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More character feedback

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Erik L:
I was writing up a character generation example, and wanted some feedback on the generated characters.

These are the characters.

--- Code: ---Final stats for Jim’s character are STR 7, AGL 7, STA 7, APP 6, INT 6, SEN 5, WIL 4, CHA 5, LUK 6, FAM 0, INF 0, WEL 6.
His Init mod is 6, Defense Mod is 5.5 (rounded up to 6), Stress is 42, Morale is 21, his Health is 21.5 (rounded up to 22).
He has +2 Pistol, +1 Rifle, +3 Gunnery (+3 Kinetic), +3 Pilot (+3 Shuttle/Fighter).
 His Talents are Combat Veteran, Nerves of Steel, and Rapid Fire.
--- End code ---


--- Code: ---Final stats for Mark’s character are STR 5, AGL 5, STA 5, APP 6, INT 9, SEN 5, WIL 8, CHA 5, LUK 6, FAM 0, INF 0, WEL 6.
His Init mod is 5, Defense Mod is 6.5 (rounded up to 7), Stress is 26, Morale is 13, and Health is 20.5 (rounded up to 21).
His skills are +1 Research, +1 General Science, +2 Physics (+2 Antimatter), +1 Black Market, +1 Bluff, +2 Barrier, +2 Paralysis, +2 Heal, +2 Regeneration.
His Talents are Psi-Gifted, Increased Pool and Expertise (Research).
His Psi Pool is 170.
--- End code ---


--- Code: ---Final stats for Aaron’s character are STR 5, AGL 6, STA 5, APP 6, INT 5, SEN 6, WIL 4, CHA 6, LUK 9, FAM 0, INF 3, WEL 8.
His Init mod is 6, Defense Mod is 5, Stress is 28, Morale is 14, his Health is 16.5 (rounded up to 17).
His skills are +3 Pistol, +2 Disguise, +1 Black Market, +3 Info/Rumor.
His Talents are Grounded, Retirement Fund, and Weapon Specialization (Pistol).
--- End code ---

Jim's character is military based. Mark's character is a scientist with psionics. Aaron's character is an intelligence operative.

Erik L:
The rules these characters are based on are available via the Downloads link at the top.

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