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Topic Summary

Posted by: Strega
« on: March 12, 2023, 12:16:30 AM »

https://imgur.com/a/wkBmG0i

I'll try it.  A little bit of the info here I got from Steve years back, such as what colored rings around systems mean.
Posted by: nuclearslurpee
« on: March 11, 2023, 07:41:54 PM »

You could always try to upload it on Imgur and share it via the [img] tag.
Posted by: Strega
« on: March 11, 2023, 06:48:58 PM »

I've been trying to upload the Updated Master Map for the Diary.  This is something I patched together from sector maps long ago and uploaded in another thread.  Since those links are all dead I've tried to put it here.  Maybe it this board doesn't like the file size (3MB) but it doesn't seem to want to post.  If anyone gets in touch with me via a reply maybe we can work out how to post it somewhere.
Posted by: Warer
« on: October 30, 2020, 04:15:10 PM »

The download was eaten by Arachnids. I keep getting sent to Arkayn game design with a 404 nothing found message.

It is not on the server. I am checking local hard drives to see if I have a copy.

The attached looks like it should be the copy I grabbed a few years ago.

Worked for me.
Posted by: DIT_grue
« on: October 29, 2020, 04:48:30 AM »

The download was eaten by Arachnids. I keep getting sent to Arkayn game design with a 404 nothing found message.

It is not on the server. I am checking local hard drives to see if I have a copy.

The attached looks like it should be the copy I grabbed a few years ago.
Posted by: Erik L
« on: October 28, 2020, 10:35:26 PM »

The download was eaten by Arachnids. I keep getting sent to Arkayn game design with a 404 nothing found message.

It is not on the server. I am checking local hard drives to see if I have a copy.
Posted by: Warer
« on: October 28, 2020, 07:10:57 PM »

The download was eaten by Arachnids. I keep getting sent to Arkayn game design with a 404 nothing found message.
Posted by: Father Tim
« on: November 08, 2019, 04:13:20 PM »

Starfire had a pretty robust set of 'AI rules' for NPRs to operate by. . . except for the unfortunate tendency for them to go suicidally insane and attack you no matter what.*

.

.

*If an NPR ran out of room to expand, they would grow steadily unhappier with you and eventually attack.  If an NPR was particularly militaristic and/or xenophobic, they would eventually roll the tiny chance of jihad and attack.  If an NPR ally liked you enough to ask for your help to attack another NPR ally, you were utterly screwed because refusing to help your ally made you untrustworthy (and some NPRs would grow steadily unhappier with you and eventually attack) whereas attacking your ally clearly made you untrustworthy and some NPRs would grow grow steadily unhappier with you and eventually attack.

And in case you thought you could break one or both alliances before (or instead of) getting dragged into the fight, guess what that did to your trustworthiness?  There were very good reasons for the doctrine of "ally with the first race you meet, and annihilate the second" or the more common "Genocide (everyone) for Fun & Profit!"  Turns out those other Rigellians were right all along.
Posted by: Garfunkel
« on: November 08, 2019, 12:04:58 PM »

I'm reading this currently and it is an interesting read. I can say that Aurora is clearly an improvement over Starfire when it comes to mechanics. But I thought this was a sort of a multiplayer game, I didn't realise you're role-playing all the different races/empires!
Posted by: Father Tim
« on: August 14, 2019, 04:31:18 PM »

Let us raise a glass to the fallen Octopi of the Ring system, and pledge vengeance in their name!
Posted by: Steve Walmsley
« on: August 14, 2019, 08:27:11 AM »

Just finished the whole thing (on the third attempt), took a week of solid reading (good distraction while aurora loads it's turns). Very enjoyable read despite having never played starfire (the ship class descriptions are complete gibberish to me).

Some thoughts and questions
1. This is 300% dead right?
2. How did the bugs with their massive depth not crush the allies under massive waves of bugs (I know they tried but come on they had so many 40 billion pop systems)
3. How were you running the diplomacy elements (was it based on dice rolls or something or completely narrative?)
4. The Octopi will probably be able to hold of the Andromedans but I can't see them getting their systems back from the dragons or the Rigellians a war between the two groups will probably happen in the future
5. Where did the ideas for each race come from? (especially the races who got extended backstory i.e. the Rigellians and the Drax), and how did you work out their different tactical doctrines?
6. What was the final income of each race?
7. What was the next big threat for the Rigellians?

I'm rereading this at the moment for the first time in many years and I am surprised how much of it I had forgotten. I'm only about a fifth of the way in so no spoilers please :)

I can't remember the tactical details as this was twenty years ago. All the diplomacy, backstory, tactical doctrines, etc. were all role-played by me. My young son (who is 29 now) started the Octopus Empire and came up with the name, but lost interest quite quickly so I took over. I haven't maintained the Starfire Assistant code, although I still have it somewhere, so I can't check the final incomes. It ended eventually because it was taking a very long time to play each turn (several weeks).

I probably should try to get SA up and running again so I can see the maps :)

EDIT: Just opened the VB project for Starfire Assistant. Lots of load reference errors, probably due to all the missing files that are no longer supplied with Windows (such as OCX). Might be fun to find all those files and get it running again, but I should probably spend my time on C# Aurora :)  Maybe some other time.
Posted by: HighTemplar
« on: August 14, 2019, 06:03:03 AM »

Just finished the whole thing (on the third attempt), took a week of solid reading (good distraction while aurora loads it's turns). Very enjoyable read despite having never played starfire (the ship class descriptions are complete gibberish to me).

Some thoughts and questions
1. This is 300% dead right?
2. How did the bugs with their massive depth not crush the allies under massive waves of bugs (I know they tried but come on they had so many 40 billion pop systems)
3. How were you running the diplomacy elements (was it based on dice rolls or something or completely narrative?)
4. The Octopi will probably be able to hold of the Andromedans but I can't see them getting their systems back from the dragons or the Rigellians a war between the two groups will probably happen in the future
5. Where did the ideas for each race come from? (especially the races who got extended backstory i.e. the Rigellians and the Drax), and how did you work out their different tactical doctrines?
6. What was the final income of each race?
7. What was the next big threat for the Rigellians?
Posted by: Kurt
« on: June 20, 2019, 09:35:25 AM »

works thank you reading :)))

Bear in mind that was one of the first things I wrote so standard was pretty low :)

I went back and took a look at my Terran Empire Campaign recently.  It was written at the same time as Steve's Rigellian Campaign, although Steve's campaign came first, and, in fact, was what inspired me to begin writing up my campaign reports.  I make no claims to brilliant writing now, but my writing was pretty rough back then.   

Kurt
Posted by: The Forbidden
« on: June 15, 2019, 05:05:35 AM »

works thank you reading :)))

Bear in mind that was one of the first things I wrote so standard was pretty low :)

Well, you have to start somewhere. Plus, I've always wondered what your Starfire campaigns looked like, seeing that this game inspired Aurora.
Posted by: Steve Walmsley
« on: June 14, 2019, 03:30:46 PM »

works thank you reading :)))

Bear in mind that was one of the first things I wrote so standard was pretty low :)