For resolution 1 sensors, I have added an extra item to the summary for the sensor. MCR shows the range at which this sensor will detect a contact of minimum size (Size 6 missile or less).
Missile Detection Sensor (1) GPS 189 Range 20. 8m km MCR 2. 3m km Resolution 1
Extremely handy addition. Thanks a lot, Steve.
Shock Damage
Ships may now suffer Shock Damage as a result of hostile weapon fire (either energy weapons or missile warheads). A percentile roll is made after any non-shield damage. If the roll is less than Damage^1. 3 (rounded down), there is the potential for shock damage. The damage inflicted is equal to: (Damage / 3) * Random Percentage. The result is rounded down to the nearest integer, so it may still result in zero damage
I thought about this a few days ago. I was watching Star Trek and kept seeing consoles explode and damage be inflicted in various systems. Imagine my surprise when I see the thread and this is added. Going to be simply awesome. Perhaps the Damage^1. 3 value could be reduced by 50% for enacting this system with shields. It would be kind of neat for large weapons to pound a shielded ship, and the shields literally fail rather than go down.
Order Templates
On the Task Group window, you can save a list of orders as a template and then retrieve them later.
I'm sure other people have requested this, but I was going to request this soon (it popped into my head after a grueling dual-race Sol start). The ability to save orders (Patrol routes, for instance) is VITAL for this game.
So this way I can say. . . "Go to Mars. Go To Venus. Go to Saturn. Refuel at Earth. Overhaul at Earth. " and just save that. That's exactly what this game needed. Thanks a TON.