Author Topic: New RP Campaign Fleet  (Read 1892 times)

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Offline UnLimiTeD (OP)

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New RP Campaign Fleet
« on: June 24, 2010, 08:35:53 AM »
So, I'm planning on doing a new RP campaign, with the newest version, and probably even write an AAR about it.

Now, I'm having my first fleet ready, around 500k tech points automatically allocated granted me not much in the way of economy, but surprisingly high missile tech and good mesons. Rather weird when starting in a Nebula.

Before I create my Fleet, I would like some feedback about the basic Warship designs.
Just in case I forgot the Firecontrol.

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Blackjack class Fleet Scout    2950 tons     249 Crew     591 BP      TCS 59  TH 240  EM 0
4067 km/s     Armour 5-18     Shields 0-0     Sensors 60/1/0/0     Damage Control Rating 4     PPV 0
Annual Failure Rate: 17%    IFR: 0.2%    Maint Capacity 501 MSP    Max Repair 140 MSP    Est Time: 5.93 Years

Ion Engine E8 (4)    Power 60    Fuel Use 80%    Signature 60    Armour 0    Exp 5%
Fuel Capacity 150,000 Litres    Range 114.4 billion km   (325 days at full power)

AMASS (1)     GPS 84     Range 504k km    Resolution 1
ASSR1 G1 (1)     GPS 14000     Range 84.0m km    Resolution 100
Thermal Sensor T60 G1 (1)     Sensitivity 60     Detect Sig Strength 1000:  60m km
My Fleet scout. Thanks to stock EM it hasn't much in the way of range. One of my lightest designs.

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Prism A1 class Beam Cruiser    4500 tons     488 Crew     655.6 BP      TCS 90  TH 360  EM 0
4000 km/s     Armour 6-24     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 3     PPV 24
Annual Failure Rate: 54%    IFR: 0.7%    Maint Capacity 273 MSP    Max Repair 96 MSP    Est Time: 2.76 Years

Ion Engine E8 (6)    Power 60    Fuel Use 80%    Signature 60    Armour 0    Exp 5%
Fuel Capacity 100,000 Litres    Range 50.0 billion km   (144 days at full power)

R12/F10 Meson Cannon (3)    Range 120,000km     TS: 4000 km/s     Power 6-3     RM 12    ROF 10        1 1 1 1 1 1 1 1 1 1
R20/F15 Meson Cannon (2)    Range 200,000km     TS: 4000 km/s     Power 10-4     RM 20    ROF 15        1 1 1 1 1 1 1 1 1 1
AS BFC 128-5 (1)    Max Range: 256,000 km   TS: 5000 km/s     96 92 88 84 80 77 73 69 65 61
Gas-Cooled Standard Reactor (2)     Total Power Output 18    Armour 0    Exp 5%

Backup Sensor (1)     GPS 224     Range 1.3m km    Resolution 16
The offensive Mainstay of the Home Fleet. The short range is offset by good armor and reasonable speed.
Designed as a Fleet Defense outside of Nebulae.

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Ray class Escort Cruiser    3750 tons     333 Crew     614.8 BP      TCS 75  TH 360  EM 0
4800 km/s     Armour 6-21     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 3     PPV 12
Annual Failure Rate: 37%    IFR: 0.5%    Maint Capacity 307 MSP    Max Repair 84 MSP    Est Time: 3.94 Years

Ion Engine E8 (6)    Power 60    Fuel Use 80%    Signature 60    Armour 0    Exp 5%
Fuel Capacity 100,000 Litres    Range 60.0 billion km   (144 days at full power)

PD Meson Turret 13.4 (3x1)    Range 60,000km     TS: 13400 km/s     Power 3-3     RM 6    ROF 5        1 1 1 1 1 1 0 0 0 0
PD BFC 32-12 (1)    Max Range: 64,000 km   TS: 12000 km/s     84 69 53 37 22 6 0 0 0 0
Gas-Cooled Standard Reactor (1)     Total Power Output 9    Armour 0    Exp 5%

AMASS (1)     GPS 84     Range 504k km    Resolution 1
Backup Sensor (1)     GPS 224     Range 1.3m km    Resolution 16
A light Anti Missile Escort, armed with three Meson Turrets. Meant as a last ditch defense, they can also engage enemy Gunboats and Beam armed Warships.

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Jackhammer A class Strike Cruiser    4500 tons     343 Crew     666.14 BP      TCS 90  TH 360  EM 0
4000 km/s     Armour 6-24     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 3     PPV 17.26
Annual Failure Rate: 54%    IFR: 0.7%    Maint Capacity 278 MSP    Max Repair 30 MSP    Est Time: 5.36 Years
Magazine 257    

Ion Engine E8 (6)    Power 60    Fuel Use 80%    Signature 60    Armour 0    Exp 5%
Fuel Capacity 100,000 Litres    Range 50.0 billion km   (144 days at full power)

sAS2 Launcher B1 (11)    Missile Size 2    Rate of Fire 300
AS2 Launcher G1 (5)    Missile Size 2    Rate of Fire 15
ASMFC R08 /40 (1)     Range 40.3m km    Resolution 80
Rocket 1 ASM (128)  Speed: 20,400 km/s   End: 32.9m    Range: 40.2m km   WH: 4    Size: 2    TH: 136 / 81 / 40

Backup Sensor (1)     GPS 224     Range 1.3m km    Resolution 16
For leaving the Nebula. Downsized Missile Launchers allow it to deliver quite a punch in the initial attack and mob up afterwards. However, it's reliant on Ammo Ships.

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Needler class Area Defence Cruiser    4000 tons     328 Crew     666.88 BP      TCS 80  TH 360  EM 60
4500 km/s     Armour 6-22     Shields 2-300     Sensors 1/1/0/0     Damage Control Rating 3     PPV 8
Annual Failure Rate: 42%    IFR: 0.6%    Maint Capacity 313 MSP    Max Repair 84 MSP    Est Time: 3.68 Years
Magazine 158    

Ion Engine E8 (6)    Power 60    Fuel Use 80%    Signature 60    Armour 0    Exp 5%
Fuel Capacity 150,000 Litres    Range 84.4 billion km   (217 days at full power)
Beta R300/12 Shields (1)   Total Fuel Cost  12 Litres per day

AMM Launcher G1 (8)    Missile Size 1    Rate of Fire 10
AMFC R001 (2)     Range 504k km    Resolution 1
Needle AMM (158)  Speed: 31,500 km/s   End: 0.5m    Range: 0.9m km   WH: 1    Size: 1    TH: 315 / 189 / 94

AMASS (1)     GPS 84     Range 504k km    Resolution 1

My main Anti-Missile Escort Ship. It will only reach full efficiency once better sensors become available.
 

Offline welchbloke

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Re: New RP Campaign Fleet
« Reply #1 on: June 24, 2010, 10:23:37 AM »
A background question - what level of nebula are you in and what fleet speed does it limit you to with the armour you have on your ships?
Welchbloke
 

Offline UnLimiTeD (OP)

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Re: New RP Campaign Fleet
« Reply #2 on: June 24, 2010, 11:58:23 AM »
It's level 8, which would limit me to 1875.
Given that I'm not likely to encounter an enemy in the home system, I chose to not armor them for maximum speed.
However, I have a Gunboat Design that is totally worthless^^
 

Offline welchbloke

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Re: New RP Campaign Fleet
« Reply #3 on: June 24, 2010, 12:08:04 PM »
Quote from: "UnLimiTeD"
It's level 8, which would limit me to 1875.
Given that I'm not likely to encounter an enemy in the home system, I chose to not armor them for maximum speed.
However, I have a Gunboat Design that is totally worthless^^
You may have to revise that if the nebula spreads across several systems (which has happened to me in the past).  What's the mix of ships?  I would assume mostly beam initally?
Welchbloke
 

Offline UnLimiTeD (OP)

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Re: New RP Campaign Fleet
« Reply #4 on: June 24, 2010, 12:30:56 PM »
Yep, mostly Meson cannons, thats the only developed beam weapon I had at start.
As said, weird tech distribution.^^
I have planned to BUILD 4 Strike cruisers once I need them.
 

Offline welchbloke

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Re: New RP Campaign Fleet
« Reply #5 on: June 24, 2010, 12:39:41 PM »
Quote from: "UnLimiTeD"
Yep, mostly Meson cannons, thats the only developed beam weapon I had at start.
As said, weird tech distribution.^^
I have planned to BUILD 4 Strike cruisers once I need them.
I can't see any glaring issues.  Personally I would have had 2 beam FC on the Prism class.  It will interesting to see how they do in combat.
Welchbloke
 

Offline dooots

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Re: New RP Campaign Fleet
« Reply #6 on: June 24, 2010, 07:09:50 PM »
In case you didn't know all Jump Points in a nebula have a 50% chance of leading to another nebula of the same level.  Just though I would say something given your designs.
 

Offline UnLimiTeD (OP)

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Re: New RP Campaign Fleet
« Reply #7 on: June 25, 2010, 02:54:58 AM »
It's nice you feel so obliged to answer me :D
Guess I'll just have to RP it somewhat.
 

Offline welchbloke

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Re: New RP Campaign Fleet
« Reply #8 on: June 25, 2010, 05:59:03 AM »
Quote from: "UnLimiTeD"
It's nice you feel so obliged to answer me :D
Guess I'll just have to RP it somewhat.
Any sign of a Stable Wormhole in your home system?  [spoiler:3jj6t418]I wonder how plasma torps interact with nebula[/spoiler:3jj6t418]
Welchbloke
 

Offline UnLimiTeD (OP)

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Re: New RP Campaign Fleet
« Reply #9 on: June 25, 2010, 11:06:57 AM »
No, so far none ;) no time passed just yet, didn't have any to start playing.
Thats actually a question I'd like to ask aswell.
How do they interact with atmosphere?
And are Planets in a Nebula actually attackable by anything but Mesons?
 

Offline dooots

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Re: New RP Campaign Fleet
« Reply #10 on: June 25, 2010, 04:27:55 PM »
[spoiler:t0rsfmgv]In 5.10 Plasma Torpedoes could not be fired in a nebula. I reported it as the invaders tried to fire missiles in a nebula and steve said he fixed it.  But I don't know how he fixed it.  Do invaders not try to fire them in a nebula? Do invaders not show up in a nebula?  Or can they be fired in a nebula?  My guess is invaders can't show up in a nebula, although letting them be fired in a nebula would be quite the surprise.[/spoiler:t0rsfmgv]
 

Offline welchbloke

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Re: New RP Campaign Fleet
« Reply #11 on: June 26, 2010, 01:02:55 PM »
Quote from: "dooots"
[spoiler:3ovfm9lk]In 5.10 Plasma Torpedoes could not be fired in a nebula. I reported it as the invaders tried to fire missiles in a nebula and steve said he fixed it.  But I don't know how he fixed it.  Do invaders not try to fire them in a nebula? Do invaders not show up in a nebula?  Or can they be fired in a nebula?  My guess is invaders can't show up in a nebula, although letting them be fired in a nebula would be quite the surprise.[/spoiler:3ovfm9lk]
[spoiler:3ovfm9lk]Don't rule it out Steve likes surprises  :D[/spoiler:3ovfm9lk]
Welchbloke