I must admit I'm in something of a bind. A problem cropped out recently in the From the Ashes campaign and I'm wondering what to do with it. As I'm actually several updates ahead in terms of game play compared to what I posted (so I can easier retconn things if stuff happens) I can still do something about it without cutting the campaign short. The question is: should I do it at all?
The full problem is described in this topic:
http://aurora2.pentarch.org/index.php?topic=9327.0 but here's the short version. At the technology levels I'm currently at anti-missile interception chances are reaching 75% against missiles using the same technology. If I modify my shipkillers, increasing speed as much as possible, but cutting down warheads, range and sensors, I can decrease the interception chances to 50%. Unfortunately this is still very high. It means in fact that if two fleets fight the most likely result will be that both will run out of ammunition without doing any damage at all. In short all battles, unless they involve massive numerical or technological imbalance, will be reduced to energy weapon duels. And if one side has superior speed and range, that side will win easily and with minimal loses. That, I feel, will be very boring.
I am of course trying to find new ways to bypass anti-missiles, using armor and multiple warheads, but the former isn't really that good and the latter, while showing some promise, may turn out to be insufficient as well as the technology continues to advance even more.
A possible retcon will involve me reducing the amount of space that can be taken by agility, possibly to around 2-3% in which case the interception chances will drop to around 30%, pretty much what can be found in early stages of the game. This change will be only made to the newest missiles (which were designed in an update that was supposed to be released next) as the previous generation anti-missiles have been used extensively in combat and I can't be bothered to replay those battles. At the same time it will mean trying to force the game to conform to my preconceptions, rather than actually playing it. Which is why I'm asking for opinions.
Thank you for your time.