View full version: Advanced Tactical Command Academy
1 2 3 »
  1. Docked Ships, Inactive Ships, Mothballed Ship ???
  2. design vs AI compared to design vs Players
  3. Question on beam weapons
  4. Capital Ship Missile AMM carrier
  5. Practical Applications for Railguns (not Point Defense)
  6. Crybaby Cub class Electronic Warfare Fighter
  7. Freighter Modules
  8. Forward jump point defense
  9. Submarines in space?
  10. Tactical Boarding Operations and Doctrines
  11. What do you develop before exploring JP's?
  12. Growing the civilian economy
  13. scout design and doctrine
  14. Abusive gimmicks? Officers in PDCs
  15. fighter formations
  16. Dedicated carriers vs integrated
  17. Need advice and critics on my missile designs
  18. sensors on AMMs
  19. large vs small missiles
  20. Fire and forget missiles
  21. Taking out engines
  22. Carrier fleet doctrine questions?
  23. I think I create too slow missiles
  24. how to shoot fighters ?
  25. How effective are formations really?
  26. Fighters as cheap defense?
  27. How do you treat friendly NPRs in your games?
  28. Jump point Defense?
  29. Interesting missile defense math
  30. Assaulting a Fortified Jump Point
  31. Railgun point defence - some clarification required.
  32. Learning from EE's mistakes
  33. Beam weapon best practice
  34. Missile Designs
  35. Q-Ships
  36. Missile flak
  37. New Weapon Idea.
  38. Surveyor Management
  39. Combat scenarios
  40. Poll: Favoured technology for beam point defence.
  41. Wait, that's not a fighter - Parasite Warships
  42. Repairing fighters
  43. long-range conquest
  44. Fighter Vs Fighter combat in the Next Era
  45. how to prevent back-and-forth in energy engagements
  46. Mines and MIRV's
  47. is it possible to win without building offensive spaceships?
  48. Surveying; Mobile or Stationary?
  49. A question on dedicated Sensor Vessels accompanying combat fleets
  50. Naval Organization Examples for Ease-Of-Life