Author Topic: year 2107 inertial fusion era battle fleet ver 6.2  (Read 3664 times)

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Offline sneer (OP)

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year 2107 inertial fusion era battle fleet ver 6.2
« on: November 08, 2013, 03:41:06 PM »
I decided to put this and see what comments from more experianced users I will get

this is 4th generation of my battleline
I try to keep 2 squadrons of latest designs combat ready and keep 1 previous tech tier as reserve ( if needed I can replace both squadrons within 18 months )
It is balanced approach a bit heavier into missles which I like most

squadron consists of 1 carrier comand ship ( 30 heavy beam fighters) + 1 mixed weapon battlecruiser +4 missile cruisers +2 short range beam /PD cruiser +2 tankers matching speed with the rest of the group
if needed I may add few patrol ships that stay on diffrent places and are both able to keep speed and add a nice layer vs any fighters I can encounter

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Glorious class Assault Carrier    50 000 tons     1093 Crew     20419.6 BP      TCS 1000  TH 960  EM 18000
8000 km/s     Armour 10-120     Shields 600-300     Sensors 1200/1/0/0     Damage Control Rating 187     PPV 66.24
Maint Life 1.77 Years     MSP 9444    AFR 540%    IFR 7.5%    1YR 3724    5YR 55854    Max Repair 2000 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 0    
Flag Bridge    Hangar Deck Capacity 15000 tons    

1600 EP Inertial Fusion Drive (5)    Power 1600    Fuel Use 12.5%    Signature 192    Exp 10%
Fuel Capacity 900 000 Litres    Range 25.9 billion km   (37 days at full power)
Omicron R300/360 Shields (100)   Total Fuel Cost  1 500 Litres per hour  (36 000 per day)

Twin Gauss Cannon R4-30 Turret (4x8)    Range 30 000km     TS: 25000 km/s     Power 0-0     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Fire Control S04 48-25000 H50 (1)    Max Range: 96 000 km   TS: 25000 km/s     90 79 69 58 48 38 27 17 6 0

Active Search Sensor MR34-R1 (50%) (1)     GPS 144     Range 34.6m km    Resolution 1
Active Search Sensor MR1995-R300 (50%) (1)     GPS 144000     Range 1 995.3m km    Resolution 300
Thermal Sensor TH50-1200 (50%) (1)     Sensitivity 1200     Detect Sig Strength 1000:  1200m km

ECCM-4 (1)         ECM 50

Strike Group
30x wasp mk 5 Heavy Fighter   Speed: 22400 km/s    Size: 10
This design is classed as a Military Vessel for maintenance purposes



sensors are oversized but ...
thermal should allow to go passive as long as possible for whole fleet
big active can flash and see around ( not needed to have it working all the time ) and missile ships have sensors good enough
so I can use theirs most of the time

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wasp mk 5 class Heavy Fighter    500 tons     18 Crew     473.3 BP      TCS 10  TH 26.88  EM 0
22400 km/s     Armour 5-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 2
Maint Life 2.39 Years     MSP 59    AFR 20%    IFR 0.3%    1YR 14    5YR 212    Max Repair 280 MSP
Intended Deployment Time: 1 months    Spare Berths 2    

224 EP Inertial Fusion Drive (1)    Power 224    Fuel Use 97.23%    Signature 26.88    Exp 17%
Fuel Capacity 30 000 Litres    Range 11.1 billion km   (5 days at full power)

10cm C2 Soft X-ray Laser (1)    Range 80 000km     TS: 22400 km/s     Power 3-2     RM 6    ROF 10        3 3 3 3 3 3 2 2 0 0
Fire Control S00.5 40-3125 H50 (FTR) (1)    Max Range: 80 000 km   TS: 12500 km/s     88 75 62 50 38 25 12 0 0 0
Inertial Confinement FTR 0.2-2.4 (1)     Total Power Output 2.4    Armour 0    Exp 5%

fte active MR34-R100 (50%) (1)     GPS 1440     Range 34.6m km    Resolution 100

ECM 20

This design is classed as a Fighter for production, combat and maintenance purposes
5 level of armor should make them nicely resistant to hostile fire
there is some effort currently to boost tech needed for this fighter

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Hood mk2 class Battlecruiser    50 000 tons     1351 Crew     23918.32 BP      TCS 1000  TH 960  EM 18000
8000 km/s     Armour 10-120     Shields 600-300     Sensors 240/96/0/0     Damage Control Rating 181     PPV 307.44
Maint Life 1.65 Years     MSP 9269    AFR 645%    IFR 9%    1YR 4033    5YR 60502    Max Repair 2000 MSP
Intended Deployment Time: 18 months    Spare Berths 3    
Flag Bridge    Magazine 1560    

1600 EP Inertial Fusion Drive (5)    Power 1600    Fuel Use 12.5%    Signature 192    Exp 10%
Fuel Capacity 800 000 Litres    Range 23.0 billion km   (33 days at full power)
Omicron R300/360 Shields (100)   Total Fuel Cost  1 500 Litres per hour  (36 000 per day)

Twin 30cm C6 Soft X-ray Laser Turret (4x2)    Range 384 000km     TS: 10000 km/s     Power 48-12     RM 6    ROF 20        24 24 24 24 24 24 20 18 16 14
Twin 15cm C6 Soft X-ray Laser Turret (12x2)    Range 360 000km     TS: 25000 km/s     Power 12-12     RM 6    ROF 5        6 6 6 6 6 6 5 4 4 3
Fire Control S12 192-18750 H50 (2)    Max Range: 384 000 km   TS: 18750 km/s     97 95 92 90 87 84 82 79 77 74
Inertial Confinement 1-12 (1)     Total Power Output 12    Armour 0    Exp 5%
Inertial Confinement 5-60 (3)     Total Power Output 180    Armour 0    Exp 5%

Size 1 Missile Launcher (12)    Missile Size 1    Rate of Fire 5
Size 4 Box Launcher (100)    Missile Size 4    Hangar Reload 30 minutes    MF Reload 5 hours
Size 4 Missile Launcher (50% Reduction) (10)    Missile Size 4    Rate of Fire 100
Missile Fire Control FC5-R1 (1)     Range 5.0m km    Resolution 1
Missile Fire Control FC486-R100 (50%) (1)     Range 486.0m km    Resolution 100
Size 1 Anti-missile Missile mk2 (240)  Speed: 35 000 km/s   End: 6.2m    Range: 13.1m km   WH: 2    Size: 1    TH: 373/224/112
Size 4 Anti-ship Missile mk4 (330)  Speed: 28 000 km/s   End: 106.7m    Range: 179.3m km   WH: 22    Size: 4    TH: 149/89/44

Active Search Sensor MR34-R1 (50%) (1)     GPS 144     Range 34.6m km    Resolution 1
Active Search Sensor MR691-R100 (50%) (1)     GPS 28800     Range 691.2m km    Resolution 100
Thermal Sensor TH10-240 (50%) (1)     Sensitivity 240     Detect Sig Strength 1000:  240m km
EM Detection Sensor EM4-96 (50%) (1)     Sensitivity 96     Detect Sig Strength 1000:  96m km

ECCM-4 (4)         ECM 50

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
beam ship that is able to support missile cruisers with their job ( alpha stike )

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Queen Mary mk2 class Missile Cruiser    30 000 tons     705 Crew     12037.04 BP      TCS 600  TH 576  EM 9000
8000 km/s     Armour 6-86     Shields 300-300     Sensors 240/96/0/0     Damage Control Rating 109     PPV 137.68
Maint Life 1.58 Years     MSP 4765    AFR 378%    IFR 5.3%    1YR 2199    5YR 32984    Max Repair 2000 MSP
Intended Deployment Time: 18 months    Spare Berths 0    
Magazine 2384    

1600 EP Inertial Fusion Drive (3)    Power 1600    Fuel Use 12.5%    Signature 192    Exp 10%
Fuel Capacity 400 000 Litres    Range 19.2 billion km   (27 days at full power)
Omicron R300/360 Shields (50)   Total Fuel Cost  750 Litres per hour  (18 000 per day)

Twin Gauss Cannon R4-30 Turret (3x8)    Range 30 000km     TS: 25000 km/s     Power 0-0     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Fire Control S04 48-25000 H50 (1)    Max Range: 96 000 km   TS: 25000 km/s     90 79 69 58 48 38 27 17 6 0

Size 1 Missile Launcher (10)    Missile Size 1    Rate of Fire 5
Size 4 Missile Launcher (50% Reduction) (40)    Missile Size 4    Rate of Fire 100
Missile Fire Control FC486-R100 (50%) (1)     Range 486.0m km    Resolution 100
Missile Fire Control FC5-R1 (1)     Range 5.0m km    Resolution 1
Size 1 Anti-missile Missile mk2 (150)  Speed: 35 000 km/s   End: 6.2m    Range: 13.1m km   WH: 2    Size: 1    TH: 373/224/112
Size 4 Anti-ship Missile mk4 (558)  Speed: 28 000 km/s   End: 106.7m    Range: 179.3m km   WH: 22    Size: 4    TH: 149/89/44

Active Search Sensor MR691-R100 (50%) (1)     GPS 28800     Range 691.2m km    Resolution 100
Thermal Sensor TH10-240 (50%) (1)     Sensitivity 240     Detect Sig Strength 1000:  240m km
EM Detection Sensor EM4-96 (50%) (1)     Sensitivity 96     Detect Sig Strength 1000:  96m km

ECCM-4 (3)         ECM 50

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
main offensive power and prefered way of dealing with hostiles

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Atlanta mk2 class Area Defence Cruiser    30 000 tons     855 Crew     13735.6 BP      TCS 600  TH 576  EM 9000
8000 km/s     Armour 6-86     Shields 300-300     Sensors 240/14/0/0     Damage Control Rating 109     PPV 242.88
Maint Life 1.67 Years     MSP 5437    AFR 378%    IFR 5.3%    1YR 2326    5YR 34890    Max Repair 2000 MSP
Intended Deployment Time: 18 months    Spare Berths 3    

1600 EP Inertial Fusion Drive (3)    Power 1600    Fuel Use 12.5%    Signature 192    Exp 10%
Fuel Capacity 400 000 Litres    Range 19.2 billion km   (27 days at full power)
Omicron R300/360 Shields (50)   Total Fuel Cost  750 Litres per hour  (18 000 per day)

Twin 15cm C6 Soft X-ray Laser Turret (10x2)    Range 360 000km     TS: 25000 km/s     Power 12-12     RM 6    ROF 5        6 6 6 6 6 6 5 4 4 3
Twin Gauss Cannon R4-30 Turret (8x8)    Range 30 000km     TS: 25000 km/s     Power 0-0     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Fire Control S04 48-25000 H50 (1)    Max Range: 96 000 km   TS: 25000 km/s     90 79 69 58 48 38 27 17 6 0
Fire Control S12 192-18750 H50 (1)    Max Range: 384 000 km   TS: 18750 km/s     97 95 92 90 87 84 82 79 77 74
Inertial Confinement 5-60 (2)     Total Power Output 120    Armour 0    Exp 5%

Active Search Sensor MR34-R1 (50%) (1)     GPS 144     Range 34.6m km    Resolution 1
Thermal Sensor TH10-240 (50%) (1)     Sensitivity 240     Detect Sig Strength 1000:  240m km
EM Detection Sensor EM1-14 (50%) (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km

ECCM-4 (2)         ECM 50

This design is classed as a Military Vessel for maintenance purposes
2 layered PD and some beams for short range combat

if needed ( fighters spotted ) I may add few
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Vangaurd Patrol - imp class Patrol Craft    10 000 tons     308 Crew     4573.16 BP      TCS 40  TH 192  EM 0
8000 km/s     Armour 5-41     Shields 0-0     Sensors 18/1/0/0     Damage Control Rating 34     PPV 26
Maint Life 0.67 Years     MSP 1143    AFR 200%    IFR 2.8%    1YR 1717    5YR 25762    Max Repair 2000 MSP
Intended Deployment Time: 8 months    Spare Berths 2    
Magazine 442    

1600 EP Inertial Fusion Drive (1)    Power 1600    Fuel Use 12.5%    Signature 192    Exp 10%
Fuel Capacity 140 000 Litres    Range 20.2 billion km   (29 days at full power)

Size 1 Missile Launcher (6)    Missile Size 1    Rate of Fire 10
Size 2 Missile Launcher (10)    Missile Size 2    Rate of Fire 15
Missile Fire Control FC33-R5 (50%) (1)     Range 33.8m km    Resolution 5
Missile Fire Control FC5-R1 (1)     Range 5.0m km    Resolution 1
Size 2 Anti-ship Missile mk2 (181)  Speed: 35 000 km/s   End: 9.3m    Range: 19.6m km   WH: 6    Size: 2    TH: 221/133/66
Size 1 Anti-missile Missile mk2 (80)  Speed: 35 000 km/s   End: 6.2m    Range: 13.1m km   WH: 2    Size: 1    TH: 373/224/112

Active Search Sensor MR19-R1 (50%) (1)     GPS 108     Range 19.4m km    Resolution 1
Active Search Sensor MR51-R16 (50%) (1)     GPS 1152     Range 51.8m km    Resolution 16
thermal civilian (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
Cloaking Device: Class cross-section reduced to 20% of normal

ECCM-4 (1)         ECM 50

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
I have few 2-3 vessel patrols at smaller colonies and keep few in reserve at homeworld- their main purpose is to use tracking stations from colonies
try to get close stealthy and kill smaller stuff
like scouts , smaller warships etc
may be added to battleline as their missiles shoud work nicely vs fighters

and to keep it working
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Zbiornik - 8k class Tanker    44 000 tons     287 Crew     4950 BP      TCS 880  TH 844.8  EM 0
8000 km/s     Armour 2-111     Shields 0-0     Sensors 11/14/0/0     Damage Control Rating 1     PPV 0
MSP 70    Max Repair 320 MSP
Intended Deployment Time: 25 months    Spare Berths 0    

640 EP Commercial Inertial Fusion Drive (11)    Power 640    Fuel Use 1.26%    Signature 76.8    Exp 4%
Fuel Capacity 12 050 000 Litres    Range 3912.3 billion km   (5660 days at full power)

CIWS-250b (6x8)    Range 1000 km     TS: 25000 km/s     ROF 5       Base 50% To Hit
Thermal Sensor TH1-11 (50%) (1)     Sensitivity 11     Detect Sig Strength 1000:  11m km
EM Detection Sensor EM1-14 (50%) (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km

This design is classed as a Commercial Vessel for maintenance purposes

fleet composition is based on assumption that any industrialized center will have maintenance facilities for 50k ships
and smaller colonies should be able to support 10k easily
« Last Edit: November 08, 2013, 04:26:09 PM by sneer »
 

Offline alex_brunius

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Re: year 2107 inertial fusion era battle fleet ver 6.2
« Reply #1 on: November 08, 2013, 05:10:45 PM »
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wasp mk 5 class Heavy Fighter    500 tons     18 Crew     473.3 BP      TCS 10  TH 26.88  EM 0
22400 km/s     Armour 5-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 2
Maint Life 2.39 Years     MSP 59    AFR 20%    IFR 0.3%    1YR 14    5YR 212    Max Repair 280 MSP
Intended Deployment Time: 1 months    Spare Berths 2    

224 EP Inertial Fusion Drive (1)    Power 224    Fuel Use 97.23%    Signature 26.88    Exp 17%
Fuel Capacity 30 000 Litres    Range 11.1 billion km   (5 days at full power)

10cm C2 Soft X-ray Laser (1)    Range 80 000km     TS: 22400 km/s     Power 3-2     RM 6    ROF 10        3 3 3 3 3 3 2 2 0 0
Fire Control S00.5 40-3125 H50 (FTR) (1)    Max Range: 80 000 km   TS: 12500 km/s     88 75 62 50 38 25 12 0 0 0
Inertial Confinement FTR 0.2-2.4 (1)     Total Power Output 2.4    Armour 0    Exp 5%

fte active MR34-R100 (50%) (1)     GPS 1440     Range 34.6m km    Resolution 100

ECM 20

This design is classed as a Fighter for production, combat and maintenance purposes


The Fighter looks like a strange beast in my eyes.

Why 2.39 years Maint Life and 1 month deployment time when it only got fuel for 5 days?

I think optimal fighters should have much higher fuel burn = speed, and Fuel Capacity + deployments aimed towards around 1-2 days.

If you went for a faster fighter with faster beam Fire control TS it could double as Anti-Fighter, Anti-FAC and also shoot down incoming missiles.


Beam fighters need to get through the enemies AMM umbrella and for that they need high speed and high tracking speed FCs in my experience.
Next up is the enemy beam warships, and if they got any Dual Purpose weapons in turrets this fighter design is toast due to slow speed.


And why a 35m km range sensor when your weapons range 80 000km? Id stick a very small short range resolution 1 sensor on them instead (for anti missile/FAC duty) or even go without sensors painting targets with other ships or a dedicated sensor fighter in each squad.


Edit: I also spotted that most of your missiles seem to be very slow for the era.
« Last Edit: November 08, 2013, 05:13:13 PM by alex_brunius »
 

Offline sneer (OP)

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Re: year 2107 inertial fusion era battle fleet ver 6.2
« Reply #2 on: November 08, 2013, 05:49:02 PM »
engineering spaces - fighter 0.1HS...
smallest you can put offers 2+ years maint time

sensor is bigger as I had issues previously with faster running and disappearing precursor ships
I had to send out fighters with active sensors to find / catch them
also it lets them operate behing any sensor range if you know general position

tracking speed is a bit too low but is is under research

this fighter has 200 ton engine with 1.75x engine power and 4x fuel consumption which is my best available ( I see I can relatively easy push it higher - so point is taken )
now I can  make this a bit faster but not significant
working on previous engine tech I find that fighters are like 3x faster then capital ships and missles are 5-6x faster
you can put multiplier a bit higher but at the cost of the warhead
« Last Edit: November 08, 2013, 05:56:02 PM by sneer »
 

Offline alex_brunius

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Re: year 2107 inertial fusion era battle fleet ver 6.2
« Reply #3 on: November 08, 2013, 05:59:55 PM »
this fighter has 200 ton engine with 1.75x engine power and 4x fuel consumption which is my best available ( I see I can relatively easy push it higher - so point is taken )
I could make this a bit faster but not significant
working on previous engine tech I find that fighters are like 3x faster then capital ships and missles are 5-6x faster
you can put multiplier a bit higher but at the cost of the warhead

I guess it can be a matter of taste.
But I tend to research engine power modifier to maximum ( and put it to good use on all fighters and missiles ) several generations before your current engine tech. IMO It offers such massive performance boost that it's very hard to ignore.

My Inertial fusion engine tech fighters In service in my current campaign can easily outrun all your missiles (including your fastest AMM) :P
 

Offline sneer (OP)

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Re: year 2107 inertial fusion era battle fleet ver 6.2
« Reply #4 on: November 08, 2013, 06:06:10 PM »
it seems I missed this point :)
I will cover it asap
it means speed of smaller engines ( fighters , missles ) can be ap 50% in a few years ....
this tech era will take a bit of time
everything now take years to research so thing slowed down a bit ;)
old fighters and missles will go to magazines
new will be produced
that is easy correction to the fleet shape
capital ships error are more painful

 

Offline alex_brunius

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Re: year 2107 inertial fusion era battle fleet ver 6.2
« Reply #5 on: November 08, 2013, 06:19:56 PM »
I tried modifying my design a bit to maximize speed further (stripped some armor and smaller FC) and this is what is possible to achieve :)
Note: This design relies on active sensor from the scout fighter in the same squad

Code: [Select]
Me 311 class Interceptor    250 tons     2 Crew     320.6 BP      TCS 5  TH 69.12  EM 0
57600 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0.9
Maint Life 0 Years     MSP 0    AFR 50%    IFR 0.7%    1YR 34    5YR 512    Max Repair 288 MSP
Intended Deployment Time: 0.1 months    Spare Berths 8    
Magazine 6    

288 EP Inertial Fusion Drive (1)    Power 288    Fuel Use 302.42%    Signature 69.12    Exp 30%
Fuel Capacity 20 000 Litres    Range 4.8 billion km   (22 hours at full power)

Size 1 Box Launcher (6)    Missile Size 1    Hangar Reload 7.5 minutes    MF Reload 1.2 hours
Missile Fire Control FC13-R1 (1)     Range 13.8m km    Resolution 1
Size 1 Jäger Mk5 (6)  Speed: 96 000 km/s   End: 2.9m    Range: 16.9m km   WH: 3    Size: 1    TH: 544/326/163

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and maintenance purposes

Edit: This is not supposed to be a demonstration of my "optimal" fighter, just of what speeds are possible to achieve. Your 224 EP engine should be possible to trim to 384 EP using max engine power mod, which would translate directly into a speed of 38 400km/s.
« Last Edit: November 09, 2013, 03:18:15 AM by alex_brunius »
 

Offline sneer (OP)

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Re: year 2107 inertial fusion era battle fleet ver 6.2
« Reply #6 on: November 08, 2013, 06:40:57 PM »
any same era target will have ecm 40-60
FC will be halved to 6 mil ( unless it is anti fighter setup)
missiles range 19

this fc is too small

my engine is not a lot smaller 224 ep vs 288 ( seems like 2 steps in research which  can cover <5 years)
it is beam size + powerplant that makes size higher and limits speed most

I can strip eng spaces , most of fuel , armor and ecm to reach 26k but ...
it is not a big diffrence 22k or 26k and

as for a missile fighter where speed is less important  I have such design
it is pdc based fighter

Quote
OSA mk5a class Fighter-bomber    495 tons     11 Crew     424.3 BP      TCS 9.9  TH 26.88  EM 0
22626 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 3
Maint Life 0 Years     MSP 0    AFR 99%    IFR 1.4%    1YR 54    5YR 805    Max Repair 280 MSP
Intended Deployment Time: 2 months    Spare Berths 0    
Magazine 20    

224 EP Inertial Fusion Drive (1)    Power 224    Fuel Use 97.23%    Signature 26.88    Exp 17%
Fuel Capacity 20 000 Litres    Range 7.5 billion km   (3 days at full power)

Size 2 Box Launcher (10)    Missile Size 2    Hangar Reload 15 minutes    MF Reload 2.5 hours
Missile Fire Control FC33-R5 (50%) (1)     Range 33.8m km    Resolution 5
Size 2 Anti-ship Missile 12--33-23 mk4 (10)  Speed: 33 600 km/s   End: 11.4m    Range: 23m km   WH: 12    Size: 2    TH: 201/121/60

fte active MR34-R100 (50%) (1)     GPS 1440     Range 34.6m km    Resolution 100

ECM 20

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and maintenance purposes


« Last Edit: November 08, 2013, 06:43:17 PM by sneer »
 

Offline alex_brunius

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Re: year 2107 inertial fusion era battle fleet ver 6.2
« Reply #7 on: November 08, 2013, 06:53:43 PM »
my engine is not a lot smaller 224 ep vs 288 ( seems like 2 steps in research which  can cover <5 years)
it is beam size + powerplant that makes size higher and limits speed most

Yes but your engine is for a 500 ton fighter. By scaling up the engine of that design from 250 -> 500 ton it would be 576 EP ;)

Of course I agree that beam FTR designs in general tend to be bigger and also somewhat slower. That's why I generally go mostly for missile based where you can get away with less then 100 ton weapons + FC, still pack quite a punch and fire from further away. For Beams designs I prefer to go with 1000 ton FACs (also with max or near max engine power mod).

Edit: Don't forget to change your fighters deployment time to 0.1 months, it will save you many tons and thus increase speed!
« Last Edit: November 08, 2013, 07:02:41 PM by alex_brunius »
 

Offline sneer (OP)

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Re: year 2107 inertial fusion era battle fleet ver 6.2
« Reply #8 on: November 08, 2013, 07:01:35 PM »
box launchers on fighter can be extremaly effective but they eat ammo super fast ( even if nominal 120 strenght salvo x 30 fighter in squadron is really nice punch for a price paid)
this is why i decided that as long as fighter contingent in fleet is relatively small and they have auxilary role
they will have beams not missiles
they are relatively slow but 5 levels of armor should offer them relatively long life span ...as for a fighter

2nd type fighter is one I have in my homeworld defence wing
where I have no fear about ammo :)
 

Offline sneer (OP)

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Re: year 2107 inertial fusion era battle fleet ver 6.2
« Reply #9 on: November 13, 2013, 03:22:28 AM »
2 game years have passed and fleet has got major upgrades in fighters in missiles
thanks alex_brunius for pointing weekness :)

Quote
wasp mk 6 class Heavy Fighter    500 tons     5 Crew     637.8 BP      TCS 10  TH 46.08  EM 0
38400 km/s     Armour 3-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 3
Maint Life 0 Years     MSP 0    AFR 100%    IFR 1.4%    1YR 132    5YR 1977    Max Repair 480 MSP
Intended Deployment Time: 0.1 months    Spare Berths 5    

384 EP Inertial Fusion Drive (1)    Power 384    Fuel Use 374.12%    Signature 46.08    Exp 30%
Fuel Capacity 40 000 Litres    Range 3.8 billion km   (27 hours at full power)

10cm C6 Soft X-ray Laser (1)    Range 80 000km     TS: 38400 km/s     Power 3-6     RM 6    ROF 5        3 3 3 3 3 3 2 2 0 0
Fire Control S00.5 50-8000 H30 (FTR) (1)    Max Range: 100 000 km   TS: 32000 km/s     90 80 70 60 50 40 30 20 10 0
Inertial Confinement FTR 0.2-2.4 (3)     Total Power Output 7.2    Armour 0    Exp 5%

Active Search Sensor MR14-R40 (40%) (1)     GPS 384     Range 14.6m km    Resolution 40

This design is classed as a Fighter for production, combat and maintenance purposes

Quote
OSA mk5a class Fighter-bomber    500 tons     3 Crew     628.3 BP      TCS 10  TH 46.08  EM 0
38400 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 3
Maint Life 0 Years     MSP 0    AFR 100%    IFR 1.4%    1YR 82    5YR 1228    Max Repair 480 MSP
Intended Deployment Time: 0.1 months    Spare Berths 7    
Magazine 20    

384 EP Inertial Fusion Drive (1)    Power 384    Fuel Use 374.12%    Signature 46.08    Exp 30%
Fuel Capacity 35 000 Litres    Range 3.4 billion km   (24 hours at full power)

Size 2 Box Launcher (10)    Missile Size 2    Hangar Reload 15 minutes    MF Reload 2.5 hours
Missile Fire Control FC33-R5 (50%) (1)     Range 33.8m km    Resolution 5
Size 2 Anti-ship Missile 12-67-30 mk 5 (10)  Speed: 67 200 km/s   End: 7.4m    Range: 29.8m km   WH: 12    Size: 2    TH: 403/242/121

fte active MR34-R100 (50%) (1)     GPS 1440     Range 34.6m km    Resolution 100

ECM 20

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and maintenance purposes


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Size 1 Anti-missile Missile mk3 (152)  Speed: 134 400 km/s   End: 2.1m    Range: 17.1m km   WH: 1    Size: 1    TH: 1164/698/349
Size 4 Anti-ship Missile 18-67-100 mk5 (558)  Speed: 67 200 km/s   End: 24.8m    Range: 100.2m km   WH: 18    Size: 4    TH: 313/188/94

« Last Edit: November 13, 2013, 04:56:56 AM by sneer »
 

Offline joeclark77

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Re: year 2107 inertial fusion era battle fleet ver 6.2
« Reply #10 on: November 14, 2013, 12:26:26 AM »
Have you considered using larger caliber lasers in reduced size on those fighters?  IMHO, a bunch of pot-shots that only cut through 4 layers of armor wouldn't be very useful (especially not if enemy ships are comparable size to your own), unless the target was already softened up by missile fire.  On the contrary, if every fighter took a single shot that could penetrate 10 or 15 layers, that could have a serious and immediate impact on the target.  

Reduced-size lasers have a very long re-charge time, so you'd have to dive in, fire, and run away, and repeat.  One benefit is you can use a very small power cell to recharge them.

If you're going to go with an energy weapon with fast ROF on a fighter, why not a 10cm meson cannon?
 

Offline sneer (OP)

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Re: year 2107 inertial fusion era battle fleet ver 6.2
« Reply #11 on: November 14, 2013, 04:57:42 AM »
yes I did consider
it is 6.2 so no spinal mounts
also
fighters are auxilary to missiles in my fleet
higher rof is more universal , if I find myself without range with missiles I can either throw such fighters to chase and weaken , make slower , or add to PD duty
fighters tend to loose some time to react to orders what means they will stay in danger area a bit longer than in theory
generally wasps are general purpose universal fighters and high rof suits this best
for pure anti capital duty are my fighter bombers with box launchers ( 10x 12strenght WH )
or FACs ( 34 x 12 strenght WH )
but I have missile based small stuff based in homeworld and in future in major bases
for fleet I want universal ( not ammo consuming ) ones

answering why not mesons ... I did not research them
« Last Edit: November 14, 2013, 05:53:40 AM by sneer »
 

Offline joeclark77

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Re: year 2107 inertial fusion era battle fleet ver 6.2
« Reply #12 on: November 16, 2013, 01:52:18 PM »
Another thing I'm noticing is that you don't have active sensors or fire controls that work against 800-1000T FACs.  It doesn't cost too much space to add these.
 

Offline sneer (OP)

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Re: year 2107 inertial fusion era battle fleet ver 6.2
« Reply #13 on: November 18, 2013, 12:44:01 PM »
nothing dedicated and yes that would be possibly good idea but

Active Search Sensor MR14-R40 (40%) (1)     GPS 384     Range 14.6m km    Resolution 40
should be good enough that what are wasps for
and If I had intelligence about FAC in bigger numbers ....
Missile Fire Control FC33-R5 (50%) (1)     Range 33.8m km    Resolution 5 on my fighter bomber which can replace beam fighters

and this while dedicated to anti misslies should also spot fast enough ...
Active Search Sensor MR34-R1 (50%) (1)     GPS 144     Range 34.6m km    Resolution 1

« Last Edit: November 18, 2013, 12:51:05 PM by sneer »
 

Offline Dr. Toboggan

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Re: year 2107 inertial fusion era battle fleet ver 6.2
« Reply #14 on: January 09, 2014, 12:13:15 AM »
Your designs are really great, but how do you make it so that all of your ships to have the same speed?