This campaign is using as a starting off point the end of the Twin Moons campaign. I had plans for that campaign, but the primary focus of the campaign had ended with the end of the war between the Strug and The Sister, and the version of Aurora that I was using had become outdated. As I considered what campaign to start next, in the aftermath of the end of the Six Powers Campaign, I kept coming back to the Twin Moons Campaign. I don’t like leaving things unfinished, and that was one of the campaigns that ended in mid-stride. Even better, the Strug had only recently begun expanding into other systems and had yet to establish a colony of any type in a different system. This made recreating the Strug civilization relatively easy, especially as I kept the database and could easily bring up their information for transfer to a new 4.46 game.
The Old Campaign and transition notes:
For the purposes of this campaign, this campaign will be picking up the old just before the Strug began exploring the warp lines. This is because I could recreate the Strug home system without too much trouble, but I have no reliable way of recreating the other systems that the Strug explored without spending an incredible amount of time generating and discarding new systems until I find a few that are similar to the ones generated in the old game. As the Strug had no interstellar colonies, I decided that it wasn’t worth it and decided instead to roll the campaign back a few years. Therefore, if you go the old Twin Moons posts, I am considering everything that happened after November, 920 to be an alternate world, if you will. I will probably go in at some point and edit those posts to conform with the “new reality”. I was originally hesitant to do that, but the changes are so minor I don’t think that it is a big deal.
Aurora does not allow the player to direct the generation of a system, due to the complex and interconnected nature of the system generation routines, therefore, I decided to settle for a system that was superficially like the Strug Home System from the old campaign. My requirements were simple. All I really needed were two terrestrial type worlds orbiting a gas giant, along with a fair number of other worlds and moons in the system. I got these in fairly short order, modified their atmospheres using the SM Race, and then modified the mineral contents of the system’s various worlds and moons to more or less match that of the old campaign. Because Aurora has evolved a lot since the old Twin Moons campaign, I decided to alter some things to take advantage of Aurora’s new capabilities. First, I decided to make the inhabitants of The Sister methane breathers, a fairly minor alteration, but one I thought was interesting. A much larger issue involved bringing the ship designs across from the old game. I thought about this for some time. After all, Aurora had changed quite a bit since the old campaign. For example, when I ran the Twin Moons campaign missile ranges in Aurora were on average less than 1 million kilometers, and usually a lot less than that. In addition, the Twin Moons campaign used a version of Aurora from the time before Steve changed the Armor system, which meant that almost no one used armor at all. Certainly the Strug didn’t use armor, in spite of the fact that they would have been natural armor users given their situation, with a deadly enemy already in weapons range at all times. In the end, I decided to stick with the original designs as much as I could, modifying only the things that I needed to, like the original missile designs. Therefore, all Strug designs will rely on shields rather than armor, a design choice that will continue until they have reason to change it.
The current situation:
As of the start of the new campaign, the Strug have conquered their neighbors on The Sister and are currently struggling with their attempts to save the Colonists from their own warlike folly, which has resulted in widespread radiation that is poisoning their world. In addition, the Strug have established several mining outposts on other planets and moons of their system, and have established a bustling colony of 25 million on an inner planet with extensive mineral resources. The total system population is 875 million. The Strug have reached level 3 technology (8,000 RP’s in most cases) in the areas that interest them, mostly engine tech, economic techs, and missile techs. The Strug maintain a small army, mostly for occupation duties on the Sister, and a moderately large space force that is a legacy of their war with the Sister. The Strug are very defensive minded, in spite of the fact that it was their offensive capabilities that won their war for them. This is due to the fact that the Strug tend to be peaceful cooperators by nature, although they are stubborn and will not tolerate any interference from other civilizations.
Allied Principalities (The Strug)
Initial Setup
Population: 975 on three worlds
Industrial Capacity: 1200
Mines (both): 1325
Shipyards: 4/14
Research Labs: 55
GFTF: 3
Fleet:
2xJumpship
2xConstruction Ship
2xSalver
17xFT
6xColony Ship
2xMonitor
8xMothership
6xCLE
3xScout
31xGB
19xPDC
16xOrbital Base
4xSurvey Ships
Army
3xHvy Aslt Battalion
4xAslt Inf Battalion
7xMobile Infanty
7xGarrison
6xEngineer Regiment
FLEET COMMAND
Tartarus Montes class Monitor 10650 tons 1228 Crew 1658 BP TCS 213 TH 120 EM 2400
563 km/s Armour 1-43 Shields 80-400 Sensors 8/1/0/0 Damage Control Rating 5 PPV 82
Annual Failure Rate: 181% IFR: 2.5% Maintenance Capacity 487 MSP Max Repair 115 MSP
Magazine 570
Ion Engine (2) Power 60 Fuel Use 80% Signature 60 Armour 0 Exp 5%
Fuel Capacity 50,000 Litres Range 10.6 billion km (217 days at full power)
Gamma R400/16 Shields (40) Total Fuel Cost 640 Litres per day
Twin 120mm C4 NUV Laser Turret (2x2) Range 96,000km TS: 16000 km/s Power 8-8 RM 3 ROF 5 4 4 4 3 2 2 1 1 1 0
PD Fire Control (2) Max Range: 96,000 km TS: 16000 km/s 90 79 69 58 48 38 27 17 6 0
GC Fast Reactor (2) Total Power Output 27 Armour 0 Exp 5%
AS Missile Launcher (10) Missile Size 6 Rate of Fire 60
Lg Missile Fire Control (2) Range 86.4m km Resolution 60
Standard AS Missile (90) Speed: 16,000 km/s End: 5.2m Range: 5m km WH: 12 Size: 6 TH: 74 / 44 / 22
Small AM Active Search Sensor (1) GPS 64 Range 640k km Resolution 1
GB Active Search Sensor (1) GPS 960 Range 9.6m km Resolution 60
GB Thermal Sensor (1) Sensitivity 8 Detect Sig Strength 1000: 8m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
The Tartarus Montes class is the largest Strug warship built to date. It is not actually considered a fully functional warship by the Strug, rather, it was built to act as more of a mobile missile base to confuse the Colonist’s strategic situation. In the aftermath of the war with The Sister the Strug are considering scrapping the two units of this class that were built.
Tharsis Montes (Flight II) class Escort Cruiser 6850 tons 728 Crew 1110 BP TCS 137 TH 320 EM 780
2335 km/s Armour 1-32 Shields 26-400 Sensors 8/1/0/0 Damage Control Rating 4 PPV 33
Annual Failure Rate: 93% IFR: 1.3% Maintenance Capacity 405 MSP Max Repair 115 MSP
Nuclear Pulse Engine (8) Power 40 Fuel Use 80% Signature 40 Armour 0 Exp 5%
Fuel Capacity 150,000 Litres Range 49.3 billion km (244 days at full power)
Gamma R400/16 Shields (13) Total Fuel Cost 208 Litres per day
Twin 120mm C4 NUV Laser Turret (3x2) Range 96,000km TS: 16000 km/s Power 8-8 RM 3 ROF 5 4 4 4 3 2 2 1 1 1 0
PD Fire Control (3) Max Range: 96,000 km TS: 16000 km/s 90 79 69 58 48 38 27 17 6 0
GC Fast Reactor (2) Total Power Output 27 Armour 0 Exp 5%
GB Active Search Sensor (1) GPS 960 Range 9.6m km Resolution 60
Small AM Active Search Sensor (1) GPS 64 Range 640k km Resolution 1
GB Thermal Sensor (1) Sensitivity 8 Detect Sig Strength 1000: 8m km
This design is classed as a military vessel for maintenance purposes
This class was built to escort civilian ships into and out of missile range of The Sister and its constant missile threat. Now that the Sister has been neutralized, the Strug are considering scrapping the units of this class that remain.
Aeolis Mensae class Gunboat 1000 tons 85 Crew 159 BP TCS 20 TH 120 EM 0
6000 km/s Armour 3-8 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 9
Annual Failure Rate: 16% IFR: 0.2% Maintenance Capacity 50 MSP Max Repair 30 MSP
Magazine 35
GB Ion Engine (1) Power 120 Fuel Use 700% Signature 120 Armour 0 Exp 15%
Fuel Capacity 10,000 Litres Range 2.6 billion km (4 days at full power)
GB Missile Launcher (3) Missile Size 6 Rate of Fire 225
GB Missile Fire Control (1) Range 9.6m km Resolution 20
Standard AS Missile (5) Speed: 16,000 km/s End: 5.2m Range: 5m km WH: 12 Size: 6 TH: 74 / 44 / 22
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
These units provide the Strug fleet with its primary striking power. Work is underway to develop smaller launchers to provide these units with superior firepower.
Aeolis Mensae SC class Gunboat 1000 tons 80 Crew 171 BP TCS 20 TH 120 EM 0
6000 km/s Armour 4-8 Shields 0-0 Sensors 8/1/0/0 Damage Control Rating 0 PPV 6
Annual Failure Rate: 16% IFR: 0.2% Maintenance Capacity 53 MSP Max Repair 30 MSP
Magazine 29
GB Ion Engine (1) Power 120 Fuel Use 700% Signature 120 Armour 0 Exp 15%
Fuel Capacity 10,000 Litres Range 2.6 billion km (4 days at full power)
GB Missile Launcher (2) Missile Size 6 Rate of Fire 225
GB Missile Fire Control (1) Range 9.6m km Resolution 20
Standard AS Missile (4) Speed: 16,000 km/s End: 5.2m Range: 5m km WH: 12 Size: 6 TH: 74 / 44 / 22
GB Active Search Sensor (1) GPS 960 Range 9.6m km Resolution 60
GB Thermal Sensor (1) Sensitivity 8 Detect Sig Strength 1000: 8m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
The standard gunboat design does not mount an active scanner, so a scout variant is a necessary component of all independent strike teams.
Vedra Valles class Mothership 7650 tons 404 Crew 893 BP TCS 153 TH 480 EM 0
3137 km/s Armour 1-34 Shields 0-0 Sensors 8/1/0/0 Damage Control Rating 4 PPV 0
Annual Failure Rate: 117% IFR: 1.6% Maintenance Capacity 292 MSP Max Repair 30 MSP
Hangar Deck Capacity 3000 tons Magazine 510
Ion Engine (8) Power 60 Fuel Use 80% Signature 60 Armour 0 Exp 5%
Fuel Capacity 400,000 Litres Range 117.6 billion km (434 days at full power)
Standard AS Missile (85) Speed: 16,000 km/s End: 5.2m Range: 5m km WH: 12 Size: 6 TH: 74 / 44 / 22
GB Thermal Sensor (1) Sensitivity 8 Detect Sig Strength 1000: 8m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
While a mothership design is a necessary component to give the gunboat fleets a power projection capability, the Strug have been unhappy with this design and its limited capacity. Work is underway on increasing yard capacity so that a larger design can be constructed.
BASE COMMAND
Vastitas Borealis class Planetary Defence Centre 23550 tons 4189 Crew 3212.8 BP TCS 471 TH 0 EM 0
Armour 7-73 Sensors 1/192 Damage Control Rating 0 PPV 400
Magazine 658
PDC Missile Launcher (20) Missile Size 20 Rate of Fire 100
Lg Missile Fire Control (1) Range 86.4m km Resolution 60
Size 20 PDC Missile (30) Speed: 21,600 km/s End: 57.9m Range: 75m km WH: 20 Size: 20 TH: 72 / 43 / 21
Large Active Search Sensor (1) GPS 11520 Range 115.2m km Resolution 60
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Planetary Defence Centre and can be pre-fabricated in 10 sections
This is the primary Strug offensive missile base, and these designs crushed the Colonist resistance once and for all.
Acheron Catena class Point Defence Base 10950 tons 1225 Crew 2691 BP TCS 219 TH 0 EM 0
Armour 7-43 Sensors 1/192 Damage Control Rating 0 PPV 80
Twin 100mm Meson Cannon Turret (10x2) Range 15,000km TS: 16000 km/s Power 6-6 RM 1.5 ROF 5 1 0 0 0 0 0 0 0 0 0
PDC PD Fire Control (5) Max Range: 288,000 km TS: 16000 km/s 97 93 90 86 83 79 76 72 69 65
GC Fast Reactor (5) Total Power Output 67.5 Armour 0 Exp 5%
Large AM Active Search Sensor (1) GPS 192 Range 1.9m km Resolution 1
Large Active Search Sensor (1) GPS 11520 Range 115.2m km Resolution 60
This design is classed as a Planetary Defence Centre and can be pre-fabricated in 5 sections
Bases of this design valiantly defended Strug Prime during the war with the Colonists. The Strug fully intend to maintain and expand their defense network over the coming years.
Olympus Mons Flt II class Base 5200 tons 543 Crew 1048 BP TCS 104 TH 0 EM 1200
1 km/s Armour 1-26 Shields 40-400 Sensors 1/1/0/0 Damage Control Rating 1 PPV 33
Annual Failure Rate: 216% IFR: 3% Maintenance Capacity 126 MSP Max Repair 192 MSP
Fuel Capacity 50,000 Litres Range N/A
Gamma R400/16 Shields (20) Total Fuel Cost 320 Litres per day
Twin 120mm C4 NUV Laser Turret (3x2) Range 96,000km TS: 16000 km/s Power 8-8 RM 3 ROF 5 4 4 4 3 2 2 1 1 1 0
PD Fire Control (3) Max Range: 96,000 km TS: 16000 km/s 90 79 69 58 48 38 27 17 6 0
GC Fast Reactor (2) Total Power Output 27 Armour 0 Exp 5%
Large AM Active Search Sensor (1) GPS 192 Range 1.9m km Resolution 1
This design is classed as a military vessel for maintenance purposes
These orbital bases provided a large part of the security that Strug Prime enjoyed during the recent war.
SURVEY COMMAND
Dueteronilus Mensae (Flight II) class Jump Ship 8000 tons 809 Crew 1593 BP TCS 160 TH 800 EM 480
5000 km/s JR 3-50 Armour 1-35 Shields 16-400 Sensors 96/1/0/3 Damage Control Rating 20 PPV 0
Annual Failure Rate: 51% IFR: 0.7% Maintenance Capacity 1245 MSP Max Repair 400 MSP
J8000(3-50) Military Jump Drive Max Ship Size 8000 tons Distance 50k km Squadron Size 3
MP Drive (10) Power 80 Fuel Use 60% Signature 80 Armour 0 Exp 5%
Fuel Capacity 500,000 Litres Range 187.5 billion km (434 days at full power)
Gamma R400/16 Shields (8) Total Fuel Cost 128 Litres per day
Thermal Sensor Large (1) Sensitivity 96 Detect Sig Strength 1000: 96m km
Geological Survey Sensors (3) 3 Survey Points
ECM 10
This design is classed as a military vessel for maintenance purposes
The Dueteronilus Mensae class Jump Ship/Explorer is the flagship of Strug survey efforts. Currently, an earlier design with Ion Engines is being upgraded to this design.
Star (Flight III) class Deep Space Survey Ship 5000 tons 495 Crew 1207 BP TCS 100 TH 480 EM 300
4800 km/s Armour 1-26 Shields 10-400 Sensors 8/1/5/0 Damage Control Rating 1 PPV 11
Annual Failure Rate: 200% IFR: 2.8% Maintenance Capacity 151 MSP Max Repair 115 MSP
MP Drive (6) Power 80 Fuel Use 60% Signature 80 Armour 0 Exp 5%
Fuel Capacity 250,000 Litres Range 150.0 billion km (361 days at full power)
Gamma R400/16 Shields (5) Total Fuel Cost 80 Litres per day
Twin 120mm C4 NUV Laser Turret (1x2) Range 96,000km TS: 16000 km/s Power 8-8 RM 3 ROF 5 4 4 4 3 2 2 1 1 1 0
PD Fire Control (1) Max Range: 96,000 km TS: 16000 km/s 90 79 69 58 48 38 27 17 6 0
GC Fast Reactor (1) Total Power Output 13.5 Armour 0 Exp 5%
GB Active Search Sensor (1) GPS 960 Range 9.6m km Resolution 60
Small AM Active Search Sensor (1) GPS 64 Range 640k km Resolution 1
GB Thermal Sensor (1) Sensitivity 8 Detect Sig Strength 1000: 8m km
Gravitational Survey Sensors (5) 5 Survey Points
This design is classed as a military vessel for maintenance purposes
This design is the Allied Principalities grav survey design. Its armament is due to the constant threat of missile attack during the period of tension with the Colonists. With the neutralization of the Colonist threat there is some talk of disarming these ships.
Valles Marineris (Flight III) class Geosurvey Ship 5000 tons 499 Crew 1142 BP TCS 100 TH 480 EM 600
4800 km/s Armour 1-26 Shields 20-400 Sensors 8/1/0/4 Damage Control Rating 3 PPV 11
Annual Failure Rate: 66% IFR: 0.9% Maintenance Capacity 428 MSP Max Repair 115 MSP
MP Drive (6) Power 80 Fuel Use 60% Signature 80 Armour 0 Exp 5%
Fuel Capacity 150,000 Litres Range 90.0 billion km (217 days at full power)
Gamma R400/16 Shields (10) Total Fuel Cost 160 Litres per day
Twin 120mm C4 NUV Laser Turret (1x2) Range 96,000km TS: 16000 km/s Power 8-8 RM 3 ROF 5 4 4 4 3 2 2 1 1 1 0
PD Fire Control (1) Max Range: 96,000 km TS: 16000 km/s 90 79 69 58 48 38 27 17 6 0
GC Fast Reactor (1) Total Power Output 13.5 Armour 0 Exp 5%
GB Active Search Sensor (1) GPS 960 Range 9.6m km Resolution 60
Small AM Active Search Sensor (1) GPS 64 Range 640k km Resolution 1
GB Thermal Sensor (1) Sensitivity 8 Detect Sig Strength 1000: 8m km
Geological Survey Sensors (4) 4 Survey Points
This design is classed as a military vessel for maintenance purposes
All units of this class are being upgraded from an earlier design with nuclear pulse engines.
CIVILIAN SHIPS
Abalos Undae class Salvager 18150 tons 288 Crew 416 BP TCS 363 TH 300 EM 0
826 km/s Armour 1-61 Shields 0-0 Sensors 8/1/0/0 Damage Control Rating 1 PPV 0
Maintenance Capacity 14 MSP Max Repair 200 MSP
Cargo 5000
Salvager: 1 module(s) capable of salvaging 500 tons per day
Civ Ion Engine (2) Power 150 Fuel Use 8% Signature 150 Armour 0 Exp 1%
Fuel Capacity 50,000 Litres Range 62.0 billion km (868 days at full power)
GB Thermal Sensor (1) Sensitivity 8 Detect Sig Strength 1000: 8m km
This design is classed as a commercial vessel for maintenance purposes
Bahram Vallis class Troop Transport 15500 tons 123 Crew 376 BP TCS 310 TH 300 EM 0
967 km/s Armour 1-55 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
Maintenance Capacity 15 MSP Max Repair 40 MSP
Troop Capacity: 5 Battalions
Civ Ion Engine (2) Power 150 Fuel Use 8% Signature 150 Armour 0 Exp 1%
Fuel Capacity 50,000 Litres Range 72.5 billion km (868 days at full power)
This design is classed as a commercial vessel for maintenance purposes
Colony Ship (Flight III) class Colony Ship 20750 tons 239 Crew 942 BP TCS 415 TH 1200 EM 0
2891 km/s Armour 1-67 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
Maintenance Capacity 28 MSP Max Repair 50 MSP
Colonists 50000 Cargo Handling Multiplier 5
Civ Magneto-plasma Drive (6) Power 200 Fuel Use 6% Signature 200 Armour 0 Exp 1%
Fuel Capacity 150,000 Litres Range 216.8 billion km (868 days at full power)
This design is classed as a commercial vessel for maintenance purposes
Freighter (Flight III) class Freighter 34550 tons 233 Crew 549 BP TCS 691 TH 1400 EM 0
2026 km/s Armour 1-94 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
Maintenance Capacity 10 MSP Max Repair 50 MSP
Cargo 25000 Cargo Handling Multiplier 5
Civ Magneto-plasma Drive (7) Power 200 Fuel Use 6% Signature 200 Armour 0 Exp 1%
Fuel Capacity 50,000 Litres Range 43.4 billion km (248 days at full power)
This design is classed as a commercial vessel for maintenance purposes
Tithonium Chasma class Scout 4300 tons 419 Crew 827 BP TCS 86 TH 210 EM 600
4883 km/s Armour 1-23 Shields 20-400 Sensors 96/1/0/0 Damage Control Rating 5 PPV 0
Annual Failure Rate: 29% IFR: 0.4% Maintenance Capacity 601 MSP Max Repair 192 MSP
LP Ion Engine (7) Power 60 Fuel Use 60% Signature 30 Armour 0 Exp 5%
Fuel Capacity 150,000 Litres Range 104.6 billion km (248 days at full power)
Gamma R400/16 Shields (10) Total Fuel Cost 160 Litres per day
Large Active Search Sensor (1) GPS 11520 Range 115.2m km Resolution 60
Thermal Sensor Large (1) Sensitivity 96 Detect Sig Strength 1000: 96m km
ECM 10
This design is classed as a military vessel for maintenance purposes
Tractus Catena class Construction Ship 57350 tons 664 Crew 1417 BP TCS 1147 TH 750 EM 0
653 km/s Armour 1-132 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
Maintenance Capacity 15 MSP Max Repair 38 MSP
Jump Gate Construction Ship: 180 days
Civ Ion Engine (5) Power 150 Fuel Use 8% Signature 150 Armour 0 Exp 1%
Fuel Capacity 150,000 Litres Range 58.8 billion km (1041 days at full power)
This design is classed as a commercial vessel for maintenance purposes