Author Topic: bug or feature: jump gate seems to allow to jump while in construction  (Read 1871 times)

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Offline hubgbf (OP)

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Hi,

I've got a jump gate construction ship building the second side of a jump gate, it is 54 days before completion (start at 180 days), but my fleet can jump without problem in and out. 

Is it a bug or a feature?

It seems strange to allow to jump through gate not finished, in addition, it allow you to somewhat set temporary jump gate if you want. 

Is it a bug or a feature?


 

Offline mikew

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Re: bug or feature: jump gate seems to allow to jump while in construction
« Reply #1 on: November 13, 2011, 11:26:37 AM »
Are you sure that your fleet is using the gate, and not another ship equipped with a jump engine?  Having any ship equipped with a jump engine on the point will allow any ship (that is compatible in terms of size and engine type) transit the point in either direction.

Mike
 

Offline hubgbf (OP)

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Re: bug or feature: jump gate seems to allow to jump while in construction
« Reply #2 on: November 13, 2011, 11:53:11 AM »
Are you sure that your fleet is using the gate, and not another ship equipped with a jump engine?  Having any ship equipped with a jump engine on the point will allow any ship (that is compatible in terms of size and engine type) transit the point in either direction.

Mike

It was my first idea, but i managed to get in and out with 2 fleet, a fleet of 4*80K+ civilian ships and my main military force of 32 military ships, each fleet in one transit all together. I've got only one military jmp cruiser on place, limited to 21K ships and a squadron tech transit of 5, so I don't think it works because of the jump cruiser which I use to get collier ships in and out.

Do you think I nedd to put my jump cruiser away and try again?
 

Offline Hawkeye

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Re: bug or feature: jump gate seems to allow to jump while in construction
« Reply #3 on: November 13, 2011, 01:11:06 PM »
If you select "Standard Transit", a single jumpship is enough. It is considered to just open the jumppoint and let everyone pass (or shuttle back and forth, whatever rational suits you). The drawback is much longer jump-blindness.

Only if you use "Squadron Jump" the max. sqadron size comes into play (and this can obviously not be done with gates)

Military jump-drives can shuttle both, comercial and military ships, but comercial jump-drives can only shuttle comercial ships.

Still, the comercial ships should have to be at equal or less mass than the military jumpship. If they are larger, this sounds like a bug
Ralph Hoenig, Germany
 

Offline hubgbf (OP)

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Re: bug or feature: jump gate seems to allow to jump while in construction
« Reply #4 on: November 13, 2011, 03:09:44 PM »
thanks for your answer, for reference, my design:

Military jump cruiser:
Quote
Jump Mobile Command-1a class Command Ship    20 950 tons     1869 Crew     5905.9 BP      TCS 419  TH 3200  EM 540
7637 km/s    JR 5-250     Armour 8-67     Shields 18-360     Sensors 1/84/0/0     Damage Control Rating 55     PPV 29.98
Maint Life 1.92 Years     MSP 3643    AFR 234%    IFR 3.3%    1YR 1286    5YR 19295    Max Repair 2116 MSP

J21000(5-250) Military Jump Drive     Max Ship Size 21000 tons    Distance 250k km     Squadron Size 5
Internal Confinement Fusion Drive E5 (32)    Power 100    Fuel Use 50%    Signature 100    Armour 0    Exp 5%
Fuel Capacity 600 000 Litres    Range 103.1 billion km   (156 days at full power)
Epsilon R360/18 Shields (6)   Total Fuel Cost  108 Litres per day

Twin 12cm C5 Far Ultraviolet Laser Turret (2x2)    Range 80 000km     TS: 50468 km/s     Power 8-10     RM 5    ROF 5        4 4 4 4 4 3 2 2 0 0
CIWS-250 (3x8)    Range 1000 km     TS: 25000 km/s     ROF 5       Base 50% To Hit
Fire Control S04 40-25000-Point Defense (2)    Max Range: 80 000 km   TS: 25000 km/s     88 75 62 50 38 25 12 0 0 0
Tokamak Fusion Reactor Technology PB-1 (4)     Total Power Output 16    Armour 0    Exp 5%

Active Search Sensor MR235-R100 (1)     GPS 16800     Range 235.2m km    Resolution 100
EM Detection Sensor EM6-84 (1)     Sensitivity 84     Detect Sig Strength 1000:  84m km

ECM 20

This design is classed as a Military Vessel for maintenance purposes

Civilian ship
Quote
Recycleur-A class Salvager    84 000 tons     1718 Crew     2855.4 BP      TCS 1680  TH 6800  EM 0
4047 km/s     Armour 1-170     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 21    Max Repair 200 MSP
Salvager: 4 module(s) capable of salvaging 2000 tons per day

Magneto-plasma Drive E0.7 (34)    Power 200    Fuel Use 7%    Signature 200    Armour 0    Exp 1%
Fuel Capacity 300 000 Litres    Range 91.8 billion km   (262 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes
 

Offline Hawkeye

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Re: bug or feature: jump gate seems to allow to jump while in construction
« Reply #5 on: November 13, 2011, 03:27:17 PM »
Just to make sure we are on the same page here.

Once the first part of the gate (i.e. the one on _your_ side) is complete, you can jump into the other gate, but are not supposed to be able to jump back via jumpgate until you build a gate on the other side.

Oh, a thought. Are you sure there wasn´t an alien gate on the far side? Aurora places "ancient" gates on random jump points, often only on one side of ´em. I belive, you can still order a jumpgate builder to build a gate, even if there is a gate already. Check on the system map. If there is a red squar at the jumppoint, then there is allready a gate.
Ralph Hoenig, Germany
 

Offline ZimRathbone

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Re: bug or feature: jump gate seems to allow to jump while in construction
« Reply #6 on: November 13, 2011, 06:05:54 PM »
Does your construction ship have a jump engine?
Slàinte,

Mike
 

Offline Erik L

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Re: bug or feature: jump gate seems to allow to jump while in construction
« Reply #7 on: November 13, 2011, 06:57:52 PM »
The biggest size ship you can jump is 20,950 tons without a jumpgate.

Offline hubgbf (OP)

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Re: bug or feature: jump gate seems to allow to jump while in construction
« Reply #8 on: November 14, 2011, 04:24:42 AM »
Does your construction ship have a jump engine?

No, it hasn't a jump engine

Oh, a thought. Are you sure there wasn´t an alien gate on the far side? Aurora places "ancient" gates on random jump points, often only on one side of ´em. I belive, you can still order a jumpgate builder to build a gate, even if there is a gate already. Check on the system map. If there is a red squar at the jumppoint, then there is allready a gate.

I think I made a mistake and tried one or two times to transit back with my salvage fleet, and it didn't work, I will check on a save tonight.