Author Topic: Mid-game fleet looking for critique  (Read 2271 times)

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Offline CharonJr (OP)

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Mid-game fleet looking for critique
« on: March 27, 2014, 01:57:04 PM »
Hi,

I think I reached the mid-game phase in my latest game here and would love to have some feedback for my currently fielded/planed (mainly accomodations for the new beam fighter) combat fleets.

After having just conquered one of the 3 NPRs in my game and gotten some laser tech (2x range, 2x damage) it seems like a good time to put a bit more emphasis on beam weapons than before, engine tech is at IC fusion atm.

My fleets are carrier battlegroups (CBG), supported by 2 tanker/ammo ships, 1 fairly stealthy passive sensor ship and 1 active sensor ship, with the stealth ship scouting ahead before the main fleet enters any system. The main fleets purpose is to simply overwhelm the opposition or otherwise stay out of the system, due to this stealth is no concern there.

The main tactic is launching bombers guarded by gauss fighters and laser FACs, guided by sensor fighters, while the fleet follows more slowly with no active sensors except for very short ranges (R1 - not that it will really matter with those huge termal emissions). The bombers are to engage enemy major ships/planet defenses, then head back to the fleet to refuel/rearm and stay with the fleet afterwards to provide a very heavy alpha strike.

Overall each battlegroup of the current revision of the Prussian Navy consists of 1 flag carrier, 2 carriers, 2 light carriers, 4 escort carriers, 4 missile destroyers and 4 escort destroyers (1 missile, 3 gauss). At the moment there are 2 active CBGs with a 3rd currently under construction/training:

Ships:

Code: [Select]
Graf Zeppelin Mk3.2 class Flag-Träger    24 000 tons     398 Crew     4044.2 BP      TCS 480  TH 3000  EM 0
6250 km/s     Armour 6-74     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 9     PPV 0
Maint Life 1.14 Years     MSP 979    AFR 495%    IFR 6.9%    1YR 768    5YR 11525    Max Repair 250 MSP
Intended Deployment Time: 12 months    Flight Crew Berths 51    
Flag Bridge    Hangar Deck Capacity 8000 tons     Magazine 680    

Daimler Stufe5 500M (6)    Power 500    Fuel Use 45%    Signature 500    Exp 10%
Fuel Capacity 1 700 000 Litres    Range 28.3 billion km   (52 days at full power)

Adler9-583/162/64 (113)  Speed: 58 300 km/s   End: 46.2m    Range: 161.8m km   WH: 9    Size: 6    TH: 213/128/64

Siemens S28 168-R120 (1)     GPS 16800     Range 168.7m km    Resolution 120
Siemens S28 61-R16 (1)     GPS 2240     Range 61.6m km    Resolution 16
Siemens S28 15-R1 (1)     GPS 140     Range 15.4m km    MCR 1.7m km    Resolution 1

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
Role: Flagship, backup sensors, carries 2 Ju-88 heavy bombers and 4 I-109C gauss fighters - 1 in each CBG

Code: [Select]
Bismarck Mk3.2 class Träger    16 000 tons     239 Crew     2327.8 BP      TCS 320  TH 2000  EM 0
6250 km/s     Armour 4-56     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 5     PPV 0
Maint Life 1.35 Years     MSP 509    AFR 365%    IFR 5.1%    1YR 300    5YR 4497    Max Repair 250 MSP
Intended Deployment Time: 12 months    Flight Crew Berths 12    
Hangar Deck Capacity 6000 tons     Magazine 510    

Daimler Stufe5 500M (4)    Power 500    Fuel Use 45%    Signature 500    Exp 10%
Fuel Capacity 1 350 000 Litres    Range 33.8 billion km   (62 days at full power)

Adler9-583/162/64 (85)  Speed: 58 300 km/s   End: 46.2m    Range: 161.8m km   WH: 9    Size: 6    TH: 213/128/64

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
Role: Bomber carrier, 2 Ju-88 heavy bombers - 2 in each CBG

Code: [Select]
Scharnhorst Mk3.2 class Leichter Träger    8 000 tons     138 Crew     1166.8 BP      TCS 160  TH 1000  EM 0
6250 km/s     Armour 2-35     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 5     PPV 0
Maint Life 3.24 Years     MSP 501    AFR 93%    IFR 1.3%    1YR 72    5YR 1077    Max Repair 250 MSP
Intended Deployment Time: 12 months    Flight Crew Berths 8    
Hangar Deck Capacity 3000 tons     Magazine 340    

Daimler Stufe5 500M (2)    Power 500    Fuel Use 45%    Signature 500    Exp 10%
Fuel Capacity 395 000 Litres    Range 19.8 billion km   (36 days at full power)

Adler9-583/162/64 (57)  Speed: 58 300 km/s   End: 46.2m    Range: 161.8m km   WH: 9    Size: 6    TH: 213/128/64

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
Role: Light carrier, 1 Ju-88 heavy bomber - 2 in each CBG

Code: [Select]
Konigsberg Mk3.2 class Begleit-Träger    8 000 tons     144 Crew     1151.8 BP      TCS 160  TH 1000  EM 0
6250 km/s     Armour 2-35     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 5     PPV 0
Maint Life 3.24 Years     MSP 504    AFR 91%    IFR 1.3%    1YR 72    5YR 1085    Max Repair 250 MSP
Intended Deployment Time: 12 months    Flight Crew Berths 41    
Hangar Deck Capacity 4000 tons    

Daimler Stufe5 500M (2)    Power 500    Fuel Use 45%    Signature 500    Exp 10%
Fuel Capacity 250 000 Litres    Range 12.5 billion km   (23 days at full power)

This design is classed as a Military Vessel for maintenance purposes
Basically a modified Scharnhorst (no magazine, very low fuel, but the 2 tankers are travelling at fleet speed so this is not really an issue, +1000t hangar space to house 4 of the new FW-190 heavy fighters while still providing hangar space for 12 I-109C gauss fighters and 4 sensor fighters).
Role: Escort carrier, provide cover/long range sensors for the bombers/fleet with its fighters - 4 in each CBG

Code: [Select]
Blücher Mk3.2 class Raketen-Zerstörer    8 000 tons     124 Crew     1346.3 BP      TCS 160  TH 1000  EM 0
6250 km/s     Armour 2-35     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 4     PPV 49.5
Maint Life 2.63 Years     MSP 505    AFR 106%    IFR 1.5%    1YR 103    5YR 1546    Max Repair 250 MSP
Intended Deployment Time: 12 months    Spare Berths 0    
Magazine 660    

Daimler Stufe5 500M (2)    Power 500    Fuel Use 45%    Signature 500    Exp 10%
Fuel Capacity 505 000 Litres    Range 25.3 billion km   (46 days at full power)

60cm 3fach-Rak-Werfer 900s (25)    Missile Size 6    Rate of Fire 900
AEG S28 FC73-R16 (1)     Range 73.9m km    Resolution 16
AEG S28 202-R120 (1)     Range 202.4m km    Resolution 120
Adler9-583/162/64 (110)  Speed: 58 300 km/s   End: 46.2m    Range: 161.8m km   WH: 9    Size: 6    TH: 213/128/64

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
15min reload time should be no real problem due to the heavy overall firepower of the fleet, currently my reload tech (R4) prevents me from going down to 25% size launchers
Role: Missile destroyer, engage enemy FACs at range and provide additional firepower for alpha strikes once the bombers are refueled/rearmed after their first mission - 4 in each CBG

Code: [Select]
Deutschland Mk3.2 class Begleit-Zerstörer    8 000 tons     248 Crew     1438.8 BP      TCS 160  TH 1000  EM 0
6250 km/s     Armour 2-35     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 4     PPV 49
Maint Life 2.36 Years     MSP 506    AFR 113%    IFR 1.6%    1YR 124    5YR 1856    Max Repair 250 MSP
Intended Deployment Time: 12 months    Spare Berths 0    
Magazine 389    

Daimler Stufe5 500M (2)    Power 500    Fuel Use 45%    Signature 500    Exp 10%
Fuel Capacity 510 000 Litres    Range 25.5 billion km   (47 days at full power)

10cm Rak-Werfer 10s (49)    Missile Size 1    Rate of Fire 10
AEG S28 FC18-R1 (2)     Range 18.5m km    Resolution 1
Sperber-700/60/119 (389)  Speed: 70 000 km/s   End: 1.4m    Range: 6m km   WH: 1    Size: 1    TH: 396/238/119

Siemens S28 15-R1 (1)     GPS 140     Range 15.4m km    MCR 1.7m km    Resolution 1

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
The sensor is not strictly neccessary, but it IMO it just feels bad to have escort destroyers without their own sensor
Role: Soften up huge enemy missile swarms at range to allow the PD a reasonable chance to deal with the rest - 1 in each CBG

Code: [Select]
Hipper Mk3.2 class Begleit-Zerstörer    8 000 tons     190 Crew     1548.8 BP      TCS 160  TH 1000  EM 0
6250 km/s     Armour 2-35     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 4     PPV 65.28
Maint Life 1.87 Years     MSP 508    AFR 121%    IFR 1.7%    1YR 185    5YR 2772    Max Repair 250 MSP
Intended Deployment Time: 12 months    Spare Berths 0    

Daimler Stufe5 500M (2)    Power 500    Fuel Use 45%    Signature 500    Exp 10%
Fuel Capacity 595 000 Litres    Range 29.8 billion km   (55 days at full power)

Quad Rheinmetall Gauss-Vierling 67/30 Turm20 (3x16)    Range 30 000km     TS: 20000 km/s     Power 0-0     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Telefunken 24-20000 (2)    Max Range: 48 000 km   TS: 20000 km/s     79 58 38 17 0 0 0 0 0 0

Siemens S28 15-R1 (1)     GPS 140     Range 15.4m km    MCR 1.7m km    Resolution 1

This design is classed as a Military Vessel for maintenance purposes
Role: Protect the fleet from enemy missiles at PB range with their quad-gauss turrets - 3 in each CBG

Fighters/bombers:

Code: [Select]
I-109C class Abfangjäger    500 tons     10 Crew     167 BP      TCS 10  TH 200  EM 0
20000 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 4
Maint Life 0 Years     MSP 0    AFR 100%    IFR 1.4%    1YR 32    5YR 480    Max Repair 50 MSP
Intended Deployment Time: 0.17 months    Spare Berths 8    

BMW Stufe5 100M-V250 (2)    Power 100    Fuel Use 484.22%    Signature 100    Exp 25%
Fuel Capacity 10 000 Litres    Range 0.7 billion km   (10 hours at full power)

Rheinmetall Gauss-Vierling 67/30 (1x4)    Range 30 000km     TS: 20000 km/s     Accuracy Modifier 67%     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Telefunken 32-20000J (1)    Max Range: 64 000 km   TS: 20000 km/s     84 69 53 37 22 6 0 0 0 0

This design is classed as a Fighter for production, combat and maintenance purposes
I am not sure if final defensive fire will benefit from the longer range of the FC on this one, but it would make some sense.
Role: Interceptor, guard the bombers on their way to their targets and guard the fleet - 16 in each CBG

Code: [Select]
Fw-190C2 class Schwerer Jäger    2 000 tons     13 Crew     689.8 BP      TCS 40  TH 500  EM 0
12500 km/s     Armour 8-14     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 10
Maint Life 0.32 Years     MSP 43    AFR 160%    IFR 2.2%    1YR 133    5YR 1989    Max Repair 192 MSP
Intended Deployment Time: 0.1 months    Spare Berths 8    

BMW Stufe5 100M-V250 (5)    Power 100    Fuel Use 484.22%    Signature 100    Exp 25%
Fuel Capacity 75 000 Litres    Range 1.4 billion km   (30 hours at full power)

Krupp 31cm K4 FUV-Achs-Strahler (1)    Range 256 000km     TS: 12500 km/s     Power 25-4     RM 5    ROF 35        25 25 25 25 25 20 17 15 13 12
Telefunken 128-10000 (1)    Max Range: 256 000 km   TS: 10000 km/s     96 92 88 84 80 77 73 69 65 61
Mannesmann Reaktor Stufe3 P1.2 (1)     Total Power Output 1.2    Armour 0    Exp 5%
Mannesmann Reaktor Stufe3 P3 (1)     Total Power Output 3    Armour 0    Exp 5%

This design is classed as a Military Vessel for maintenance purposes
Role: Heavy fighter, intercept enemy beam FACs, finish off wounded enemy ships and provide support for planetary invasions - 4 in each CBG

Code: [Select]
Ju-88/3.2 class Schwerer Bomber    3 000 tons     7 Crew     580.2 BP      TCS 60  TH 600  EM 0
10000 km/s     Armour 2-18     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 40.5
Maint Life 0.12 Years     MSP 12    AFR 720%    IFR 10%    1YR 99    5YR 1487    Max Repair 56 MSP
Intended Deployment Time: 0.1 months    Spare Berths 3    
Magazine 270    

BMW Stufe5 100M-V250 (6)    Power 100    Fuel Use 484.22%    Signature 100    Exp 25%
Fuel Capacity 60 000 Litres    Range 0.7 billion km   (20 hours at full power)

60cm Werfer-Batterie (45)    Missile Size 6    Hangar Reload 45 minutes    MF Reload 7.5 hours
AEG S28 202-R120 (1)     Range 202.4m km    Resolution 120
Adler9-583/162/64 (45)  Speed: 58 300 km/s   End: 46.2m    Range: 161.8m km   WH: 9    Size: 6    TH: 213/128/64

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
Role: Heavy bomber, workhorse of the CBG, engage enemy capital ships/planetary defenses at range, fire a volley of up 360 missiles by themself, 460 together with the Blüchers - 8 in each CBG

Any comments are appreciated.

« Last Edit: March 27, 2014, 02:00:20 PM by CharonJr »
 

Offline alex_brunius

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Re: Mid-game fleet looking for critique
« Reply #1 on: March 27, 2014, 06:02:26 PM »
Initial comment: Why 4 different carrier models with very similar roles and identical speed?

I would probably have expanded a few more slipways and fielded maximum two different designs instead of trying to manage the complexity of 4 different hangar sizes and how to fit different flightgroups into different Carriers.

If I fielded escort carriers I would also operate them in an escort carrier role  ( cover the fleet train, oilers and slower troop transports) instead of the same role as a fast fleet carrier.
 

Offline CharonJr (OP)

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Re: Mid-game fleet looking for critique
« Reply #2 on: March 28, 2014, 10:34:14 AM »
Maybe I should have mentioned that this is a 1,000mTN start with lots of the tech from salvaging. Essentially those carriers are designs that were needed before. First I needed a small bomber carrier for fighter sized bombers, later a carrier without magazines for gauss PD fighters followed by a larger bomber carrier and finally a flagship, while building new naval yards and doing expansions. This is just the 13th year in game, I simply havent had the time or yards to consolidate the designs, but once the conquered yards are fully operational this will change.

In addition I want to have 3 complete fleets before essentially shutting down most of my yards for major expansions (only 2 yards above 8kt here at the moment and even getting just those smaller yards operational prevented me from doing anything except largely focussing on them, without the salvagers I would be still at ion engines at best).

Since I like my fleet train to be kept with the fleet the escorts speed is only wasted while guarding troop transports. Beam fighter carrier might have been a better designation for them, but since those fighters job mainly is guarding the fleet, escort does not sound overly wrong to me.
 

Offline TheDeadlyShoe

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Re: Mid-game fleet looking for critique
« Reply #3 on: March 28, 2014, 07:54:03 PM »
the main thing that concerns me is the low msp on the capital ships, especially for vessels hosting parasites.

The Bismark in particular is in a bad  place, having 500 msp to a 250 repair max with an IFR of 5% means of a given group of Bismarks some will almost certainly maint-fail before the year is up.

The general poor reliability will also make training difficult and expensive in terms of additional MSP that need to be produced and used up.

p.s. protip

If you put all the - say - bomber parasites in a given CBG in the same group in Naval Organization you can use that to quickly launch them all given the tools in the NO tab.
 

Offline CharonJr (OP)

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Re: Mid-game fleet looking for critique
« Reply #4 on: March 29, 2014, 02:03:38 AM »
Thx, good find about the MSP, since I havent had to train a 3.2 ship yet, I have not run into the training problem and thought I could get away with 2x max repair and additional supplies within the fleet.

Exchange 1 armor for more MSP since the ships should be fairly well protected except for the occasional leaker anyway?
 

Offline TheDeadlyShoe

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Re: Mid-game fleet looking for critique
« Reply #5 on: March 29, 2014, 08:47:53 AM »
yeah that should work.
 

Offline CharonJr (OP)

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Re: Mid-game fleet looking for critique
« Reply #6 on: March 31, 2014, 12:30:59 PM »
Due to better turret tracking speed and the conquered yards being at 80% efficiency a couple of improved/consolidated designs:

Code: [Select]
Graf Zeppelin G3.2 class Flag-Träger    40 000 tons     720 Crew     6309.2 BP      TCS 800  TH 5000  EM 0
6250 km/s     Armour 6-104     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 36     PPV 0
Maint Life 3.04 Years     MSP 3549    AFR 355%    IFR 4.9%    1YR 576    5YR 8645    Max Repair 250 MSP
Intended Deployment Time: 12 months    Flight Crew Berths 0   
Flag Bridge    Hangar Deck Capacity 14000 tons     Magazine 680   

Daimler Stufe5 500M (10)    Power 500    Fuel Use 45%    Signature 500    Exp 10%
Fuel Capacity 3 695 000 Litres    Range 37.0 billion km   (68 days at full power)

Adler9-583/162/64 (113)  Speed: 58 300 km/s   End: 46.2m    Range: 161.8m km   WH: 9    Size: 6    TH: 213/128/64

Siemens S28 168-R120 (1)     GPS 16800     Range 168.7m km    Resolution 120
Siemens S28 61-R16 (1)     GPS 2240     Range 61.6m km    Resolution 16
Siemens S28 15-R1 (1)     GPS 140     Range 15.4m km    MCR 1.7m km    Resolution 1

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
New FAC loadout: 2 Ju-88 bombers, 2 FW-190 beam FAC, 2 I-110C gauss interceptors

Code: [Select]
Bismarck G3.2 class Träger    36 000 tons     610 Crew     5204 BP      TCS 720  TH 4500  EM 0
6250 km/s     Armour 5-97     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 30     PPV 0
Maint Life 3.88 Years     MSP 2710    AFR 345%    IFR 4.8%    1YR 285    5YR 4276    Max Repair 250 MSP
Intended Deployment Time: 12 months    Flight Crew Berths 1   
Hangar Deck Capacity 14000 tons     Magazine 680   

Daimler Stufe5 500M (9)    Power 500    Fuel Use 45%    Signature 500    Exp 10%
Fuel Capacity 3 075 000 Litres    Range 34.2 billion km   (63 days at full power)

Adler9-583/162/64 (113)  Speed: 58 300 km/s   End: 46.2m    Range: 161.8m km   WH: 9    Size: 6    TH: 213/128/64

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
Basically a Graf Zeppelin without the flag bridge and the sensors, can be build at the same yard without retooling, same FAC loadout

Code: [Select]
Konigsberg G3.2 class Begleit-Träger    16 000 tons     250 Crew     2328.8 BP      TCS 320  TH 2000  EM 0
6250 km/s     Armour 4-56     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 6     PPV 0
Maint Life 1.47 Years     MSP 546    AFR 341%    IFR 4.7%    1YR 283    5YR 4238    Max Repair 250 MSP
Intended Deployment Time: 12 months    Flight Crew Berths 33   
Hangar Deck Capacity 7500 tons     

Daimler Stufe5 500M (4)    Power 500    Fuel Use 45%    Signature 500    Exp 10%
Fuel Capacity 1 105 000 Litres    Range 27.6 billion km   (51 days at full power)

This design is classed as a Military Vessel for maintenance purposes
New loadout: 3 sensor fighters, 1 FW-190 beam FAC, 2 I-110C gauss interceptors

Code: [Select]
Blücher G3.2 class Raketen-Kreuzer    20 000 tons     295 Crew     3307.4 BP      TCS 400  TH 2500  EM 0
6250 km/s     Armour 3-65     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 9     PPV 118.8
Maint Life 1.79 Years     MSP 930    AFR 355%    IFR 4.9%    1YR 361    5YR 5410    Max Repair 250 MSP
Intended Deployment Time: 12 months    Spare Berths 2   
Magazine 1720   

Daimler Stufe5 500M (5)    Power 500    Fuel Use 45%    Signature 500    Exp 10%
Fuel Capacity 1 310 000 Litres    Range 26.2 billion km   (48 days at full power)

60cm 3fach-Rak-Werfer 900s (60)    Missile Size 6    Rate of Fire 900
AEG S28 202-R120 (2)     Range 202.4m km    Resolution 120
AEG S28 FC73-R16 (3)     Range 73.9m km    Resolution 16
Adler9-583/162/64 (287)  Speed: 58 300 km/s   End: 46.2m    Range: 161.8m km   WH: 9    Size: 6    TH: 213/128/64

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
Just a scaled up Mk3.2 (roughly 2.5x) with a bit more armor and 1 additional FC vs. enemy FACs

Since the other yards are still needing additional tonnage the Hipper/Deutschland stay at 8k for now, but the Hipper got an improved turret/FC and I traded some range for armor since I found some spoilers inside a nebula.

Code: [Select]
Hipper Mk3.3 class Begleit-Zerstörer    8 000 tons     181 Crew     1603.8 BP      TCS 160  TH 1000  EM 0
6250 km/s     Armour 4-35     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 4     PPV 65.28
Maint Life 1.78 Years     MSP 514    AFR 124%    IFR 1.7%    1YR 201    5YR 3013    Max Repair 250 MSP
Intended Deployment Time: 12 months    Spare Berths 0   

Daimler Stufe5 500M (2)    Power 500    Fuel Use 45%    Signature 500    Exp 10%
Fuel Capacity 520 000 Litres    Range 26.0 billion km   (48 days at full power)

Rheinmetall Gauss-Vierling 67/30 Quad-Turm (3x16)    Range 30 000km     TS: 25000 km/s     Power 0-0     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Telefunken 20-25000 (2)    Max Range: 40 000 km   TS: 25000 km/s     75 50 25 0 0 0 0 0 0 0

Siemens S28 15-R1 (1)     GPS 140     Range 15.4m km    MCR 1.7m km    Resolution 1

This design is classed as a Military Vessel for maintenance purposes

Due to better tracking speed my gauss fighters can no longer match the new FCs, due to this they will be replaced by FACs - the new I-110C heavy gauss interceptor

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I-110C3 class Begleitschutz-Jäger    2 000 tons     11 Crew     552 BP      TCS 40  TH 500  EM 0
12500 km/s     Armour 3-14     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 21.76
Maint Life 1.14 Years     MSP 86    AFR 64%    IFR 0.9%    1YR 67    5YR 1010    Max Repair 157 MSP
Intended Deployment Time: 0.09 months    Spare Berths 0   

BMW Stufe5 100M-V250 (5)    Power 100    Fuel Use 484.22%    Signature 100    Exp 25%
Fuel Capacity 105 000 Litres    Range 2.0 billion km   (43 hours at full power)

Rheinmetall Gauss-Vierling 67/30 Quad-Turm (1x16)    Range 30 000km     TS: 25000 km/s     Power 0-0     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Telefunken 20-25000 (1)    Max Range: 40 000 km   TS: 25000 km/s     75 50 25 0 0 0 0 0 0 0

This design is classed as a Military Vessel for maintenance purposes
Not that sure about the armor/range on this one, a back-up R1 sensor might be an option, what do you think?

And finally the beam FAC got a new FC as well, bringing tracking speed up to ship speed in addition to better range:

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Fw-190C3 class Schwerer Jäger    2 000 tons     13 Crew     797.8 BP      TCS 40  TH 500  EM 0
12500 km/s     Armour 8-14     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 10
Maint Life 0.29 Years     MSP 50    AFR 160%    IFR 2.2%    1YR 170    5YR 2552    Max Repair 300 MSP
Intended Deployment Time: 0.1 months    Spare Berths 8   

BMW Stufe5 100M-V250 (5)    Power 100    Fuel Use 484.22%    Signature 100    Exp 25%
Fuel Capacity 75 000 Litres    Range 1.4 billion km   (30 hours at full power)

Krupp 31cm K4 FUV-Achs-Strahler (1)    Range 320 000km     TS: 12500 km/s     Power 25-4     RM 5    ROF 35        25 25 25 25 25 20 17 15 13 12
Telefunken 160-12500 (1)    Max Range: 320 000 km   TS: 12500 km/s     97 94 91 88 84 81 78 75 72 69
Mannesmann Reaktor Stufe 3 P1.2 (1)     Total Power Output 1.2    Armour 0    Exp 5%
Mannesmann Reaktor Stufe3 P3 (1)     Total Power Output 3    Armour 0    Exp 5%

This design is classed as a Military Vessel for maintenance purposes
 

Offline CharonJr (OP)

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Re: Mid-game fleet looking for critique
« Reply #7 on: April 04, 2014, 01:14:15 PM »
Any mistakes you have seen in the earlier post?

In addition I would like to know which of the 2 new beam design options you would prefer since I will have to visit a couple of robo-spoilers inside a nebula fairly soon:

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Scharnhorst G3.2 class Strahl-Kreuzer    20 000 tons     504 Crew     4459.2 BP      TCS 400  TH 2500  EM 0
6250 km/s     Armour 13-65     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 9     PPV 123.28
Maint Life 1.25 Years     MSP 1254    AFR 355%    IFR 4.9%    1YR 838    5YR 12574    Max Repair 360 MSP
Intended Deployment Time: 12 months    Spare Berths 0   

Daimler Stufe5 500M (5)    Power 500    Fuel Use 45%    Signature 500    Exp 10%
Fuel Capacity 1 350 000 Litres    Range 27.0 billion km   (50 days at full power)

Krupp 31cm K4 FUV-Achs-Strahler (1)    Range 384 000km     TS: 6250 km/s     Power 25-4     RM 5    ROF 35        25 25 25 25 25 20 17 15 13 12
Krupp 25cm K4 FUV-Strahler Quad-Turm (3x4)    Range 384 000km     TS: 12500 km/s     Power 64-16     RM 5    ROF 20        16 16 16 16 16 13 11 10 8 8
Telefunken 192-12500 (1)    Max Range: 384 000 km   TS: 12500 km/s     97 95 92 90 87 84 82 79 77 74
Telefunken 192-6250 (1)    Max Range: 384 000 km   TS: 6250 km/s     97 95 92 90 87 84 82 79 77 74
Mannesmann Stufe4 P4 (1)     Total Power Output 4    Armour 0    Exp 5%
Mannesmann Stufe4 P8 (6)     Total Power Output 48    Armour 0    Exp 5%

AEG S28 FC18-R1 (1)     Range 18.5m km    Resolution 1

This design is classed as a Military Vessel for maintenance purposes
Fleet Speed beam cruiser with 3 quad laser turrets or

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Scharnhorst G3.2a class Strahl-Kreuzer    20 000 tons     464 Crew     4462.2 BP      TCS 400  TH 3500  EM 0
8750 km/s     Armour 12-65     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 9     PPV 85.52
Maint Life 1.26 Years     MSP 1255    AFR 355%    IFR 4.9%    1YR 820    5YR 12306    Max Repair 360 MSP
Intended Deployment Time: 12 months    Spare Berths 1   

Daimler Stufe5 500M (7)    Power 500    Fuel Use 45%    Signature 500    Exp 10%
Fuel Capacity 1 200 000 Litres    Range 24.0 billion km   (31 days at full power)

Krupp 31cm K4 FUV-Achs-Strahler (1)    Range 384 000km     TS: 8750 km/s     Power 25-4     RM 5    ROF 35        25 25 25 25 25 20 17 15 13 12
Krupp 25cm K4 FUV-Strahler Quad-Turm (2x4)    Range 384 000km     TS: 12500 km/s     Power 64-16     RM 5    ROF 20        16 16 16 16 16 13 11 10 8 8
Telefunken 192-12500 (1)    Max Range: 384 000 km   TS: 12500 km/s     97 95 92 90 87 84 82 79 77 74
Telefunken 192-6250 (1)    Max Range: 384 000 km   TS: 6250 km/s     97 95 92 90 87 84 82 79 77 74
Mannesmann Stufe4 P8 (4)     Total Power Output 32    Armour 0    Exp 5%
Mannesmann Stufe4 P4 (1)     Total Power Output 4    Armour 0    Exp 5%

AEG S28 FC18-R1 (1)     Range 18.5m km    Resolution 1

This design is classed as a Military Vessel for maintenance purposes
more Speed, but at the cost of 1 quad turret and 1 row of armor (inside the nebula would be limited to armor x 675), so at least for this operation this design would operate a bit below its max speed.
 

Offline TT

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Re: Mid-game fleet looking for critique
« Reply #8 on: April 04, 2014, 03:15:27 PM »
The G3. 2a is better because of the speed.  I'm curious what you want your turrets to achieve? If you are using them for fighter defense, they are probaby about right.  If you want them to act as a missle defense asset, they are probably no better than a 15cm or 10cm laser but they are heavier and need more power.  If you switched your current lasers to 15cm lasers you could probably get another turret on there or increase your speed.  Both would help against missles.  Also, you should also try to increase your fire control tracking speed if you want your turrets to help protect you against missles.  Just my humble opinion.
 

Offline CharonJr (OP)

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Re: Mid-game fleet looking for critique
« Reply #9 on: April 04, 2014, 03:44:40 PM »
Thx, nope the turrets are just for FACs or faster ships, I-110Cs will take care of any missiles while away from the main fleet or together with the Hipper-class while with the fleet. But for the nebula mission missiles are of no concern anyway.

And I just saw that the nebula speed is just 625 per armor,  so the 3.2a would just be able to move at 7500 in there.
« Last Edit: April 04, 2014, 03:49:58 PM by CharonJr »
 

Offline TheDeadlyShoe

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Re: Mid-game fleet looking for critique
« Reply #10 on: April 10, 2014, 03:59:08 PM »
Dump a row of armor for MSP again :D

Many beam threats have Meson weapons in any case:

*armor won't help
*but engineering spaces will help repair damage taken from meson/shock