Author Topic: 2.3 Suggestions  (Read 4639 times)

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Offline Erik L (OP)

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2.3 Suggestions
« on: October 08, 2007, 04:21:56 PM »
Don't show Jump Gate components in the build queue until at least the first level of the construction component is researched.
« Last Edit: May 03, 2008, 02:07:39 AM by Erik Luken »
 

Offline Erik L (OP)

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« Reply #1 on: October 08, 2007, 04:23:59 PM »
Move the Geo Status button off the F9 screen. Mining tab of F2 would be nice :)
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Offline SteveAlt

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Re: 2.3 Suggestions
« Reply #2 on: October 08, 2007, 04:26:54 PM »
Quote from: "Erik Luken"
Don't show Jump Gate components in the build queue until at least the first level of the construction component is researched.

Not sure that's a good idea. I have built the components before now when the tech was researched. Ah, or don't you mean that as a space saver. Are you saying that I shouldn't be able to do that, even if I wanted to, until I have the ship module tech?

Steve
« Last Edit: December 31, 1969, 06:00:00 PM by SteveAlt »
 

Offline Erik L (OP)

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Re: 2.3 Suggestions
« Reply #3 on: October 08, 2007, 04:30:38 PM »
Quote from: "SteveAlt"
Quote from: "Erik Luken"
Don't show Jump Gate components in the build queue until at least the first level of the construction component is researched.
Not sure that's a good idea. I have built the components before now when the tech was researched. Ah, or don't you mean that as a space saver. Are you saying that I shouldn't be able to do that, even if I wanted to, until I have the ship module tech?

Steve


It sort of makes sense that you cannot built the gate components until you know how to build a gate.
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Offline Pete_Keller

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« Reply #4 on: October 08, 2007, 05:17:17 PM »
Population and Production -> Shipyard tab: Set the default fleet to Shipyard TG.

Pete
« Last Edit: December 31, 1969, 06:00:00 PM by Pete_Keller »
 

Offline Randy

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« Reply #5 on: October 08, 2007, 10:29:41 PM »
Quote
Population and Production -> Shipyard tab: Set the default fleet to Shipyard TG.

Pete


Better - alow us to designbate a default fleet for each planet (or shipyard under the new rules). :-)

Once you have more than 1 planet building ships it'll get real annoying for the second one to always be trying to add new ships to the fleet in the first system (or no fleet at all...)
« Last Edit: December 31, 1969, 06:00:00 PM by Randy »
 

Offline Erik L (OP)

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« Reply #6 on: October 09, 2007, 09:58:35 AM »
Option in the Commander search by ability to show only unassigned officers.
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Offline Randy

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« Reply #7 on: October 09, 2007, 10:22:55 AM »
Quote
Option in the Commander search by ability to show only unassigned officers.


And in the general officers list - option to show only unassigned officers.

Also option to only show vacant command positions.
« Last Edit: December 31, 1969, 06:00:00 PM by Randy »
 

Offline Erik L (OP)

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« Reply #8 on: October 09, 2007, 10:28:20 AM »
Option on the Control-A screen to filter out planets over a certain cost.
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Offline Erik L (OP)

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« Reply #9 on: October 09, 2007, 10:43:20 AM »
Need an EASY way to reload more than 1 PDC at once.

Maybe allow certain orders from the F12 screen.
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Offline Randy

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« Reply #10 on: October 11, 2007, 10:35:07 PM »
Either include a sector command on the home world, or allow one to be added by the SM...

  I like to have the starting planet have one - and it makes sense as this is your "capital"...
« Last Edit: December 31, 1969, 06:00:00 PM by Randy »
 

Offline Randy

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« Reply #11 on: October 12, 2007, 12:02:00 AM »
Allow us to sort fighter groups - at least by official name...
« Last Edit: December 31, 1969, 06:00:00 PM by Randy »
 

Offline Pete_Keller

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« Reply #12 on: October 12, 2007, 07:37:39 AM »
When you are in the create research project, sort the tech based drop downs backwards so that if you have UV Laser and below, you get UV Laser as the default choice, but leave the size based drop downs the same, so you get a size 1 reactor first.

Pete
« Last Edit: December 31, 1969, 06:00:00 PM by Pete_Keller »
 

Offline Laurence

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« Reply #13 on: October 12, 2007, 08:15:52 AM »
Add Terraformer Installations to the planetary SM mods page (sorry if I missed a reason why they aren't there posted on the boards).  :)
« Last Edit: December 31, 1969, 06:00:00 PM by Laurence »
 

Offline Erik L (OP)

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« Reply #14 on: October 12, 2007, 12:48:00 PM »
On the Ship text export button, maybe give an option to export with BBCode embedded, replacing the dashed lines with
Code: [Select]
[code][/code]
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »