) Power 60 Fuel Use 80% Signature 45 Armour 0 Exp 5%
Fuel Capacity 350,000 Litres Range 74.6 billion km (168 days at full power)
Gamma R300/14 Shields (10) Total Fuel Cost 140 Litres per day
Triple Open Gauss R3-100 Turret (2x9) Range 30,000km TS: 20000 km/s Power 0-0 RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
Teksystems Defender Turret Fire Control (2) Max Range: 96,000 km TS: 20000 km/s 90 79 69 58 48 38 27 17 6 0
Teksystems Skyband 15/50 Search Sensor (1) GPS 1400 Range 15.8m km Resolution 50
Defense Tech Bulwark AMM Sensor (1) GPS 56 Range 4.5m km Resolution 1
Thermal Sensor TH1-8 (1) Sensitivity 8 Detect Sig Strength 1000: 8m km
EM Detection Sensor EM1-8 (1) Sensitivity 8 Detect Sig Strength 1000: 8m km
Yes, I know the gas and the maint is light, done deliberately, these operate with a fleet with dedicated fleet trains. And yes, I know the sensors are seriously overbuilt. Done by design.
The AMM sensor gives me more time to track inbounds, which gives a nice bonus to tracking speed, which I NEED with how fast the enemy inbounds are.
Fire control is overbuilt to give the best possible hit percentage against targets at engagement ranges
Overall, I am pretty impressed with how well these little guys actually work. With good crew training, I was seeing 5 to 7 missiles intercepted by these ships per salvo. With two of these, and a third ship with a single, the missiles that made it through the AMM fire got annihilated by the Gauss PD ships.
The extra bonus was finding out how nasty these things can be point blank. Bad guys jumped on top of us at a warp point, and while everything else was still powering up, these Gauss sawed through the enemy cruisers shields in 10 seconds of fire from both ships, and sandblasted the heck out of the armor.
I'm sold on em, I just wished the next rank of Gauss cannon velocity wasn't so expensive!