The Monolith-Class:
-----------------------Monolith-Class Colony Ship 1,125,000 tons 2547 Crew 21929.5 BP TCS 22500 TH 3150 EM 0
140 km/s JR 2-25(C) Armour 4-963 Shields 0-0 Sensors 18/18/0/9 Damage Control Rating 100 PPV 0
MSP 1218 Max Repair 7190 MSP
Intended Deployment Time: 12 months Spare Berths 292
Troop Capacity: 60.8 Battalions Cargo 150000 Cryogenic Berths 103000 Habitation Capacity 100,000 Cargo Handling Multiplier 240
Jump Gate Construction Ship: 360 days
Terraformer: 3 module(s) producing 0.009 atm per annum
Monolith Jump Drive Max Ship Size 1125000 tons Distance 25k km Squadron Size 2
Monolith Internal Fusion Drive (7) Power 450 Fuel Use 3.89% Signature 450 Exp 5%
Fuel Capacity 5,000,000 Litres Range 20.6 billion km (1700 days at full power)
Monolith Active Search Sensor [R1] (1) GPS 36 Range 6.5m km MCR 706k km Resolution 1
Monolith Passive Search Sensor [TH] (1) Sensitivity 18 Detect Sig Strength 1000: 18m km
Monolith Passive Search Sensor [EM] (1) Sensitivity 18 Detect Sig Strength 1000: 18m km
Advanced Geological Sensors (3) 9 Survey Points Per Hour
This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as an Orbital Habitat for construction purposes
Description:
-------------- --- The Monolith-Class is a big ship, and I mean a
BIG ship. It weighs in at 1,125,000 Tonnes!
The vessel is an Orbital Habitat, however, and so can be built using Construction Factories in addition to being a Commercial Ship, and as such doesn't suffer from issues relating to moral or maintenance. It has four layers of Armor due to the fact that it is slow and unarmed while being very expensive; as such it is an investment worth protecting from raiders, pirates or just general bad guys. Four Small Troop Transport Bays give it the ability to tote four Marine Companies for protection against boarding parties, while sixty [yes... sixty] Troop Transport Bays allow the carriage of twelve Construction Brigades to give a start-up colony the equivalent of one full Construction Factory. Six Standard Cargo Bays and twelve Advanced cargo Handling Systems let it load in just over nine hours, while a Small Jump Gate Constructor and a trio of Terraforming Modules allow the Monolith-Class to create trade routes for Civilian Shipping as well as afford it some ability to cleanse toxic atmospheres.
--- The twin Orbital Habitat Modules, along with the ten Cryogenic Transport Modules give the Monolith-Class the ability to setup a Colony 100,000 persons strong and help support it with an Orbital Habitat of equal population. Fifteen Emergency Cryogenic Transport Modules enable both the 2,547 crew members of a Monolith-Class as well as anyone occupying it's 292 Spare Berths to enter suspended animation to await rescue in the event of a catastrophic incident. A trio of Advanced Geological Sensors as well as a Resolution 1 Active Sensor allow the Monolith-Class to conduct it's own Orbital Geological Surveys while sweeping for alien ruins, while it's Electromagnetic and Thermal Passive Sensors allow it to locate and / or monitor other NPR colonies in that share a system with it from a good distance, as well as to help spot any would-be hostiles who might be looking for a free lunch. With a power plant consisting of a single Ultra Large Fuel Tank and seven Commercial-Type 2,250 Tonne Internal Fusion Drives. the Monolith-Class Colony Ship is capable of chugging along at an acceptable 140 km/s. The Monolith-Class features a 5,000 ton Engineering Space, and a single Commercial-Type Jump Drive capable of moving it [and two other 1,125,000 if you happen to have any lying around] through Jump Points.