The Freighter
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Tortoise class Freighter 29,350 tons 88 Crew 692 BP TCS 587 TH 600 EM 0
1022 km/s Armour 4-84 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 15 Max Repair 37.5 MSP
Intended Deployment Time: 3 months Spare Berths 16
Cargo 20000 Cargo Handling Multiplier 10
StarTech Systems Model B (4) Power 150 Fuel Use 6.63% Signature 150 Exp 5%
Fuel Capacity 450,000 Litres Range 41.6 billion km (471 days at full power)
Pioneer Electronics Century 126 (1) GPS 1200 Range 7.2m km Resolution 100
This design is classed as a Commercial Vessel for maintenance purposes
The Colony Variant
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Tortoise C class Freighter 29,850 tons 185 Crew 1498 BP TCS 597 TH 600 EM 0
1005 km/s Armour 4-85 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 31 Max Repair 37.5 MSP
Intended Deployment Time: 3 months Spare Berths 23
Cryogenic Berths 80000 Cargo Handling Multiplier 20
StarTech Systems Model B (4) Power 150 Fuel Use 6.63% Signature 150 Exp 5%
Fuel Capacity 500,000 Litres Range 45.5 billion km (523 days at full power)
Pioneer Electronics Century 126 (1) GPS 1200 Range 7.2m km Resolution 100
This design is classed as a Commercial Vessel for maintenance purposes
- The Tortoise-Class kinda lives up to it's name, although it isn't THAT slow. However, it is very well armoured, which is kind of the thing with this class. Weighing in at just shy of 30,000 Tons for both the Freighter and it's Colony Variant, it's definitely not a wee dainty boat. The Freighter version hauls up to 20,000 Tons of Cargo, while the -C Varaint can ferry up to 80,000 Colonists at a time. Both ships are powered by the StarTech Systems Model B Ion Engine, with four of them providing the needed thrust to let them get where they're going in... reasonable time. The ship's Pioneer Electronics Century 126 differs from the Waylander's experimental systems in that it uses more advanced Active Grav and EM Sensor tech, and blends it with Electronic Hardening 1, making it far less susceptible to being blinded by microwaves. Likewise, her four engine configuration lends robustness to the design, however this is somewhat offset by the two Large Fuel Storage modules which act to quench their thirst.
And that's the Tortoise-Class, I won't be accepting criticism for the 4 HS worth of Armouring that I've slabbed the thing with; that's what makes it a Tortoise and that's how it shall stay. As for those who would comment on the use of Electronic Hardening; yeah, I know I probably don't need it, but it's for Role-Play purposes. Space is full of radiation, EMP and other weirdness... having some protection against a freak event frying your sensors is considered important to my empire. I intend to lay the three Freighters C.C.S. Tortoise, C.C.S. Hare and C.C.S. Aesop right after the Traveller is done, so they can truck supplies. I'll make the three -C variants once I've got some colonies cooking and got the Boronide issue worked out. Other than those, all feedback is welcome.