View full version: General Discussion
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  1. Particle Beams
  2. CIWS
  3. Jump Tender Stations
  4. How to separate stations from tugs?
  5. Ground-based geo surveys?
  6. Bug or WAI? Shipyard building other classes - which classes are available
  7. Music for Aurora !
  8. Alien defensive systems?
  9. Galactic Map question
  10. A Tribute to the Fallen
  11. Scientists & Officers
  12. Is there a known bug in the way survey points are calculated?
  13. Seven (out of a million) things I love about C# Aurora
  14. I need help to counter AMM barrages
  15. Inexperienced Commander Penalties
  16. Terraforming Mars and Luna
  17. Fighter pilot, dead or alive?
  18. Are fleet standing orders never implemented when you're on short increments?
  19. Making friends with aliens
  20. Overhaul during training
  21. Sensor Bouy
  22. Poll: Your Experience with Developing software/games
  23. Space stations?
  24. Trouble Cargo Shipping?
  25. Fuel station HUB, question
  26. First encounteer. How to assign target and fire?
  27. Unable to start a game with a large number of starting NPRs
  28. Do auto-generated NPRs ever appear on methane worlds?
  29. Do distant NPR vs NPR battles still cause interrupts for the player in C#?
  30. Set 5 NPRs, range 1 - 50, random stars. Was not disappointed.
  31. Earth as a galaxy
  32. Tech Tree visualization
  33. Overhaul question
  34. Has Luna's Hydro changed?
  35. Abandoning Colonies
  36. Should docked ships have maintenance paused?
  37. Aliens, what to do? HELP
  38. Running out of commanders
  39. Reduced Height Windows in C#
  40. Moving just 1.00 of a thing, like cargo shuttle station or mass driver?
  41. Possible to import old savegame into c#?
  42. Fuel Harvester Setup?
  43. Minerals page question
  44. Colony industry
  45. Ammo, how does it work
  46. How to fortify ground units
  47. How do I instantly add ships from SM
  48. Just have to say
  49. Damaged Vessels
  50. Mars Military Protection