I'm well into my latest game, and doing pretty good all told. So, I got my first extrasolar colony(in a pretty DAMN good alpha centauri) when it comes under attack by some large missiles and some ground troops(granted I didn't actually have a pop there and had just landed some troops to exploit some ruins I found, but still...). So, these are the ships I threw together to help them out:
Essex class Frigate
Essex class Frigate 5,550 tons 582 Crew 1230 BP TCS 111 TH 360 EM 600
6486 km/s Armour 1-27 Shields 20-300 Sensors 1/1/0/0 Damage Control Rating 3 PPV 16
Maint Life 4.21 Years MSP 416 AFR 82% IFR 1.1% 1YR 38 5YR 565 Max Repair 115 MSP
Starbolt WT-8 Ion Engine (10) Power 72 Fuel Use 84% Signature 36 Armour 0 Exp 16%
Fuel Capacity 250,000 Litres Range 96.5 billion km (172 days at full power)
Lightbender QT2-2 Shield (10) Total Fuel Cost 120 Litres per day
Nulton Electronics 15cm Laser (2) Range 180,000km TS: 6486 km/s Power 6-4 RM 3 ROF 10 6 6 6 4 3 3 2 2 2 1
Single H.D.I. LTK-5 10cm Meson Cannon Turret (2x1) Range 45,000km TS: 16600 km/s Power 3-4 RM 4.5 ROF 5 1 1 1 1 0 0 0 0 0 0
KTI 48-16 Turret Sighting (2) Max Range: 96,000 km TS: 16000 km/s 90 79 69 58 48 38 27 17 6 0
KTI 128-5 Sighting (1) Max Range: 256,000 km TS: 5000 km/s 96 92 88 84 80 77 73 69 65 61
General Electric FR5-1 Reactor (3) Total Power Output 15.52 Armour 0 Exp 12%
This design is classed as a Military Vessel for maintenance purposes
Coontz class Frigate Leader
Coontz class Frigate Leader 5,000 tons 501 Crew 1209 BP TCS 100 TH 324 EM 600
6480 km/s Armour 1-26 Shields 20-300 Sensors 1/1/0/0 Damage Control Rating 3 PPV 8
Maint Life 4.71 Years MSP 453 AFR 66% IFR 0.9% 1YR 33 5YR 502 Max Repair 115 MSP
Starbolt WT-8 Ion Engine (9) Power 72 Fuel Use 84% Signature 36 Armour 0 Exp 16%
Fuel Capacity 250,000 Litres Range 107.1 billion km (191 days at full power)
Lightbender QT2-2 Shield (10) Total Fuel Cost 120 Litres per day
Nulton Electronics 15cm Laser (1) Range 180,000km TS: 6480 km/s Power 6-4 RM 3 ROF 10 6 6 6 4 3 3 2 2 2 1
Single H.D.I. LTK-5 10cm Meson Cannon Turret (1x1) Range 45,000km TS: 16600 km/s Power 3-4 RM 4.5 ROF 5 1 1 1 1 0 0 0 0 0 0
KTI 48-16 Turret Sighting (1) Max Range: 96,000 km TS: 16000 km/s 90 79 69 58 48 38 27 17 6 0
KTI 128-5 Sighting (1) Max Range: 256,000 km TS: 5000 km/s 96 92 88 84 80 77 73 69 65 61
General Electric FR5-1 Reactor (2) Total Power Output 10.35 Armour 0 Exp 12%
Arginal JLR 11-1 AMM Radar (1) GPS 105 Range 11.6m km Resolution 1
Arginal PTD 81-50 Radar (1) GPS 5250 Range 81.7m km Resolution 50
This design is classed as a Military Vessel for maintenance purposes
The way I usually do beam ships is to have two command ships followed by 8 or so main combatants, though I only have 4 Essex right now.
As a side note, didn't find any ships when I got there, but did find some loitering size 28 missile contacts, so that led me to believe what my scout ship encountered was a minefield around the planet. Oh well, I at least now have some offensive reach for those OHsmeg moments