Author Topic: First Laser Corvette  (Read 1873 times)

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Offline Xeluc (OP)

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First Laser Corvette
« on: November 13, 2013, 02:42:11 PM »
37 years in I have no enemies, but I made 2 of these Corvettes for the eventuality. 

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Beam Corvette Mark I class Corvette    2,950 tons     100 Crew     795.2 BP      TCS 59  TH 240  EM 0
4067 km/s     Armour 3-18     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 18
Maint Life 2.18 Years     MSP 168    AFR 69%    IFR 1%    1YR 47    5YR 710    Max Repair 162 MSP
Intended Deployment Time: 3 months    Spare Berths 4   

80 EP Magneto-plasma Drive (3)    Power 80    Fuel Use 47.5%    Signature 80    Exp 10%
Fuel Capacity 250,000 Litres    Range 32.1 billion km   (91 days at full power)

20cm C5 Soft X-ray Laser (3)    Range 320,000km     TS: 4067 km/s     Power 10-5     RM 6    ROF 10        10 10 10 10 10 10 8 7 6 5
Fire Control S06 160-4500 H50 (1)    Max Range: 320,000 km   TS: 4500 km/s     97 94 91 88 84 81 78 75 72 69
Stellarator Fusion Reactor 6P (3)     Total Power Output 18    Armour 0    Exp 5%

Active Search Sensor MR20-R100 (70%) (1)     GPS 3360     Range 20.2m km    Resolution 100

This design is classed as a Military Vessel for maintenance purposes

I have plans to make AMMs on a different class as well as a carrier for fighters for close range combat/more missile defense.  For now though I'd appreciate any criticisms on my design.
 

Offline JacenHan

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Re: First Laser Corvette
« Reply #1 on: November 13, 2013, 03:11:31 PM »
I would say boost the engines. An energy weapon ship's most important trait is speed.
 

Offline tryrar

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Re: First Laser Corvette
« Reply #2 on: November 13, 2013, 03:17:48 PM »
for a beam ship(especially in the magneto-plasma era!), that's pretty slow. What's the multiplier on your engines?

I like that you managed to get up to xray, but have you considered spinal mounting? You can get a big laser that hits hard that way, and shrink your overall size with having one biug laser rather than 3 smaller lasers. Plus, at your cap, it's not too hard of a hit to recharge!

For comparison, here's my laser corvette in my current game:

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Astral Mk-3 class Corvette    2,500 tons     76 Crew     695.4 BP      TCS 50  TH 270  EM 0
7200 km/s     Armour 5-16     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 9
Maint Life 5.34 Years     MSP 296    AFR 29%    IFR 0.4%    1YR 17    5YR 260    Max Repair 135 MSP
Intended Deployment Time: 1 months    Spare Berths 4   

Stardust-120 Fast-Flow Plasma Drive (3)    Power 120    Fuel Use 130.9%    Signature 90    Exp 15%
Fuel Capacity 245,000 Litres    Range 13.5 billion km   (21 days at full power)

Jake Industries 30cm-R20 Laser (1)    Range 240,000km     TS: 7200 km/s     Power 24-6     RM 4    ROF 20        24 24 24 24 19 16 13 12 10 9
Raxon 120000-7500 Beam Targeting (1)    Max Range: 240,000 km   TS: 7500 km/s     96 92 88 83 79 75 71 67 62 58
T&G Power P6-S1 Reactor (1)     Total Power Output 6    Armour 0    Exp 5%

ADT 23-100 Radar (1)     GPS 2100     Range 23.1m km    Resolution 100

This design is classed as a Military Vessel for maintenance purposes

I have a high output engine on this design, so that only 3 send me about 66% faster than your design. Granted, I don't have nearly your range, but these still serve well in both attack and defense, and you can't argue with 24 damage(remember about shock damage added in 6.30! Something that hits 24 does a heck of a lot more additional shock damage as something that hits only ten, even though your design does do more overall damage with 3 lasers to my one).

Additionally, I actually have more armor layers on this, but I'm almost 500 tons smaller than your design. How I did this was simply maximizing my space. Well, I also have carrier support for these corvettes, but they don't strictly speaking NEED carrier support....
 

Offline Nibelung44

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Re: First Laser Corvette
« Reply #3 on: November 14, 2013, 03:28:18 AM »
I don't know about you, but from bad experience, approaching a NPR with this kind of ships is calling for being hammered every 10 seconds during half an hour with missiles. That's just so painful to endure that I'm sticking to missiles. Your TH of 240 or 270 will make you spotted in no time...
 

Offline Charlie Beeler

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Re: First Laser Corvette
« Reply #4 on: November 14, 2013, 08:52:14 AM »
The issue isn't the thermal signature, it's the basic TCS being larger than any missile.  Systems designed to support AMM's mean that small beam ships, much less smallcraft, are destined to be hammered. 
Amateurs study tactics, Professionals study logistics - paraphrase attributed to Gen Omar Bradley
 

Offline Xeluc (OP)

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Re: First Laser Corvette
« Reply #5 on: November 14, 2013, 01:22:24 PM »
There's no multiplier on the engines and I like the spinal mount Idea.     I'm going to do some more tinkering.     Thank you all for the advice/criticism.     I'll check back with something hopefully better. 
EDIT: Crap I forgot I downgraded to 6. 21. .  So no spinal mount.
« Last Edit: November 14, 2013, 01:33:13 PM by Xeluc »