Author Topic: Damage allocation to already damaged armour.  (Read 1550 times)

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Offline Shaitan (OP)

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Damage allocation to already damaged armour.
« on: February 14, 2012, 02:51:45 PM »
Hi, just curious on something recent discussion of missile design has had me thinking about.

When a missile strikes already damaged armour, and falls in a location that partially overlaps a pre existing damage "crater", how is the damage assigned?

For example, a WH 9 missile strikes a section of armour, centered on column 5, O is functional armour, X has been destroyed.

Code: [Select]
1 2 3 4 5 6 7 8 9
 O O X X X X X O O
 O O O X X X O O O
 O O O O X O O O O
 O O O O O O O O O
 O O O O O O O O O

Now say a second WH 9 missile strikes centered on column three, does the damage just fall to the first undamaged row in its respective column, or does it blossom out from the center of the strike?

eg.  falling

Code: [Select]
1 2 3 4 5 6 7 8 9
 X X X X X X X O O
 O X X X X X O O O
 O O X X X O O O O
 O O X X X O O O O
 O O O O O O O O O

eg.  blossom

Code: [Select]
1 2 3 4 5 6 7 8 9
 O O X X X X X O O
 X X X X X X O O O
 O X X X X O O O O
 O O X O O O O O O
 O O O O O O O O O

Mostly just curious as the general mechanics of it
 

Offline Charlie Beeler

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Re: Damage allocation to already damaged armour.
« Reply #1 on: February 14, 2012, 03:08:31 PM »
If I recall correctly your second example is correct.  The first example is called widowed armor and Steve chose to not use for coding simplicity. 
Amateurs study tactics, Professionals study logistics - paraphrase attributed to Gen Omar Bradley
 

Offline Brian Neumann

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Re: Damage allocation to already damaged armour.
« Reply #2 on: February 14, 2012, 03:31:26 PM »
All damage is applied to the column regardless of current damage.  So if damage overlaps previous damage just apply it to the correct column.  See below for 4 successive hits each doing 4 points of damage.  The first is centered on the template, the second is 1 row to the left and the third is two rows to the right.  The last is one is on the same column as the first was.

oooxxxooo         ooxxxxooo           ooxxxxxxo       ooxxxxxxo
ooooxoooo         oooxxoooo          oooxxxxoo      oooxxxxoo
ooooxoooo         oooxxoooo          oooxxoooo      oooxxxooo
ooooooooo         ooooooooo          ooooooooo     oooxxoooo

There is no cratering under an existing level of armor like you get in the renegade legion games.  In the above example if a fifth missile hit on either of the two columns that penetrate then 3 points of damage would get through (2 from the center column, 1 from the adjacent column).  The last point would be applied to the highest point of armor remaining on it's column.  If instead the fifth missile hit on the 3rd column from the left then only 1 point of damage would penetrate and the other 3 points would be absorbed by the armor.

Brian
 

Offline Marthnn

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Re: Damage allocation to already damaged armour.
« Reply #3 on: February 15, 2012, 09:29:37 AM »
...
Using Code aligns characters, and there was an error annoying me in the 1st damage template.
Code: [Select]
    v            v                v           v
oooxxxooo     ooxxxxooo     ooxxxxxxo     ooxxxxxxo
ooooxoooo     oooxxoooo     oooxxxxoo     oooxxxxoo
ooooooooo     oooxxoooo     oooxxoooo     oooxxxooo
ooooooooo     ooooooooo     ooooooooo     oooxxoooo
So I guess you could call it falling, yeah.
 

Offline Shaitan (OP)

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Re: Damage allocation to already damaged armour.
« Reply #4 on: February 16, 2012, 02:12:46 AM »
Cheers guys.
 

Offline Brian Neumann

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Re: Damage allocation to already damaged armour.
« Reply #5 on: February 16, 2012, 05:48:35 AM »
Using Code aligns characters, and there was an error annoying me in the 1st damage template.
Code: [Select]
    v            v                v           v
oooxxxooo     ooxxxxooo     ooxxxxxxo     ooxxxxxxo
ooooxoooo     oooxxoooo     oooxxxxoo     oooxxxxoo
ooooooooo     oooxxoooo     oooxxoooo     oooxxxooo
ooooooooo     ooooooooo     ooooooooo     oooxxoooo
So I guess you could call it falling, yeah.
Thanks for the correction.

Brian