Author Topic: New Fighter Wing - Starmantle  (Read 1901 times)

0 Members and 1 Guest are viewing this topic.

Offline Starmantle (OP)

  • Lieutenant
  • *******
  • Posts: 154
  • Thanked: 8 times
New Fighter Wing - Starmantle
« on: December 02, 2013, 04:50:26 PM »
This is an excerpt from a 6.21 conventional campaign log, 21 years in.  I finally revisited my fighter wing concept (found elsewhere in the Bureau of Ship Design) and made some changes.  I'm not completely convinced that some of the support fighters add anything, but I like the feel of this diverse wing able to operate far from a carrier, defend itself, scout, and carry out other roles.

I'd value your input!


June 8th, 2046

After the experiences in Lacaille chasing down a fleeing enemy, the challenge of facing a much faster opponent in the form of the Swarm, etc, Fleet Command has revisited the idea of small, fast attack fighters as a major component of fleet warfare.

Theoretically, these craft could base at a carrier, carry ordinance swiftly and over long distances undetected by enemy sensors, and launch missiles without putting capital ships in danger of being fired upon by an alien force.  

And upgrades in technology could be put into use much more quickly through replacing fighters than replacing large cruisers.

Some Vice-Admirals also privately acknowledge that the move to carrier doctrine so quickly has to do with the specter of fuel restrictions hammered out at the conference later this year.  If fighters and carriers can be built now, it might be easier to grandfather them in than to convince civilian leaders liter to accept the admittedly fuel inefficient craft into service.

Ship designers experimented with size 2 and 4 missiles, trying to get a good mix, but generally failed to put together a potent combination until recently.

For a small 250 ton or so fighter, the weight and cost of a long range missile fire control is the real bottleneck.  But strategists were able to design an intriguing size 1 anti-ship missile called the Sparrow

Quote
Sparrow Speed: 30,000 km/s   End: 32.1m    Range: 57.7m km   WH: 3    Size: 1    TH: 180/108/54

It's not especially fast or long range, and simulations show that the warhead size is suboptimal in that it has no real penetration, with initial hits tending to spread their damage across a small region of armor instead of damaging internal systems.  It also has neither the speed nor the range to strike in concert with the Avalanche or other standard fleet missile - an attribute designers hoped the new fighter missile would have. 

But even a very small fighter could launch 18 such missiles from box launchers - which is a devastating barrage.  And the 57.7m km range means that the fighter doesn't have to have too advanced of a fire control system.  The sheer number of Sparrow missiles could make enemy anti-missile missile efforts nearly useless and could overwhelm beam point defense.  

The "Y-Wing" Fighter-Bomber is designed around a payload of Sparrow missiles.  At 11,111 km/s, it's not the fastest design considered, but is well-rounded, faster than any known alien ship, and able to engage an enemy at over 3 times the distance from the main fleet of the long-range Avalanche missiles used by Manticore Heavy Missile Cruisers.  


Quote
Y-wing class Fighter-Bomber    225 tons     3 Crew     52.8 BP      TCS 4.5  TH 50  EM 0
11111 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 2.7
Maint Life 0 Years     MSP 0    AFR 45%    IFR 0.6%    1YR 1    5YR 14    Max Repair 25 MSP
Intended Deployment Time: 4.6 months    Spare Berths 0    
Magazine 18    

50 EP Internal Fusion Drive (1)    Power 50    Fuel Use 391.33%    Signature 50    Exp 25%
Fuel Capacity 5,000 Litres    Range 1.0 billion km   (25 hours at full power)

Size 1 Box Launcher (18)    Missile Size 1    Hangar Reload 7.5 minutes    MF Reload 1.2 hours
Missile Fire Control FC57-R150 (1)     Range 57.6m km    Resolution 150
Sparrow (18)  Speed: 30,000 km/s   End: 32.1m    Range: 57.7m km   WH: 3    Size: 1    

TH: 180/108/54

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and maintenance purposes


But Y-Wing Fighter-Bombers are also fairly vulnerable.  They have thin armor, no sensors, and no anti-missile capability.

Evolving doctrine around fighters calls for a "wing" of some 80 ships to conduct a strike against an enemy formation.  This would include 64 Y-Wing Fighter-Bombers for offensive punch, while the remaining 16 (20%) of the ships provide auxiliary functions.

All support ships are built on the same chassis as the Y-Wing Fighter-Bomber and have the same mass and speed.  


The Y-wing AWACs class Fighter-Scout is the eyes of a fighter wing.  Fighter formations often observe emissions controls and have all active sensors turned off, but the AWACs gives a powerful option of looking for enemy capital ships within a range of 120m km.  Sometimes AWACs scouts travel near fighter formations, radiating out by 10m km or more to give sensor coverage without giving away the exact location of the fighter wing.  With enhanced fuel reserves and a long intended deployment time, they can also be used for long range scouting missions, perhaps paired with a Y-Wing Extension tanker (below).

Quote
Y-wing AWACs class Fighter-Scout    225 tons     7 Crew     109 BP      TCS 4.5  TH 50  EM 0
11111 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 0 Years     MSP 0    AFR 45%    IFR 0.6%    1YR 12    5YR 176    Max Repair 70 MSP
Intended Deployment Time: 9 months    Spare Berths 0    

50 EP Internal Fusion Drive (1)    Power 50    Fuel Use 391.33%    Signature 50    Exp 25%
Fuel Capacity 25,000 Litres    Range 5.1 billion km   (5 days at full power)

Active Search Sensor MR120-R150 (1)     GPS 10500     Range 120.0m km    Resolution 150

This design is classed as a Fighter for production, combat and maintenance purposes


Y-wing Guardian class Sensor Fighter is similar to the AWACs, but instead sports a resolution 1 sensor able to detect enemy missiles at close range.  Like in the case of the AWACs, the sensor is often left off, but can be turned on in the face of a likely missile threat.

Quote
Y-wing Guardian class Sensor Fighter    225 tons     4 Crew     116 BP      TCS 4.5  TH 50  EM 0
11111 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 0 Years     MSP 0    AFR 45%    IFR 0.6%    1YR 21    5YR 312    Max Repair 84 MSP
Intended Deployment Time: 0.5 months    Spare Berths 2    

50 EP Internal Fusion Drive (1)    Power 50    Fuel Use 391.33%    Signature 50    Exp 25%
Fuel Capacity 10,000 Litres    Range 2.0 billion km   (51 hours at full power)

Active Search Sensor MR11-R1 (1)     GPS 84     Range 11.8m km    Resolution 1

This design is classed as a Fighter for production, combat and maintenance purposes


The Y-wing Extension class Fighter-Tanker has an incredible range of 32.7 billion km and is used to refuel its sister ships in flight to dramatically increase the effective range of the wing.  

Quote
Y-wing Extension class Fighter-Tanker    225 tons     2 Crew     62 BP      TCS 4.5  TH 50  EM 0
11111 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 0 Years     MSP 0    AFR 45%    IFR 0.6%    1YR 8    5YR 113    Max Repair 25 MSP
Intended Deployment Time: 15 months    Spare Berths 0    

50 EP Internal Fusion Drizve (1)    Power 50    Fuel Use 391.33%    Signature 50    Exp 25%
Fuel Capacity 160,000 Litres    Range 32.7 billion km   (34 days at full power)

This design is classed as a Fighter for production, combat and maintenance purposes


The Y-wing Seraphim class Area Defense Fighter is an anti-missile platform used in conjunction with the Guardian sensor fighter.  It has a much more finely-tuned fire control than the standard Y-Wing and has 14 Meteor II anti-missiles.  

Quote
Y-wing Seraphim class Area Defense Fighter    225 tons     4 Crew     64.4 BP      TCS 4.5  TH 50  EM 0
11111 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 2.1
Maint Life 0 Years     MSP 0    AFR 45%    IFR 0.6%    1YR 1    5YR 20    Max Repair 25 MSP
Intended Deployment Time: 1.9 months    Spare Berths 0    
Magazine 14    

50 EP Internal Fusion Drive (1)    Power 50    Fuel Use 391.33%    Signature 50    Exp 25%
Fuel Capacity 15,000 Litres    Range 3.1 billion km   (3 days at full power)

Size 1 Box Launcher (14)    Missile Size 1    Hangar Reload 7.5 minutes    MF Reload 1.2 hours
Missile Fire Control FC9-R1 (1)     Range 9.4m km    Resolution 1
Meteor II (14)  Speed: 60,000 km/s   End: 1.3m    Range: 4.6m km   WH: 1    Size: 1    TH: 720/432/216

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and maintenance purposes

Y-wing Protector class Gunship Escort is also primarily an anti-missile design, but also gives the fighter wing a small non-missile armament - possibly useful for the destruction of enemy civilian assets or badly crippled enemies.

The 5 small Gauss cannons on the gunship aren't individually very accurate, but the fighters speed and the sheer volume of fire helps give the ship a fighting chance against incoming missiles.  It's also noted that there are incredible flying aces that have been training with Frogfoot Fighters for a decade or more who could overcome some of the shortcomings of the fire control.  

Quote
Y-wing Protector class Gunship Escort    225 tons     4 Crew     61 BP      TCS 4.5  TH 50  EM 0
11111 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 2.5
Maint Life 0 Years     MSP 0    AFR 45%    IFR 0.6%    1YR 2    5YR 34    Max Repair 25 MSP
Intended Deployment Time: 0.5 months    Spare Berths 2    

50 EP Internal Fusion Drive (1)    Power 50    Fuel Use 391.33%    Signature 50    Exp 25%
Fuel Capacity 20,000 Litres    Range 4.1 billion km   (4 days at full power)

Gauss Cannon R3-8 (5x4)    Range 27,200km     TS: 11111 km/s     Accuracy Modifier 8%     RM 3    ROF 5        1 1 0 0 0 0 0 0 0 0
Fire Control S00.3 13.6-3000 (FTR) (1)    Max Range: 27,200 km   TS: 12000 km/s     63 26 0 0 0 0 0 0 0 0

This design is classed as a Fighter for production, combat and maintenance purposes


And finally, the Y-wing Lightning and Heatwave class Sensor Fighters give the wing a measure of passive sensor capability - important given that other sensor platforms are a double-edged sword, often tipping the enemy off as to the existence or disposition of the fighter wing.  

Even more so than most designs, these passive sensor ships sacrifice fuel and deployment time for larger sensors to fulfill their primary function.  

Quote
Y-wing Lightning class Sensor Fighter    225 tons     4 Crew     74 BP      TCS 4.5  TH 50  EM 0
11111 km/s     Armour 1-3     Shields 0-0     Sensors 1/42/0/0     Damage Control Rating 0     PPV 0
Maint Life 0 Years     MSP 0    AFR 45%    IFR 0.6%    1YR 11    5YR 170    Max Repair 42 MSP
Intended Deployment Time: 0.5 months    Spare Berths 2    

50 EP Internal Fusion Drive (1)    Power 50    Fuel Use 391.33%    Signature 50    Exp 25%
Fuel Capacity 10,000 Litres    Range 2.0 billion km   (51 hours at full power)

EM Detection Sensor EM3-42 (1)     Sensitivity 42     Detect Sig Strength 1000:  42m km

This design is classed as a Fighter for production, combat and maintenance purposes


Quote
Y-wing Heatwave class Sensor Fighter    225 tons     4 Crew     74 BP      TCS 4.5  TH 50  EM 0
11111 km/s     Armour 1-3     Shields 0-0     Sensors 42/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 0 Years     MSP 0    AFR 45%    IFR 0.6%    1YR 11    5YR 170    Max Repair 42 MSP
Intended Deployment Time: 0.5 months    Spare Berths 2    

50 EP Internal Fusion Drive (1)    Power 50    Fuel Use 391.33%    Signature 50    Exp 25%
Fuel Capacity 10,000 Litres    Range 2.0 billion km   (51 hours at full power)

Thermal Sensor TH3-42 (1)     Sensitivity 42     Detect Sig Strength 1000:  42m km

This design is classed as a Fighter for production, combat and maintenance purposes

Total numbers of each ship in a wing of 80 fighters:
Protector - 3
Seraphim - 2
Awacs - 3
Extension - 4
Lightning - 1
Heatwave - 1
Guardian - 2
Y-Wing - 64

Together, the wing has a range of 2.9575 billion km if all fighters are moving together.  

And finally - the capital ship designed to take them into battle - the Aurora Strike Carrier.  

At 48,000 tons, it's twice the size of any military ship yet deployed.  It's therefore unable to travel through jump points with any yet designed jumpship and is confined to areas connected by jump gate.  

It also has a slightly low maintenance life compared to other capital ships, a small fuel tank given how many fighters will need to refuel at the carrier and only carries enough ordinance to fully rearm its fighter wing once.  So it would need a small fleet of sensor ships, colliers, pickets, and tankers to be effective - possibly being hosted by one of the two heavy battle fleets.  

But the fighter wing it carries is devastatingly powerful and it's protected from enemy missiles by the ECM-4 array salvaged from an alien Probe Builder.  


Quote
Aurora class Strike Carrier    48,000 tons     814 Crew     7054 BP      TCS 960  TH 5280  EM 0
5500 km/s     Armour 5-117     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 46     PPV 0
Maint Life 3.32 Years     MSP 4225    AFR 400%    IFR 5.6%    1YR 580    5YR 8700    Max Repair 440 MSP
Intended Deployment Time: 48 months    Flight Crew Berths 274    
Hangar Deck Capacity 18000 tons     Magazine 1340    

880 EP Internal Fusion Drive (6)    Power 880    Fuel Use 30.46%    Signature 880    Exp 11%
Fuel Capacity 5,000,000 Litres    Range 61.6 billion km   (129 days at full power)

Meteor II (56)  Speed: 60,000 km/s   End: 1.3m    Range: 4.6m km   WH: 1    Size: 1    TH: 720/432/216
Sparrow (1284)  Speed: 30,000 km/s   End: 32.1m    Range: 57.7m km   WH: 3    Size: 1    TH: 180/108/54

ECM 40

Strike Group
64x Y-wing Fighter-Bomber   Speed: 11111 km/s    Size: 4.5
3x Y-wing Protector Gunship Escort   Speed: 11111 km/s    Size: 4.5
2x Y-wing Guardian Sensor Fighter   Speed: 11111 km/s    Size: 4.5
1x Y-wing Heatwave Sensor Fighter   Speed: 11111 km/s    Size: 4.5
1x Y-wing Lightning Sensor Fighter   Speed: 11111 km/s    Size: 4.5
3x Y-wing AWACs Fighter-Scout   Speed: 11111 km/s    Size: 4.5
4x Y-wing Extension Fighter-Tanker   Speed: 11111 km/s    Size: 4.5
2x Y-wing Seraphim Area Defense Fighter   Speed: 11111 km/s    Size: 4.5

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes


The Arsenal class Collier is the only specially designed support ship for the new carrier.  Larger than any other collier, the Arsenal has enough missiles to rearm a full fighter wing twice.  It also has two of its own size 1 missile launchers and 8 box launchers, along with both anti-ship and anti-missile fire controls from the Y-Wing and Seraphim class respectively.   It also has a new ECM-3 package, a CIWS, and a thick armor belt.  So in a sense, it can escort itself or at least lend enough fire power to substantially assist against any attack on a resupply fleet.

Quote
Arsenal class Collier    16,000 tons     278 Crew     2605.7 BP      TCS 320  TH 1760  EM 0
5500 km/s     Armour 5-56     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 19     PPV 3.2
Maint Life 4.65 Years     MSP 1934    AFR 107%    IFR 1.5%    1YR 146    5YR 2186    Max Repair 440 MSP
Intended Deployment Time: 48 months    Spare Berths 1    Magazine 2378    

880 EP Internal Fusion Drive (2)    Power 880    Fuel Use 30.46%    Signature 880    Exp 11%
Fuel Capacity 1,885,000 Litres    Range 69.6 billion km   (146 days at full power)

CIWS-160-2 (1x8)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
Size 1 Missile Launcher (2)    Missile Size 1    Rate of Fire 10
Size 1 Box Launcher ( 8 )    Missile Size 1    Hangar Reload 7.5 minutes    MF Reload 1.2 hours
Missile Fire Control FC9-R1 (1)     Range 9.4m km    Resolution 1
Missile Fire Control FC57-R150 (1)     Range 57.6m km    Resolution 150
Meteor II (62)  Speed: 60,000 km/s   End: 1.3m    Range: 4.6m km   WH: 1    Size: 1    TH: 720/432/216
Sparrow (2316)  Speed: 30,000 km/s   End: 32.1m    Range: 57.7m km   WH: 3    Size: 1    TH: 180/108/54

Active Search Sensor MR96-R150 (1)     GPS 8400     Range 96.0m km    Resolution 150

ECM 30

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Shipyards are retooling for the new carrier and collier.  The former will be complete in October.  Fighter craft themselves are likely to wait until the carrier is well on its way to completion as are missiles for that matter, mostly because of the fuel shortage.
« Last Edit: December 02, 2013, 06:06:50 PM by Starmantle »
 

Offline Dfuzzed

  • Leading Rate
  • *
  • D
  • Posts: 14
  • Thanked: 1 times
Re: New Fighter Wing - Starmantle
« Reply #1 on: December 26, 2013, 07:42:20 AM »
I like how you designed your Aurora class carrier! :) Do you mind posting you components for the carrier? I'd like to mess around with it in my current game.
 

Offline Starmantle (OP)

  • Lieutenant
  • *******
  • Posts: 154
  • Thanked: 8 times
Re: New Fighter Wing - Starmantle
« Reply #2 on: December 26, 2013, 04:16:58 PM »
I like how you designed your Aurora class carrier! :) Do you mind posting you components for the carrier? I'd like to mess around with it in my current game.

Thanks.  And sure thing.

As far as I can tell, it's not something I can cut and paste from text, so I'll try a screen capture... but I'm not sure I'm attaching and uploading this properly.

*crosses fingers



Note that there's also a tiny crew quarters inexplicably 20 lines down so I cropped that off.  

I still haven't field tested the fighter wing itself.  I'm most uncertain about whether the passive sensors will be valuable at all.  

*note it looks like the image came out in that little attachment at the bottom of my post.  Let me know if you get that and/or if you know a better way to upload images. 
« Last Edit: December 26, 2013, 04:20:02 PM by Starmantle »
 

Offline GeneJack

  • Petty Officer
  • **
  • Posts: 17
  • I am operating within established parameters.
Re: New Fighter Wing - Starmantle
« Reply #3 on: December 26, 2013, 05:11:37 PM »
Nice designs.
 

Offline Dfuzzed

  • Leading Rate
  • *
  • D
  • Posts: 14
  • Thanked: 1 times
Re: New Fighter Wing - Starmantle
« Reply #4 on: December 27, 2013, 08:09:33 AM »
Quote from: Starmantle link=topic=6604. msg68026#msg68026 date=1388096218
Thanks.   And sure thing.

As far as I can tell, it's not something I can cut and paste from text, so I'll try a screen capture. . .  but I'm not sure I'm attaching and uploading this properly.

*crosses fingers



Note that there's also a tiny crew quarters inexplicably 20 lines down so I cropped that off.   

I still haven't field tested the fighter wing itself.   I'm most uncertain about whether the passive sensors will be valuable at all.   

*note it looks like the image came out in that little attachment at the bottom of my post.   Let me know if you get that and/or if you know a better way to upload images.  

The image is fine.  :) As for the fighter wing and carrier itself, it's mostly for role playing.  I like to role play in my aurora games.  Right now I have a game with 7 NPRs.  I'm around 50 years in, so far haven't encountered any of them yet.

I play with precursor, star swarms, etc off. . . I think they are too annoying.  Once I am able to test it myself in battle I'll make sure I post a detailed report here.