Please... pretty please take a look at the
"Max Tracking Time Bonus vs Missiles" line of technology because it currently does nothing to enhance the tracking speed of point defences. Unless my investigation abilities are crap that is...
I know I have reported this issue a couple of times before on the older versions and I think it would add some .balance back to the effectiveness of beam point defences at the later stages of the game if it worked. In the early game I don't think there is a great impact without this technology.
I have tested this out relatively thoroughly in .6.43
In my latest test I did the following.
A missile ship fired 30 size four missiles with a speed of 24000km/s carrying a strength 4 nuke (Ion engine tech)
The target was a ship with five twin linked gauss cannon turret, each turret could fire six shots so could fire a total of 30 shots. The tracking speed of the turret and sensor tech was 12000km/s. The
"Max Tracking Time Bonus vs Missiles" tech was at 40% and they were able to track the missiles to get 30% of that.
The base to hit for the gauss turrets was 79% (set at final defence), the log then mentioned that the final value after tracking speed was 39% which seems about right if the tracking speed was 12000km/s versus a 24000km/s missile. The missile had 100% chance to hit the ship that had a speed much lower than the agility/speed of the missile.
I repeated this test many times and the result is that only 39% of the missiles were shot down. If the
"Max Tracking Time Bonus vs Missiles" tech would have functioned correctly I should have shot down 51% and not 39% so it is a significant difference, enough to be seen after firing 300 missiles in total.