Author Topic: AuroraMarvin, helper android for Aurora 4x C#  (Read 65283 times)

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Offline TMaekler

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Re: AuroraMarvin, helper android for Aurora 4x C#
« Reply #15 on: February 04, 2021, 07:51:22 AM »
 :o wow, you are quick. Thanks  ;D
 

Offline Scnaeg (OP)

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Re: AuroraMarvin, helper android for Aurora 4x C#
« Reply #16 on: February 06, 2021, 09:44:45 AM »
A new version of AuroraMarvin has been released. Changes in v1.6.0.0:
  • Show time of last hostile contact update
  • Sort hostile contacts by last update time
  • Show dormant ancient constructs
  • Show known aether rift growth rate reduction
Download link in the first post has been updated. To upgrade extract the new zip and copy AuroraMarvin.db into the new location.
 
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Offline Scnaeg (OP)

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Re: AuroraMarvin, helper android for Aurora 4x C#
« Reply #17 on: February 11, 2021, 01:54:25 PM »
A new version of AuroraMarvin has been released. Changes in v1.7.0.0:
  • Show hostile ground force contacts
  • Show ships with less then 50% MSPs left
  • Show fleet of ship which run out of MSPs
Download link in the first post has been updated. To upgrade extract the new zip and copy AuroraMarvin.db into the new location.
 
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Offline TMaekler

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Re: AuroraMarvin, helper android for Aurora 4x C#
« Reply #18 on: February 14, 2021, 03:12:28 AM »
Once your TN minerals run out on a planet you begin to shuffle mines and automines around to keep your industry afloat. A good value to keep an eye on is your total mineral production - I mean the absolute total sum. Maybe you can add another tab that shows the monthly sum added for all minerals for your whole empire. Maybe for all individually as well as the total sum for all 11 would be great.
 

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Re: AuroraMarvin, helper android for Aurora 4x C#
« Reply #19 on: February 14, 2021, 09:12:43 AM »
Do you think of a combined graph of all minerals in the resource tab of AuroraMarvin or would you like to have something like the "Empire Mining" tab of the Economics view in the game itself?
 

Offline Jorgen_CAB

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Re: AuroraMarvin, helper android for Aurora 4x C#
« Reply #20 on: February 14, 2021, 09:23:16 AM »
Do you think of a combined graph of all minerals in the resource tab of AuroraMarvin or would you like to have something like the "Empire Mining" tab of the Economics view in the game itself?

I would like something more in line with an Empire overview of mining. Something like a yearly income versus consumption comparison of each mineral.

When I plan I like to plan for long term income versus consumption... so if the consumption is also broken down in sectors such as planetary industry, shipyard, ground force construction, MSP manufacturing, fuel production etc.. would be really nice.

I find that a yearly consumption and production rate is the most informative... sure you might not build all the time in your yard or ground forces etc... but you know that so as long as you also have a breakdown per sector you can make relatively sound decisions from that.

On top of that you could also filter consumption/production per system... that is good so you can plan where you need to send minerals and in what quantities.

So a way to present the data either at the empire level or per system would be nice.
« Last Edit: February 14, 2021, 09:42:03 AM by Jorgen_CAB »
 

Offline TMaekler

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Re: AuroraMarvin, helper android for Aurora 4x C#
« Reply #21 on: February 14, 2021, 11:49:13 AM »
Do you think of a combined graph of all minerals in the resource tab of AuroraMarvin or would you like to have something like the "Empire Mining" tab of the Economics view in the game itself?
What Jorgen wrote would be nice, but I don't know if you could extract that information from the game. I would guess one would need constant data from each production cycle for that... .

A new tab like the overall mineral overview would be nice - just for the total amount of (projected) mineral mining as well as for each mineral. So you can see if you loose or gain for a certain mineral and can begin steering to relocate mines etc.
 

Offline TMaekler

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Re: AuroraMarvin, helper android for Aurora 4x C#
« Reply #22 on: February 14, 2021, 12:48:28 PM »
An idea for a new warning: Mineral Harvesting Ships can move anywhere - but they can't mine on all planetary bodies, i.e. only up to a certain size. Could you add a warning for Harvesters stationed on bodies that they can't mine? Something like: Mineral Harvesters stationed at xxx are not mining anything.
 
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Offline Scnaeg (OP)

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Re: AuroraMarvin, helper android for Aurora 4x C#
« Reply #23 on: February 15, 2021, 01:20:14 AM »
I would like something more in line with an Empire overview of mining. Something like a yearly income versus consumption comparison of each mineral.

I see. I'll take a look what infromation I can read from the database.

A new tab like the overall mineral overview would be nice - just for the total amount of (projected) mineral mining as well as for each mineral. So you can see if you loose or gain for a certain mineral and can begin steering to relocate mines etc.

Got it. I'll try to implement something like this.

An idea for a new warning: Mineral Harvesting Ships can move anywhere - but they can't mine on all planetary bodies, i.e. only up to a certain size. Could you add a warning for Harvesters stationed on bodies that they can't mine? Something like: Mineral Harvesters stationed at xxx are not mining anything.

Something similar for Sorium harvesters is already on my TODO list. I'll try to implement this in the next release.

Thanks a lot to both of you for your helpful suggestions!
 
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Offline TMaekler

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Re: AuroraMarvin, helper android for Aurora 4x C#
« Reply #24 on: February 15, 2021, 03:42:41 AM »
Thanks to you for implementing them and making all our Aurora experience a breeze. Much appreciated.  :D
 

Offline Scnaeg (OP)

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Re: AuroraMarvin, helper android for Aurora 4x C#
« Reply #25 on: February 15, 2021, 01:46:15 PM »
A new version of AuroraMarvin has been released. Changes in v1.8.0.0:
  • Show idle Sorium harvesters
  • Show idle orbital miners
  • Rename resource tab to "minerals"
Download link in the first post has been updated. To upgrade extract the new zip and copy AuroraMarvin.db into the new location.

Regarding additional mineral information: I'm currently thinking about extending the existing mineral/fuel/MSP/population tabs so that it is possible to display per population graphs if desired. Would this be helpful as a first step?
 
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Offline TMaekler

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Re: AuroraMarvin, helper android for Aurora 4x C#
« Reply #26 on: February 15, 2021, 04:44:49 PM »
Once you have multiple main production planets it might become interesting to see each one individually to detect local shortages. Though I would not need a detailed split up into all and any colony or mining site. If there would be a way to "select" the colonies you want to examine... sure ;-)

Also: Fuel inside large tankers is not counted in the fuel tab. Would it be possible to show that value also? Overall fuel reserves including all tankers?
 

Offline TMaekler

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Re: AuroraMarvin, helper android for Aurora 4x C#
« Reply #27 on: February 16, 2021, 10:27:49 AM »
"Notes" is a nice feature but it is global. Could you make it individual for each game and all nations within one game? So you have one note page for each player/nation.
 
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Re: AuroraMarvin, helper android for Aurora 4x C#
« Reply #28 on: February 16, 2021, 04:42:10 PM »
Also: Fuel inside large tankers is not counted in the fuel tab. Would it be possible to show that value also? Overall fuel reserves including all tankers?

I've added a small text field with the amount in the next version. I'll add an additional graph in the future as I need to change how the graph data is saved.

"Notes" is a nice feature but it is global. Could you make it individual for each game and all nations within one game? So you have one note page for each player/nation.

Ah yes. Always wanted something like this for myself but I was always too lazy to implement it ;D I've included this in the next version but I need some additional time to test it as it requires a database migration.
 

Offline TMaekler

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Re: AuroraMarvin, helper android for Aurora 4x C#
« Reply #29 on: February 17, 2021, 11:44:07 AM »
After some time seeing the start values of fuel, minerals, etc isn't that interesting anymore. Maybe you can limit the display to a max of "last 40 years" or so... .