Aurora 4x
VB6 Aurora => Bureau of Ship Design => Topic started by: AtomikKrab on January 17, 2010, 06:14:31 PM
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Bastion class Base 374650 tons 24952 Crew 157095.6001 BP TCS 7493 TH 0 EM 0
Armour 37-462 Sensors 400/5000 Damage Control Rating 0 PPV 1660
Flag Bridge Hangar Deck Capacity 2000 tons Troop Capacity: 21 Battalions Magazine 26330
Single Gauss Cannon R5-33 Turret (100x5) Range 50,000km TS: 25000 km/s Power 0-0 RM 5 ROF 5 1 1 1 1 1 0 0 0 0 0
Quad Gauss Cannon R3-100 Turret (10x12) Range 30,000km TS: 30000 km/s Power 0-0 RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
PDC Fire Control S16 192-20000 (101) Max Range: 384,000 km TS: 20000 km/s 97 95 92 90 87 84 82 79 77 74
PDC Size 1 Missile Launcher (100) Missile Size 1 Rate of Fire 5
PDC Size 6 Missile Launcher (40) Missile Size 6 Rate of Fire 15
PDC Size 24 Missile Launcher (5) Missile Size 24 Rate of Fire 55
PDC Size 18 Missile Launcher (10) Missile Size 18 Rate of Fire 40
PDC Size 12 Missile Launcher (20) Missile Size 12 Rate of Fire 30
Missile Fire Control FC5000-R1 (1) Range 150.0m km Resolution 1
Missile Fire Control FC100-R1 (100) Range 3.0m km Resolution 1
Missile Fire Control FC33-R75 (70%) (6) Range 74.3m km Resolution 75
Missile Fire Control FC100-R10 (70%) (8) Range 30.0m km Resolution 10
Size 12 Anti-ship Missile (400) Speed: 12,000 km/s End: 78.1m Range: 56.3m km WH: 30 Size: 12 TH: 168 / 100 / 50
Size 18 Anti-ship Missile (200) Speed: 12,000 km/s End: 78.1m Range: 56.3m km WH: 45 Size: 18 TH: 168 / 100 / 50
Size 24 Anti-ship Missile (100) Speed: 12,000 km/s End: 78.1m Range: 56.3m km WH: 60 Size: 24 TH: 168 / 100 / 50
Size 1FAST Anti-Missile (10730) Speed: 42,700 km/s End: 1.2m Range: 3m km WH: 1 Size: 1 TH: 142 / 85 / 42
Size 6 Super Chugger Anti-ship Missile (800) Speed: 35,200 km/s End: 14.2m Range: 30m km WH: 10 Size: 6 TH: 117 / 70 / 35
Active Search Sensor S5000-R1 (1) GPS 5000 Range 50.0m km Resolution 1
Active Search Sensor S300-R1 (100) GPS 300 Range 3.0m km Resolution 1
Active Search Sensor S300-R200 (70%) (1) GPS 0 Range 0k km Resolution 200
Active Search Sensor S300-R100 (70%) (2) GPS 30000 Range 300.0m km Resolution 100
Active Search Sensor S300-R50 (70%) (4) GPS 15000 Range 150.0m km Resolution 50
Active Search Sensor S300-R25 (70%) (8) GPS 7500 Range 75.0m km Resolution 25
Thermal Sensor TH50-400 (1) Sensitivity 400 Detect Sig Strength 1000: 400m km
EM Detection Sensor EM50-400 (1) Sensitivity 400 Detect Sig Strength 1000: 400m km
ECCM-3 (5) Strike Group
4x SlamDreg Fighter Speed: 6300 km/s Size: 10
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Planetary Defence Centre and can be pre-fabricated in 150 sections
I got really bored one night, so behold my captial world defense complex, houses 1 entire divison of troops, 4 500 ton fighters, and a lot of missiles, note that the fighters need to be upgraded to new engines
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You probably have to many different sizes of launchers. They are all going to have different cycle rates which will dilute your total weight of fire dramatically. I would go with three sizes. The size 1 launchers for point defense, the size 24 for really long range, versitility (sensor drones) and the ability to use multi warhead missiles against fighters and gunboats, and one other size that will be your primary anti ship size. My suggestion would be to go with the size 12 launchers as they are large enough for lots of options, and they are still fairly fast firing.
One thing you might want to try is a multi warhead missile. Put a several very short range missile with a large warhead (size 2-3 total) and fairly fast for the final stage, and a large fuel and engine for the first stage. If the first stage is twice as fast as the ships you are firing at it will have a long range, when the second stage fires they only last a million klicks or so, but that gets them through the point defense envelope pretty well, and the defense will probably have wasted their first few pd salvo's on the bus stage. The bus stage is still going to continue on and so it will absorb their counter fire as well. You can do the same sort of thing to engage fighters and gunboats as the second stage missile will have a much better to hit given it's higher base speed. If you do want to go after fighters though, you probably want to reduce the warhead to 2-3 points of damage, and up the agility as this will work better.
Brian
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As a PDC it's Gauss cannon are worthless, they won't work in the atmosphere