Author Topic: Sector Command HQ  (Read 2294 times)

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Offline Thibaut (OP)

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Sector Command HQ
« on: August 11, 2011, 01:24:46 PM »
when built it shows :"Level 1 , radius 1".
Once 3 have been built it shows "Level 3, radius 2".

Is there any effect related to the level other than augmenting the radius ? I couldn't find any info in the forum related to that.
 

Offline welchbloke

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Re: Sector Command HQ
« Reply #1 on: August 11, 2011, 02:00:53 PM »
IIRC, that is the only effect.  If you want your sector commader to provide bonuses to more than the system they are in you need to expand the sector command to the appropriate radius.
Welchbloke
 

Offline Brian Neumann

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Re: Sector Command HQ
« Reply #2 on: August 11, 2011, 03:38:47 PM »
Also to be clear the appropriate raduis is not the level of the headquarters, it is the square root of the headquarters level.  So more than a radius of three (9 levles of hq) gets to be very expensive.

Brian
 

Offline welchbloke

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Re: Sector Command HQ
« Reply #3 on: August 11, 2011, 03:39:31 PM »
Also to be clear the appropriate raduis is not the level of the headquarters, it is the square root of the headquarters level.  So more than a radius of three (9 levles of hq) gets to be very expensive.

Brian
Thanks Brian, I wasn't very clear on that.
Welchbloke
 

Offline Thibaut (OP)

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Re: Sector Command HQ
« Reply #4 on: August 11, 2011, 04:12:25 PM »
hhmm are you sure of that ?

I have HQ lvl 4 and it's giving radius 3. (it was radius 2 for Lvl 2 and 3).
 

Offline welchbloke

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Re: Sector Command HQ
« Reply #5 on: August 11, 2011, 04:22:08 PM »
hhmm are you sure of that ?

I have HQ lvl 4 and it's giving radius 3. (it was radius 2 for Lvl 2 and 3).
I've just checked an this is the same in my 5.42 game. Well that's odd.  It is definately non-linear but it not as simple the SQRT of the level.
Welchbloke
 

Offline sloanjh

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Re: Sector Command HQ
« Reply #6 on: August 11, 2011, 08:10:38 PM »
I've just checked an this is the same in my 5.42 game. Well that's odd.  It is definately non-linear but it not as simple the SQRT of the level.
Yeah - it's the delta to get to a new level that follows some progression.  The two possibilities that I vaguely remember are either N(R+1) - N(R) = R or N(R+1) - N(R) = 2^(R-1), but it might be something else.  The first one gives roughly quadratic behavior for N(R), and both match the quoted behavior for N=1-4. 

John
 

Offline Mini

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Re: Sector Command HQ
« Reply #7 on: August 11, 2011, 10:15:37 PM »
What about roof(sqrt(level))?
 

Offline Herode

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Re: Sector Command HQ
« Reply #8 on: August 12, 2011, 03:39:28 AM »
What about roof(sqrt(level))?
Still gives 2 for a level 4 HQ. Unless there's some rounding trick on the sqrt() function due to language/processor.

But it will be hard to guess with only 4 values. Do you know radius values for HQ levels 5+ ?
« Last Edit: August 12, 2011, 03:44:21 AM by Herode »
 

Offline ZimRathbone

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Re: Sector Command HQ
« Reply #9 on: August 12, 2011, 05:31:30 AM »
I believe its actually Radius of control = 1 + int(sqrt(Level))
   Level    Radius
ie  1           2
    2           2
    3           2
    4           3
    9           4
   16          5  etc
Slàinte,

Mike