Author Topic: First Ship: Frigate  (Read 1675 times)

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Offline Mikeck (OP)

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First Ship: Frigate
« on: January 16, 2010, 11:05:58 PM »
This is my first ship design.  I don't have a lot of tech.  It is a light frigate designed for somewhat extended solo patrol/scout  and its duties will mainly be picket duty and fleet recon when assigned to a TF.
Be gentle.  I didnt name my missle launchers 'cause its easier for me this way.

I guess my biggest question is: do I need seperate fire control for both anti-missle missles as wel as anti ship missles...with different resolutions?
Also, can I carry two types of missles on the same ship?  with one magazine??


Code: [Select]
Stuart class Frigate    3800 tons     314 Crew     502.5 BP      TCS 76  TH 160  EM 0
2105 km/s     Armour 2-21     Shields 0-0     Sensors 12/12/0/0     Damage Control Rating 1     PPV 7
Annual Failure Rate: 115%    IFR: 1.6%    Maintenance Capacity 1083 MSP    Max Repair 96 MSP
Magazine 157    

Nuclear Pulse Engine E10 (4)    Power 40    Fuel Use 100%    Signature 40    Armour 0    Exp 5%
Fuel Capacity 150,000 Litres    Range 71.0 billion km   (390 days at full power)

Size 6 Missile Launcher (1)    Missile Size 6    Rate of Fire 60
Size 1 Missile Launcher (1)    Missile Size 1    Rate of Fire 10
Missile Fire Control FC12-4-0 (1)     Range 1.4m km    Resolution 1
Missile Fire Control FC12-2-5000 (1)     Range 72.0m km    Resolution 100

Active Search Sensor (G)12-8-0 (1)     GPS 96     Range 960k km    Resolution 1
Thermal Sensor TH6 (1)     Sensitivity 12     Detect Sig Strength 1000:  12m km
EM Detection Sensor EM6 (1)     Sensitivity 12     Detect Sig Strength 1000:  12m km

This design is classed as a military vessel for maintenance purposes

*edit by admin* added code tags
 

Offline Beersatron

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Re: First Ship: Frigate
« Reply #1 on: January 16, 2010, 11:13:32 PM »
I just threw this together, don't normally design Frigates (or anything in that tonnage range). I have better engine tech but don't have anything else above two levels of tech.

Use the CODE tags to help with the display of a design.

Code: [Select]
Fearless class Frigate    4000 tons     389 Crew     764.8 BP      TCS 80  TH 240  EM 0
4000 km/s     Armour 2-22     Shields 0-0     Sensors 30/30/0/0     Damage Control Rating 3     PPV 9
Annual Failure Rate: 42%    IFR: 0.6%    Maintenance Capacity 358 MSP    Max Repair 144 MSP
Magazine 169    

Military Plasma Drive (4)    Power 80    Fuel Use 80%    Signature 60    Armour 0    Exp 5%
Fuel Capacity 150,000 Litres    Range 84.4 billion km   (244 days at full power)

S8ML - 1 (1)    Missile Size 8    Rate of Fire 80
S1ML - 1 (1)    Missile Size 1    Rate of Fire 10
ASFC - 1 (1)     Range 76.8m km    Resolution 160
AMFC - 1 (1)     Range 1.4m km    Resolution 1
Interceptor MK1 (49)  Speed: 38,600 km/s   End: 0.7m    Range: 1.6m km   WH: 1    Size: 1    TH: 218 / 131 / 65
Hammer MK1 (15)  Speed: 20,000 km/s   End: 58.6m    Range: 70.3m km   WH: 6    Size: 8    TH: 86 / 52 / 26

ASSS - 1 (1)     GPS 7680     Range 76.8m km    Resolution 160
AMSS - 1 (1)     GPS 144     Range 1.4m km    Resolution 1
Military TH Sensor (1)     Sensitivity 30     Detect Sig Strength 1000:  30m km
Military EM Sensor (1)     Sensitivity 30     Detect Sig Strength 1000:  30m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes

From your design it looks like you are using maintenance storage, I would remove that and put in 2/3 Engineering Spaces. That will give you plenty of spares, higher damage control rating and a lower annual failure rate.

What is the design for your Size 6 and Size 1 missiles? If you look at my design above, the Search Sensor, Fire Control and Range of the various components are all within a few hundred thousand kms of each other.

You need an active search sensor for to complement the fire control you made for the Size 6 missile launcher.
 

Offline Beersatron

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Re: First Ship: Frigate
« Reply #2 on: January 16, 2010, 11:23:57 PM »
Not sure what your plans are for tech, but if you were to give yourself all of the launcher-reload-by-size tech then you could try this:

This wouldn't be useful as an escort but would be a good picket, the alpha strike will definitely hurt something :)

Code: [Select]
Fearless class Frigate    3800 tons     225 Crew     560.3 BP      TCS 76  TH 240  EM 0
4210 km/s     Armour 2-21     Shields 0-0     Sensors 30/30/0/0     Damage Control Rating 3     PPV 20.4
Annual Failure Rate: 38%    IFR: 0.5%    Maintenance Capacity 276 MSP    Max Repair 50 MSP
Magazine 136    

Military Plasma Drive (4)    Power 80    Fuel Use 80%    Signature 60    Armour 0    Exp 5%
Fuel Capacity 100,000 Litres    Range 59.2 billion km   (162 days at full power)

CIWS-120 (1x6)    Range 1000 km     TS: 12000 km/s     ROF 5       Base 50% To Hit
S8ML BOX - 1 (17)    Missile Size 8    Hangar Reload 60 minutes    MF Reload 10 hours
ASFC - 1 (1)     Range 76.8m km    Resolution 160
Hammer MK1 (16)  Speed: 20,000 km/s   End: 58.6m    Range: 70.3m km   WH: 6    Size: 8    TH: 86 / 52 / 26

ASSS - 1 (1)     GPS 7680     Range 76.8m km    Resolution 160
Military TH Sensor (1)     Sensitivity 30     Detect Sig Strength 1000:  30m km
Military EM Sensor (1)     Sensitivity 30     Detect Sig Strength 1000:  30m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes

Replace the anti missile launcher, search sensor and fire control with a dedicated Close In Weapons System for self defense.

Replace the single Size 6 missile launcher with as many Size 6 Box launchers as you can fit.

When you are engaging a target you need to micro-manage it a bit more, only assign say 4 Box launchers to the fire control at a time, fire and then assign some fresh launchers.

You could even just flush all the Box launchers at the target and stay in range long enough for the missiles to hit then run to your nearest colony for a reload.
 

Offline Erik L

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Re: First Ship: Frigate
« Reply #3 on: January 16, 2010, 11:40:42 PM »
CIWS are good for last ditch defense, but to thin out the herd, I still prefer AMM.

Look at it this way. You've got three interdiction bands; Long, Medium, Short. Long is accomplished with AMM, Medium with Lasers or Gauss/Rail/Meson guns, Short with CIWS. Best to have a layered defense, because if the incoming bogies penetrate one layer, you've still got more defenses to stop them.

Best defense is an active one ;)

Offline Andrew

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Re: First Ship: Frigate
« Reply #4 on: January 17, 2010, 05:21:28 AM »
Quote from: "Mikeck"
This is my first ship design.  I don't have a lot of tech.  It is a light frigate designed for somewhat extended solo patrol/scout  and its duties will mainly be picket duty and fleet recon when assigned to a TF.
Be gentle.  I didnt name my missle launchers 'cause its easier for me this way.

I guess my biggest question is: do I need seperate fire control for both anti-missle missles as wel as anti ship missles...with different resolutions?
Also, can I carry two types of missles on the same ship?  with one magazine??


Code: [Select]
Stuart class Frigate    3800 tons     314 Crew     502.5 BP      TCS 76  TH 160  EM 0
2105 km/s     Armour 2-21     Shields 0-0     Sensors 12/12/0/0     Damage Control Rating 1     PPV 7
Annual Failure Rate: 115%    IFR: 1.6%    Maintenance Capacity 1083 MSP    Max Repair 96 MSP
Magazine 157    

Nuclear Pulse Engine E10 (4)    Power 40    Fuel Use 100%    Signature 40    Armour 0    Exp 5%
Fuel Capacity 150,000 Litres    Range 71.0 billion km   (390 days at full power)

Size 6 Missile Launcher (1)    Missile Size 6    Rate of Fire 60
Size 1 Missile Launcher (1)    Missile Size 1    Rate of Fire 10
Missile Fire Control FC12-4-0 (1)     Range 1.4m km    Resolution 1
Missile Fire Control FC12-2-5000 (1)     Range 72.0m km    Resolution 100

Active Search Sensor (G)12-8-0 (1)     GPS 96     Range 960k km    Resolution 1
Thermal Sensor TH6 (1)     Sensitivity 12     Detect Sig Strength 1000:  12m km
EM Detection Sensor EM6 (1)     Sensitivity 12     Detect Sig Strength 1000:  12m km

This design is classed as a military vessel for maintenance purposes

*edit by admin* added code tags
You can carry 2 types of missiles in the same magazine.
Not a bad start , comments
1) Probably should use engineering spaces instead of maintenance storage
2)Need a long range serach sensor , just design a search sensor 3 times larger than your long range fire control and it will match range
3) I think your number of launchers is very low, single missiles are not going to penetrate point defense
 

Offline waresky

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Re: First Ship: Frigate
« Reply #5 on: January 17, 2010, 12:52:11 PM »
Long Range coverage can held by Dedicated Early Warning Ship with a extensively Sensors array,from Active to passive TH and EM.