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C# Suggestions / Re: Financial Centers
« Last post by Andrew on Today at 03:52:24 AM »I consider my Luna Financial centers as a Las Vegas Equivalant while many of the others are temples to the various Roman Gods
When you jump to a Jump Point and then immediately queue a return jump followed by a move to another location, the following sequence occurs:
A message indicates that jump shock prevents further jumping.
Subsequently, no further actions take place.
This persists even after five days and several game segments. Under the current mechanics, while it is correct that the ship cannot jump back immediately due to jump shock, the subsequent orders are not cancelled.
Logic suggests that either the jump shock should cancel all subsequent orders and halt turn processing, or the game should attempt another jump at the next sub-pulse.
Some CMCs Missing from Populations List on Commanders Window