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Topic Summary

Posted by: Steve Walmsley
« on: February 27, 2020, 04:07:11 AM »

I've added Tons Salvaged (25k, 100k, 250k) and Stabilisations Completed (1, 3, 10).

I'll add more over time.
Posted by: Kristover
« on: February 26, 2020, 03:44:04 PM »

I like the list of new conditions and already have several medals planned out.  One hole I noticed is in Diplomatic/Engineering/Intelligence sorts of criterion.  Couple of suggestions for additional triggers that seem in line with the ones above:

Established Communications with Race
Improved Relations with Race (Treaty)
Minerals Mined by Platform/Ship
Ships Salvaged
Jump Points Stabilized
Lagrange Points Stabilized/Constructed
Population/Installations Transported
Cruise Time (over a year without overhaul)
Intelligence Points Generated

Be curious to see if anyone else has suggestions.
Posted by: Garfunkel
« on: February 25, 2020, 12:04:13 PM »

Steve updated the conditions available:
http://aurora2.pentarch.org/index.php?topic=10582.msg119098#msg119098

Destroy Hostile Ship
Destroy 10,000 tons of Military Shipping
Destroy 25,000 tons of Military Shipping
Destroy 50,000 tons of Military Shipping
Destroy 100,000 tons of Military Shipping
Destroy 250,000 tons of Military Shipping
Destroy 100,000 tons of Commercial Shipping
Destroy 250,000 tons of Commercial Shipping
Destroy 500,000 tons of Commercial Shipping
Destroy 1,000,000 tons of Commercial Shipping
Destroy 2,500,000 tons of Commercial Shipping
Destroy Hostile Ground Unit
Destroy 1000 tons of Hostile Ground Forces
Destroy 2500 tons of Hostile Ground Forces
Destroy 5000 tons of Hostile Ground Forces
Destroy 10,000 tons of Hostile Ground Forces
Destroy 25,000 tons of Hostile Ground Forces
Participate in Combat Drop - Formation
Participate in Five Combat Drops - Formation
Capture Hostile Ship in Boarding Combat
Participate in Combat Drop - Transport
Participate in Five Combat Drops - Transport
Destroy 10 Hostile Missiles
Destroy 100 Hostile Missiles
Destroy 1000 Hostile Missiles
Survive Ship Destruction
Suffer Armour Damage
Suffer Internal Damage
Discover New Star System
Discover 10 New Star Systems
Habitable World Discovered
Three Habitable Worlds Discovered
Discover 10 Jump Points
Discover 100 Jump Points
Discover 100 System Bodies With Minerals
Discover 1000 System Bodies With Minerals
Discover Alien Ruins
Completed Research Project
Completed Five Research Projects
Generate 10,000 Research Points
Generate 100,000 Research Points
Ten Years of Service
Twenty Years of Service
Thirty Years of Service
Recover 10 Abandoned Installations
Recover 100 Abandoned Installations
Posted by: Lapoleon
« on: August 18, 2019, 04:32:21 PM »

A fun one for roleplaying might be "medals" based upon nationality.  I was reading Solarian Empires and you mentioned in the beginning that the French were predominant in the fleet.  Having all French officers gain automatic bonus promotion points might be a neat way to automatically gain these results.
Posted by: JacenHan
« on: August 03, 2019, 12:42:11 PM »

Reading that brought a few more to my mind:

- Days/years in service (preferably while assigned to some duty, though that sounds more difficult than just calculating how long they've been an officer)
- Number of planets brought to 0.00 habitability by terraforming
- Points of orbital bombardment damage dealt (seems fitting for more xenophobic races)
- Research projects completed

Also, does ground/naval tonnage destroyed also apply to army commanders leading ground units?
Posted by: 01010100
« on: August 03, 2019, 12:23:06 PM »

A couple of suggestions for measurements:

- Number of alien races discovered
- Highest population governed as colony governor
- Amount of gases terraformed (added or removed)
- Tons of minerals mined (either orbital mining or as governor of colony)
- Tons shipped (freighter captains)
- Tons of fuel shipped (tanker captains)
- Highest tonnage multiplier of ship destroyed (for example a 5000t ship destroying a 20000t ship gets a multiplier of 4)
- Total damage points inflicted
- Total damage points taken
- Damage efficiency (total damage inflicted divided by total damage taken)
Posted by: Tikigod
« on: August 01, 2019, 04:11:35 PM »

A bit late to the suggestions and not sure if it has already been suggested, but if it's possible a medal for being involved in a task group with a average training rate of certain thresholds for a particular amount of time would be interesting.

So medals could then be introduced for positive promotion contributions for being part of a task group for a year with a high average training rate.  And on the reverse negative promotion contribution medals could be awarded for officers that have long served in a task group that still have low training standards across the task group.
Posted by: Garfunkel
« on: July 29, 2019, 12:44:57 PM »

Would it be possible for the 'survived loss of ship' award to automatically register what ship, where and at what date?
Like

"#officer_name survived the loss of #ship_name, a #class_name #designation in the #system_name at #date"

for example,

"Oxford survived the loss of HMS Invincible, a King George BB in Alpha Centauri at 2102"

That would be both cool and useful, and probably not too difficult to add.
Posted by: Hazard
« on: July 28, 2019, 06:37:36 PM »

Would it be possible for the 'survived loss of ship' award to automatically register what ship, where and at what date?
Posted by: Steve Walmsley
« on: July 28, 2019, 05:58:17 PM »

As a role player, I really like the addition of citation entries.  Can you go back and manually enter a citation for an automatically given award for a single officer?  If I want to note where they got their 'Purple Heart' or Medal of Honor equivalent?

Not right now, but it would be easy to add.
Posted by: Kristover
« on: July 28, 2019, 02:50:06 PM »

As a role player, I really like the addition of citation entries.  Can you go back and manually enter a citation for an automatically given award for a single officer?  If I want to note where they got their 'Purple Heart' or Medal of Honor equivalent?
Posted by: Steve Walmsley
« on: July 28, 2019, 08:44:54 AM »

I've added a popup box that will appear for manual medal awards (single or mass) after the medal is chosen, allowing you to enter an optional medal citation. This citation will appear if you mouse-over the medal icon in the commander view. For automatic medals, the citation will be the auto-assignment criteria that resulted in the medal being awarded.
Posted by: Steve Walmsley
« on: July 18, 2019, 03:21:37 AM »

The destroying nation may not know the cost or tech level of the destroyed ship, so it would be difficult to award medals on that basis. I used tonnage because that was the historical measure of success for several nations and medals were awarded on that basis. Other medals (Pour le Merite in Germany for example) were awarded based on number of aircraft downed (among other reasons).
Posted by: Stryker
« on: July 18, 2019, 01:32:43 AM »

I think a better metric than tonnage would be the cost of the vessel/unit.   If my tech level 5 DD destroys 3 tech level 1 BBs that's impressive.   However, if the same DD destroys 2 tech level 5 DDs that would be a more impressive accomplishment.   I'm not saying do away with tonnage, but rather including vessel/unit cost.
Posted by: Steve Walmsley
« on: July 13, 2019, 05:17:03 PM »

Would it be possible to have medals with negative promotion score?

like: a Medal for a commander to survive the destruction of his ship (you are a hero, you survived - good puplic relation) but with negative promotion score (you lost a ship !... you will never be promoted again)

Yes, that works with the current mechanics in both VB6 and C#.