(As a note, most of my combat in the game has been with a race regarded as a spoiler, so some direct combat results will be
spoiled. If you haven't played a game with the Invaders box checked, please save the surprises to discover on your own.)
The Solar Federation has been under near constant attack for decades, by an enemy both advanced and seemingly numberless. Only with the sacrifice of dozens if not hundreds of warships has it managed to endure and eventually grow.
Ark Royal IIIb class Missile Destroyer 8,000 tons 256 Crew 2047 BP TCS 160 TH 1500 EM 0
9375 km/s Armour 5-35 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 10 PPV 27
Maint Life 4.32 Years MSP 1639 AFR 49% IFR 0.7% 1YR 141 5YR 2115 Max Repair 750 MSP
Intended Deployment Time: 24 months Spare Berths 0
Magazine 252
Large Military Internal Fusion Drive (1) Power 1500 Fuel Use 68.89% Signature 1500 Exp 15%
Fuel Capacity 900,000 Litres Range 29.4 billion km (36 days at full power)
ASM Missile Tube II (6) Missile Size 6 Rate of Fire 75
Missile Fire Control FC638-R120 (1) Range 638.9m km Resolution 120
Javelin VI ASM6 (42) Speed: 50,000 km/s End: 97m Range: 291m km WH: 16 Size: 6 TH: 200/120/60
Active Search Sensor MR638-R120 (1) GPS 38880 Range 638.9m km Resolution 120
ECCM-3 (1) Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
The venerable Ark Royal, alongside its companion ship the Illustrious (Yes, I may have forgotten to change my empire's naming theme...) are the two oldest ship types still in service. The Ark Royal has in fact been completely discontinued, and the design was never updated with the new Magnetic Fusion drives. A scant half dozen of the vessels still survive and serve in garrison fleets on underdeveloped colonies.
While its range, developed specifically to counter The Enemy's powerful ECM, makes it capable of fielding newer missiles to deadly effect now that it has been refitted with ECCM, the Ark Royal has proven too small and fragile to survive in missile duels against the larger (and longer range) ships The Enemy now seems to field exclusively. Thus the decision to halt production in favor of the newer Invincible missile cruiser design. Even with its relatively thick armor, large weapon impacts had a distressing tendency to damage internal systems despite failing to penetrate, and the Ark Royal in particular had an unpleasant habit of being destroyed or crippled by single missiles penetrating a fleet's point defense coverage and damaging the engine, often causing a catastrophic explosion.
The primary missile types employed by the invaders in my game have 20 and 27 point warheads, so shock damage is a reality of combat for the Solar Federation. Illustrious IV class Destroyer 7,500 tons 245 Crew 2079 BP TCS 150 TH 1875 EM 0
12500 km/s Armour 6-34 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 11 PPV 30
Maint Life 4.54 Years MSP 1906 AFR 40% IFR 0.6% 1YR 150 5YR 2247 Max Repair 937.5 MSP
Intended Deployment Time: 24 months Spare Berths 1
Large Destroyer Magnetic Fusion Drive (1) Power 1875 Fuel Use 55.11% Signature 1875 Exp 15%
Fuel Capacity 1,000,000 Litres Range 43.5 billion km (40 days at full power)
Light Railgun (10x4) Range 40,000km TS: 12500 km/s Power 3-3 RM 4 ROF 5 1 1 1 1 0 0 0 0 0 0
Railgun Fire Control II (2) Max Range: 96,000 km TS: 12500 km/s 90 79 69 58 48 38 27 17 6 0
Primary Fusion Reactor (1) Total Power Output 30 Armour 0 Exp 5%
Backup PD Sensor (1) GPS 84 Range 11.8m km MCR 1.3m km Resolution 1
Designed when the Federation was desperate for a low tech point defense method against The Enemy's brutal missile attacks, the kludged together Illustrious class proved surprisingly apt at this role, and remains a key part of Federation fleet doctrine. With a full third of it's hull given over to a single, heavily boosted engine, the nimble destroyer disdains complicated turret assemblies in favor of a large number of hull mounted, fast firing railguns. While lacking the tracking speed of the newer dedicated point defense turrets, the destroyer more than makes up for this with sheer weight of fire.
In addition to its point defense role, the speed of the Illustrious made it unexpectedly well suited for chasing down damaged or ammo depleted enemy vessels and finishing them off with sustained railgun fire. In two cases groups of Illustrious class ships were able to save their fleet by destroying damaged enemy beam warships after missile stores were completely exhausted, though they took extremely heavy losses in both instances.
Though the Illustrious class shares the same fragility issues as the Ark Royal, its proven usefulness to the fleet means it has remained in production. The crews of these small ships know they risk much, but also serve as their fleets' first and last line of defense.
Invincible II class Missile Cruiser 18,000 tons 548 Crew 4098.5 BP TCS 360 TH 2500 EM 3600
6944 km/s Armour 6-61 Shields 120-400 Sensors 1/1/0/0 Damage Control Rating 26 PPV 72
Maint Life 5.48 Years MSP 3743 AFR 98% IFR 1.4% 1YR 209 5YR 3137 Max Repair 625 MSP
Intended Deployment Time: 36 months Spare Berths 0
Magazine 672
Large Military Magnetic Fusion Drive (2) Power 1250 Fuel Use 20% Signature 1250 Exp 10%
Fuel Capacity 1,000,000 Litres Range 50.0 billion km (83 days at full power)
Theta R400/384 Shields (30) Total Fuel Cost 480 Litres per hour (11,520 per day)
ASM Missile Tube II (16) Missile Size 6 Rate of Fire 75
Missile Fire Control FC638-R120 (2) Range 638.9m km Resolution 120
Javelin VI ASM6 (112) Speed: 50,000 km/s End: 97m Range: 291m km WH: 16 Size: 6 TH: 200/120/60
Active Search Sensor MR638-R120 (1) GPS 38880 Range 638.9m km Resolution 120
ECCM-3 (1) Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
After many bloody battles, it became obvious to fleet designers that no amount of armor or point defense could keep ships alive for long against The Enemy. The development of energy shield technology provided a way for vessels to endure a few unlucky missile strikes without critical damage. Early versions of the cruiser had screens a third as powerful as the new Invincible II class, which improved survivability at first but eventually proved insufficient as the battles grew more destructive. Improvements in technology as well as dedicating 50% more space to shield generators means this newer version is protected from all but sustained bombardments. More redundant systems and improved damage control capabiity also makes the cruiser more resistant to internal damage than the Ark Royal.
The Invincible now serves as the primary punch of the Solar Federation navy, though missile shortages have become a fact of life in the face of The Enemy's ceaseless attacks without regards to casualties. The recent adoption of new missile designs with 16 megaton warheads instead of the old 9 megaton designs have helped reduce the number required, though they are somewhat lacking in range and accuracy compared to the older munition. One day the navy hopes to develop missiles with range matching that of The Enemy's weapons, but until then the Invincible class must pay a brutal price to close before it can unload its own weapons.
Broadsword II class Jump Cruiser 18,000 tons 537 Crew 4101 BP TCS 360 TH 2500 EM 3600
6944 km/s JR 5-50 Armour 5-61 Shields 120-400 Sensors 11/11/0/0 Damage Control Rating 30 PPV 24
Maint Life 5.11 Years MSP 4272 AFR 86% IFR 1.2% 1YR 273 5YR 4089 Max Repair 625 MSP
Intended Deployment Time: 36 months Spare Berths 138
Cruiser Jump Drive Max Ship Size 18000 tons Distance 50k km Squadron Size 5
Large Military Magnetic Fusion Drive (2) Power 1250 Fuel Use 20% Signature 1250 Exp 10%
Fuel Capacity 1,000,000 Litres Range 50.0 billion km (83 days at full power)
Theta R400/384 Shields (30) Total Fuel Cost 480 Litres per hour (11,520 per day)
Light Railgun (8x4) Range 40,000km TS: 6944 km/s Power 3-3 RM 4 ROF 5 1 1 1 1 0 0 0 0 0 0
Railgun Fire Control (2) Max Range: 80,000 km TS: 10000 km/s 88 75 62 50 38 25 12 0 0 0
Tokamak Fusion Reactor (1) Total Power Output 24 Armour 0 Exp 5%
Point Defense Sensor (1) GPS 324 Range 58.3m km MCR 6.4m km Resolution 1
Thermal Sensor TH1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
EM Detection Sensor EM1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
An alteration of the Invincible design, the Broadsword was intended as a command and jump ship at a time when the Federation Navy was doing particularly well and had grandiose plans for a more aggressive war against The Enemy. Unfortunately an increase in attacks has forced the navy into a more defensive stance, though a handful of the Jump Cruisers are still maintained so the navy is not dependent on jump gates, and to provide a sturdy support vessel.
Originally designed with a variant of the Illustrious' mass railgun PD, it proved less suited to the slower vessel. Future designs are planned to incorporate the new gauss turret technology, though the ship has not yet been updated with the newest advances.
Trafalgar class Heavy Cruiser 24,000 tons 665 Crew 6657.5 BP TCS 480 TH 3750 EM 7200
7812 km/s Armour 6-74 Shields 240-400 Sensors 1/1/0/0 Damage Control Rating 35 PPV 80.64
Maint Life 5.58 Years MSP 6198 AFR 128% IFR 1.8% 1YR 336 5YR 5035 Max Repair 625 MSP
Intended Deployment Time: 36 months Spare Berths 1
Large Military Magnetic Fusion Drive (3) Power 1250 Fuel Use 20% Signature 1250 Exp 10%
Fuel Capacity 2,000,000 Litres Range 75.0 billion km (111 days at full power)
Theta R400/384 Shields (60) Total Fuel Cost 960 Litres per hour (23,040 per day)
15cm Secondary Laser Cannon (9) Range 300,000km TS: 7812 km/s Power 6-6 RM 5 ROF 5 6 6 6 6 6 5 4 3 3 3
38cm Spinal Laser Artillery (1) Range 384,000km TS: 7812 km/s Power 38-6 RM 5 ROF 35 38 38 38 38 38 31 27 23 21 19
Quad Gauss Turret (2x16) Range 30,000km TS: 25000 km/s Power 0-0 RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
Point Defense Fire Control (2) Max Range: 96,000 km TS: 25000 km/s 90 79 69 58 48 38 27 17 6 0
Long Range Fire Control (2) Max Range: 384,000 km TS: 7812 km/s 97 95 92 90 87 84 82 79 77 74
Primary Fusion Reactor (2) Total Power Output 60 Armour 0 Exp 5%
Point Defense Sensor (1) GPS 324 Range 58.3m km MCR 6.4m km Resolution 1
ECCM-3 (1) ECM 30
The newest and most advanced ship in the Federation navy, only a single Trafalgar class has been completed, with a sister vessel under construction. The design was a result of two problems facing navy planners; the continuous shortage of missiles, and the heavy losses incurred by brave Illustrious class destroyers when forced to engage with energy weapon armed enemy vessels after fleet missile stocks were depleted. The Trafalgar is intended to finish up wounded and solitary enemy vessels without the need to expend additional missiles.
Mounting extremely heavy shielding and thick armor as well as a variety of light, medium, and heavy direct fire weapons, the heavy cruiser design is a promising combatant. Unfortunately the ship was still undergoing training maneuvers at the time of the third battle of Liverpool, so it has not yet been combat tested.
Sentinel class Missile Base 3,550 tons 171 Crew 728 BP TCS 71 TH 0 EM 0
Armour 6-20 Sensors 1/252 Damage Control Rating 0 PPV 45
Intended Deployment Time: 3 months Spare Berths 2
Magazine 132
ASM Launch Tube (10) Missile Size 6 Rate of Fire 120
Missile Fire Control FC386-R120 (1) Range 386.5m km Resolution 120
Active Search Sensor MR386-R120 (1) GPS 30240 Range 386.5m km Resolution 120
An older, mostly obsolete design, the Sentinel class planetary missile bases were intended to provide minor defense and public reassurance on colonized worlds while the fleet was occupied with duties elsewhere.
Of late, the Sentinel design has been brought to the front lines by The Enemy's use of stabilized wormhole technology to drop battlefleets directly into colonized systems, bypassing the fleet's listening posts and forward deployments to lay siege to federation core worlds directly. Updates to the antiquated design are planned, pending advances in sensor technology, though for now new production is focusing on the newer Warden class.
Warden class Point Defence Base 21,350 tons 1191 Crew 3194.8 BP TCS 427 TH 0 EM 0
Armour 6-68 Sensors 1/324 Damage Control Rating 0 PPV 326.4
Intended Deployment Time: 3 months Spare Berths 1
Quad Light Meson Cannon Turret (20x4) Range 30,000km TS: 25000 km/s Power 12-12 RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
Point Defense Fire Control (5) Max Range: 96,000 km TS: 25000 km/s 90 79 69 58 48 38 27 17 6 0
Primary Fusion Reactor (8) Total Power Output 240 Armour 0 Exp 5%
Point Defense Sensor (1) GPS 324 Range 58.3m km MCR 6.4m km Resolution 1
With battles recently erupting as close as 200 million kilometers from colonized planets, the navy has recognized the need to protect the populations of those planets, as well as ships and shipyards in orbit, from errant multi-megaton missiles. The Warden is the first, crash developed solution to that problem.
Using high speed turrets based on the Trafalgar point defense design, but with meson weapons capable of penetrating the atmosphere, the Warden is a powerful anti-missile defense and is also capable of demolishing any foe foolish enough to enter planetary orbit while the base is still intact. While not an ironclad defense on its own, one or more Wardens are capable of turning a genocidal bombardment into one that is hopefully survivable.
Then out spake brave Horatius,
The Captain of the Gate:
"To every man upon this earth
Death cometh soon or late.
And how can man die better
Than facing fearful odds,
For the ashes of his fathers,
And the temples of his Gods."