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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by pedter on April 16, 2024, 11:36:33 PM »Darn. I thought that the towed ship would be able to fire its engines. Thanks.
I don't know if this (bug?) (exploit?) (intended action?) has been changed since 1.13, but the last time i played Aurora for more than 15 minutes, I made "tuglets" with only a tractor beam and sufficient crew and barracks to operate it, and used them between my actual tugs and the towed object. The mass of the "tuglet" is the only thing that contributes to the slowing of the tug, so they would go at a quite impressive speed.
This is still alive and well in v2.5.1 - the velocity only takes into account the tug's engines, the tug's mass, and the mass of the singular vessel that the tug is directly connected to (ignoring anything further down the tug chain) so having a low-mass tractor pod between the tug and the true tugged target lets the tug perform exceptionally well by ignoring the bulk of the true tugged mass. I try to avoid it if I can but it's available.