Author Topic: What's Going On In Your Empire: C# Edition  (Read 71071 times)

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Offline Rince Wind

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Re: What's Going On In Your Empire: C# Edition
« Reply #75 on: June 02, 2020, 09:43:45 AM »
Humans have been slowly expanding across the universe, some roads blocked by alien vessels, all from the same, robotic race.   People call them the "guardians" though what they guard is beyond us.   We first met them in Kruger 60, only 2 jumps from our home.   Our first military foray ended in desaster.   Half our analysts commited suicide after looking at the sensor data.   Back then we didn't know they don't ever leave their systems.   120 of what are probably sorium harvesters, and about the same number of combat ships, give or take a dozen.   82 of what we just found out are AMM ships with 23 AMM launchers each.   Another 8 of what we know are PD ships.   3 of them destroyed an 80 missile salvo without breaking into a sweat.   The former are about 16kt, the latter huge
We have left Kruger 60 in peace, for now.   But we have been preparing.   Most labs were devoted to developing faster engines.   Our first ships went more than 2600km/sec a dazzling speed, or so we thought.   We couldn't get the next generation above 5000km/sec without sacrificing too much.   Decent for home defence, but too slow to take on the guardians, if only by about 100km/sec.   Now the eggheads developed something called magneto plasma drives and they allow us to go 6400km/sec with basically the same layout.   
New, bigger lasers and matching fire controls have been developed as well, our first fleet was hunted down by a small subfleet of beam armed ships with the three mentioned PD ships as escorts.   
Missiles are going to be useless with how much defence against those they have.   
We still only have 7500kt frigates, we'll wait for bigger spinal weapons before we build bigger ships. 

It takes time to build ships though, so the fleet of 2nd gen ships (upgrading would have been more expensive than building, and we can still use them as system defence craft) went to another guarded system.   We had been there before and wasted some missiles on their PD.   But we only ever saw a few ships, and we had new missiles that were finished long before the new ships.   
They waited for us at the jump point.   Not the ones we had seen here earlier either.   10 ~8000kt ships and two 16kt ones that had so many brethren in Kruger 60.   Here we found out that those were AMM ships when they started shooting us with their small missiles. 
The ships were old, but the crews knew them in and out, and mere seconds after jumping all ten missile frigates launched their payloads.   One of the PD ships exploded and by now we new that all the other ships were missiles ships as well, peppering us with size 5 missiles.   Our missiles are a little smaller at size 4, but they hit just as hard.   They are still slower, but that didn't matter much, here.   We lost 4 beam frigates with their 5 15cm lasers and 1 18.  75cm spinal laser and one of the frigate leaders which provide most of the sensor coverage.   But we took down all of their ships, and we even have about 20% of our missile stocks remaining! The damaged ships and any that reversed course to come to us were picked off by the beam ships. 
So we traded 37.  5kt for more than 100kt.   With obsolete ships on the wrong side of an ambush.   We'll pick up the survivors and call that a win, though we know there are more enemies here. 


Edit: And as soon as the victorious fleet returned to Sol the fleet commander retired.  :D
« Last Edit: June 02, 2020, 10:09:59 AM by Rince Wind »
 

Offline Kashada

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Re: What's Going On In Your Empire: C# Edition
« Reply #76 on: June 02, 2020, 01:07:10 PM »
Quote from: vorpal+5 link=topic=11100. msg135830#msg135830 date=1591090543
Did you add NPR at start? If not, you are still alone in the universe . . .

Yeah I started alone but i'm also pretty sure when it decides how strong my first NPR is its not gonna go easy on me just because it took me 130 years of messing around in SOL doing stuff like building a police navy with basic first level tech and secret military stations.

Additionally I don't think running into any spoiler is going to end well at my tech level.

I know it sounds like I'm complaining but i'm actually pretty excised .  .  .  being massively out classed in technology is a classic sci-fi trope and I look forward to trying to deal with it.  (I might actually see it this game as the last few times I have tried I started with a 7B population which should seemed like cheating so I lost interest)
 

Offline Ulzgoroth

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Re: What's Going On In Your Empire: C# Edition
« Reply #77 on: June 02, 2020, 04:41:48 PM »
Well, bloody fiasco it is. In what really shouldn't have come as a surprise, it turns out those cryptic alien space stations are crammed with AMMs with something like 2mkm range. They swatted down my microwave attack fighters and then punched out the three assault ships. I never even detected the missiles since I had the fighters flying with their active sensors off. Not sure why the aliens held fire as long as they did before wasting the fighters, since they were able to hit the assault ships at nearly twice the distance where the fighters died...

My clever plan to heavily armor the assault ships meant that all of them were still flyable after the first round of missiles hit, though only one got through without suffering internal damage and losing the troop bay. That didn't save anyone though, it just drew out a few more missiles before they were blown to dust bunnies.

I lobbed a couple missiles back and it looks like the stations didn't even bother shooting them down - they were fried by beam weapons, but the beam weapons weren't detected as coming from the stations. Probably there's an STO installation on the planet that I can't pick up with the sensors I've been using.


Up-side is, I've now got data for how many missiles I need to be able to stop to assault those stations. Though I'm going to need to arrange a probing attack to learn how fast they are. Hopefully that probing attack won't entail hundreds more casualties.
 

Offline Vortex421

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Re: What's Going On In Your Empire: C# Edition
« Reply #78 on: June 02, 2020, 06:02:36 PM »
I'm on my second or third go with 1.11.  The last game I wound up with a massively long corridor of systems before stumbling on an NPR.  Unfortunately, it was something like 8 or 9 jumps to get to a decently habitable system so I decided to do a fresh run.  The new game is only 10ish years in, humanity has just discovered jump drives, and soon we'll start looking for jump points in Sol...
 

Offline Second Foundationer

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Re: What's Going On In Your Empire: C# Edition
« Reply #79 on: June 03, 2020, 01:10:21 PM »
[The Republic didn't know, but it was founded only to test a new version of god's universe creation device Genesis Aurora, especially deep space survey support bases I had been looking so much forward to as a C# feature. Those work beautifully now, one sits in Razmara in the screenshot. The RU soon became alive and interesting enough to shelve a 1.9.5 future that became too dark for me (unless they gave me a very good reason before, bombing defenceless planets aggressively often depresses me after while.), and it lives on into its 8th decade now.]

The 1st.11th Republic had a lucky start, bumbling out slowly, but still unprepared from a conventional directoire start and then finding an NPR just three short jumps away in Alpha Centauri before ever building a spaceborne weapon. The Ramanathapuram look not unlike a certain robotic menace we've encountered later, but fortunately, they are totally different in that they are very benevolent. By the time we did have a fleet, we had established a dialogue with them, trade relations, and they even withdrew their claim on the system neighbouring Alpha Cent which they had gently, but persistently made every five days since we first met.
A few decades later, we are allied and explore the neighbourhood together. Much of it is a jump highway network they built early on while we didn't even dare to claim Sol, and we were emergency building a jump point defence fleet from scratch, namely two large space stations heavily armed with ... something akin to large muskets and ballistic cannonball throwers, and a dozen 2kt Britannia class gauss gunboats prepared by our loyal subjects from the Britannic League. Rama ships are faster than our first AMMs were, so we wouldn't have stood a chance if they had turned out to be aggressive. They still out-tech us by far: we are still working to research ion engines, they have magnetic fusion; but they just announced to share their future research with us. And we have found and activated a 100% propulsion bonus ancient construct on Montgomery in the Powys system. [Invaders are off for now, I will activate them later.]

Recently, on the outer fringes of the Republic, in the terreur memorial arm (I think I shall label it "Arm of Terror" on the map), an experienced Polish survey commander just found one of the weirder systems we've discovered so far. I can't remember ever having seen such distant orbits for planets around such a small star.
 

Offline Ulzgoroth

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Re: What's Going On In Your Empire: C# Edition
« Reply #80 on: June 04, 2020, 07:34:36 PM »
In mid-2050 the Protectorate navy and marine company (not corps, there's literally one company of them in the entire galaxy) has struck a decisive blow against...uh...aliens who were really just minding their own business. But anyway, moving right along...

The probing attack with the first six 8000-ton Aciel-class battleships was a measured success - all six ships made it back out of range of the rain of missiles, with only a little internal damage. And the Protectorate learned that they needed a bit more than twice as much point defense to weather that storm.

Adding nine new Aciel II battleships with faster tracking, revolutionary new magneto-plasma drives, and augmented armor was calculated to suppress the bombardment. It almost worked. Many enemy salvos were harmlessly shot down by the Gauss batteries (and occasionally the spinal lasers), but by some perversity the leakers were almost entirely concentrated on the lead ship Aciel 001. Over the course of the approach they battered down the shields and hammered away much of the armor, but their time ran out first and the fleet's 25cm spinal lasers smashed the missile station into a debris field before the battleship suffered real damage.

Then, of course, somebody needed to figure out what the other station was about, since it had just sat by and observed the assassination of its counterpart. Moving the fleet in closer revealed that what it was about was a disturbing number of highly advanced Gauss cannon. All of which were unloaded into Aciel 001. Which in a display of double-edged fortune somehow managed to absorb the barrage on intact regions of its armor and perhaps especially resilient internal structures, losing only an empty fuel tank and the point defense fire control assembly.

Then the battleships hammered that station blind, and the marines went in. Their powered armor and heavy use of automatic weapons worked as planned to let them punch far above their weight against the defenders, leaving the Protectorate the proud owners of a huge, inconveniently located, mostly-wrecked slab of advanced alien technology. And perhaps more importantly of the rich and well-positioned Byrd system.

(Yes, 8000 ton battleships. I know by most standards those are more like destroyers or even frigates, but they're the Protectorate's heavy battle element for now.)
 

Offline Akhillis

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Re: What's Going On In Your Empire: C# Edition
« Reply #81 on: June 04, 2020, 09:30:00 PM »
(Yes, 8000 ton battleships. I know by most standards those are more like destroyers or even frigates, but they're the Protectorate's heavy battle element for now.)

That's pretty realistic. Size inflation is a common feature of ship classes...

Daring-class Destroyer (1893) - 292 tons
Daring-class Destroyer (1949) - 3,820 tons
Type-45 (Daring) Destroyer (2006) - 9,400 tons
The Sorium must flow
 

Offline amram

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Re: What's Going On In Your Empire: C# Edition
« Reply #82 on: June 04, 2020, 10:06:34 PM »
https://en.wikipedia.org/wiki/Ship_of_the_line#/media/File:Weight_Growth_of_RN_First_Rate_Line-of-Battle_Ships_1630-1875.svg

British First Rate ships and early dreadnoughts.  They were the big stick of their time, yet puny by the standards of the second world war, where the big sticks were 15 to 20 times more massive.

HMS Victory is only 3500 tons, smaller than the 1949 Daring class mentioned by Akhillis.

HMS Dreadnought was five times victory's displacement, and Vanguard, the last of the British battleships was nearly three times that of dreadnought.

An 8,000 ton battleship?  HMS Monarch comes to mind - https://en.wikipedia.org/wiki/HMS_Monarch_(1868). 80 years later the Japanese would employ the 70,000 ton yamato.
 

Offline Rince Wind

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Re: What's Going On In Your Empire: C# Edition
« Reply #83 on: June 06, 2020, 03:44:41 PM »
Unchecked migration has reduced the once proud colony of New York from around 90 million inhabitants to 8.5 million. Still more than enough for the installations on site, luckily, as New York is barely more than a glorified gas station with a garage to overhaul survey ships. Those don't here anymore though, as all possible routs of exploration are blocked by spoilers. Most of the former New Yorkers seem to be in neighbouring Sao Paulo, which has most minerals and supports a budding construction industry. Both systems are home to a small fleet of outdated frigates.
(If you can afford the flight into orbit, admission to the ships is 5 spacedollars, most areas can be visited, only the Hecate II class frigate leader is off limits as its sensors are still in use for scanning the space around New York.)
 

Offline Ardis

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Re: What's Going On In Your Empire: C# Edition
« Reply #84 on: June 08, 2020, 01:34:55 PM »
The AI is trying to exploit game mechanics against me. I swear.

There's a group of Swarm ships camped less than 1 hour's flight from Earth. As long as I use 20 minute intervals or shorter, they keep going back and forth a few million km. If I try to use a 1 hour interval or longer, they immediately pounce on my fleet parked in orbit.

And this isn't a case of some order loop they can't get out of, because if I send a big enough force after them, they run away, and when I break off, they go right back to harassing me.

Not that much of a problem in itself, but at such short time intervals, production cycles seem not to be updated, so I can't wait them out. Were it not for ammo creation through SM, I think they'd actually shut me down this way.

#edit: I knew it had to be a decision loop. Once I got rid of them, another group started an identical back-and-forth, only they were on a different bearing and at a different distance. Once I increased the interval sufficiently, they zipped past Earth towards a Lagrange point. The original group was after the same LP, but Earth was directly in their way and they attacked it as a target of opportunity. But damn, they had me fooled.
« Last Edit: June 08, 2020, 02:05:34 PM by Ardis »
 

Offline Borealis4x

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Re: What's Going On In Your Empire: C# Edition
« Reply #85 on: June 10, 2020, 02:07:40 AM »
Crab People are attacking! They were waiting the system right over from Sol and are currently subjecting me to a purgatory by parking on Mercury and aiming at me with fire controls, slowing the game down to 5 second intervals that take 7 seconds to load. Whats worse is they never actually attack, so I'm just stuck like this...Forever...

This is the game punishing me for giving Sol 1000% more resources...

I really have to get to building military ships earlier. I usually hold off until as far as Magnetic Confinement Fusion since technology moves rather quickly until you get to the 100k RP range.
« Last Edit: June 10, 2020, 02:16:10 AM by BasileusMaximos »
 

Offline liveware

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Re: What's Going On In Your Empire: C# Edition
« Reply #86 on: June 12, 2020, 03:00:37 PM »
After the complete and utter destruction of the Aegis Corporation's primary battle fleet during the Battle of the Fallen Sky and the subsequent Burning of Terra, humanity fell into a dark age. All contact with former Aegis colonies was lost, and the secrets of extracting trans-Newtonian elements were forgotten. The human population on Terra underwent a dramatic reduction, from nearly 14 billion souls, to less than a few thousand. The survivors kept what records they could, but much of what once was was lost forever.

After nearly ten thousand years, humans are again beginning to discover how to work with the trans-Newtonian elements. With only legends of a golden age in Terra's distant past to guide them, human mining corporations, smiths, financiers, and industrialists have organized themselves into the Terran Mercantile Guild, and have grown wealthy and strong in recent centuries. The recent re-discovery of the trans-Newtonian elements has led to a massive effort to explore the Sol system and locate new mineral deposits. With the errors of the ancient past forgotten, a new generation prepares itself to explore new worlds, not knowing the dangers that lurk there...
« Last Edit: June 12, 2020, 03:07:28 PM by liveware »
Open the pod-bay doors HAL...
 

Offline liveware

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Re: What's Going On In Your Empire: C# Edition
« Reply #87 on: June 12, 2020, 04:08:58 PM »
Crab People are attacking! They were waiting the system right over from Sol and are currently subjecting me to a purgatory by parking on Mercury and aiming at me with fire controls, slowing the game down to 5 second intervals that take 7 seconds to load. Whats worse is they never actually attack, so I'm just stuck like this...Forever...

This is the game punishing me for giving Sol 1000% more resources...

I really have to get to building military ships earlier. I usually hold off until as far as Magnetic Confinement Fusion since technology moves rather quickly until you get to the 100k RP range.

I also tend to hold off on my military designs. I find fighters are a good 'early' response and then sticking your fighters on carriers can usefully extend their range later on.
Open the pod-bay doors HAL...
 

Offline Second Foundationer

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Re: What's Going On In Your Empire: C# Edition
« Reply #88 on: June 13, 2020, 02:37:46 PM »
[Although occasionally thrown back by an unexplained save bug, the low-tech, spread out Universal Republic of Mankind that is at least two tech levels behind its NPR neighbours, one allied, one hostile, had become too cool a scenario to abandon. So, I continue with frequent saving and hope for the best. Thank you so much for C# Aurora, this is really starting to become what I consider grand epic fun. At times, it's wreck-splattered !fun!, too.]

The front in Sirius has quieted down. Five armed jump point defence stations, a surrendered and repaired enemy 22kt battlecruiser and one of its escorts, a small ragtag of our older and some new ships and a support fleet of maintentance/supply/fuel/collier/recreational stations/ships have finally sealed off distant battlefield Sirius for now against what we suspect to be the Kingdom of Grandeel home system. A single recent foray by two Grandeel (presumed: survey) ships was quickly ended by our forces and the small Rama detachment that has joined our fleet in the task. Our iron allies have sent a high-tech fleet in several years ago, little of it returned. So, we assume that the other side of the jump point is at least as guarded as ours. We know of only one armed Grandeel ship stranded on our side, several partly unstable jumps away; with the distances involved in and around Sirius, fuel distribution becoming an issue and our main fleet not yet jump-capable, we are not chasing it; it will break down eventually as it has probably used up much of its supplies in the battles of Sirius and Psaroulakis.

In the heart of the Republic, the reconstruction of our fleet has made progress, including a new line of missile cruisers and our first few ships protected by shielding technology. Thanks to salvage operations after the great battles of Sirius of the early 1880s and now six ancient constructs, we are closing the research gap a little, have jumped two reactor levels, hope to complete Laminate Composite Armour in 1890/91 and Magneto-plasma drives in the mid- to late 1890s. In a few years, our ships may be able to literally catch up to the ships of our enemies, and our allies, before they have passed us to go shoot at each other, or at least our missiles may... Some of the few surviving, highly decorated veterans of Sirius are now becoming admirals, even without the political cronyism that is otherwise usually a major factor in our military bureaucracy. The lost crews will eternally be remembered for their sacrifice: Sirius is where the arsenal of freedom has drawn the line and held fast against the feudal Grandeel tyranny.

On the outskirts: After only a brief contact and months without any further trace of them except for some of their stabilized jump points, our jump-capable forward intelligence and diplomacy ships have found a ship from the elusive Pennsylvania aliens again, communication attempts resume. On our closest, yet most open frontier, Rama intelligence section reports and old survey ship Saraswati have begun to shed light onto the long-neglected Australian arm. Saraswati discovered a link to the Infinity sector, making development of that area, including several mineral-rich worlds much easier. Our huge, in large parts unguarded territory may be open to easy attack by any new aggressor; but as "anchor" worlds in several directions start to develop their own independent industrial infrastructure, our options to mitigate any surprise attack increase.
 

Offline Andrew

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Re: What's Going On In Your Empire: C# Edition
« Reply #89 on: June 15, 2020, 05:56:14 AM »
The Roman Empire has just discovered why their Fuel Harvesters and Gate Stabilisation ships seemed unwilling to obey orders to go anywhere. It seems someone had forgotten to fit engines to them

This is unfortunate as the Amiga aliens 2 jumps from Earth just blew up our diplomats, starting the war before our stable jump lines were in place and we could launch our surprise attack