Aurora 4x
VB6 Aurora => VB6 Mechanics => Topic started by: TMaekler on November 13, 2018, 08:02:19 AM
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Quick question: Does Aurora handle repair caused by weapon damage different to damage which is handled by normal maintenance?
I understand that the info in the ship designer gives me the component with the highest maintenance need. Let's say for example 450 MP. So if I want to maintain a problem in that module I would need to equip the ship with at least 450MP, so it can be "auto-repaired" when the maintenance problem occours.
And if I read correctly, if that module gets damaged by enemy weapons fire, I would need 900 MP to be able to repair it in field.
That correct or am I misreading?
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That is correct.
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Note that if the ship does not have 450 MSP to repair the module via auto-maintenance, it is destroyed and now repairing via damage control requires 900 MSP just like if it had been destroyed by enemy fire.
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It the first case, it is not so much that the component is destroyed and repaired for 450 MSP, but rather that the repaired before failing completely, hence the 'half-price' repair.