Author Topic: Defining which events break up the time progression cycle  (Read 3075 times)

0 Members and 1 Guest are viewing this topic.

Offline TMaekler (OP)

  • Vice Admiral
  • **********
  • Posts: 1112
  • Thanked: 298 times
Defining which events break up the time progression cycle
« on: February 15, 2018, 07:41:54 AM »
Would be nice if we could choose which actions stop a time progression cycle early and which don't. At least for some of them I cannot understand why they stop it early.
 
The following users thanked this post: smoelf, serger, Xtrem532, Rye123, Detros

Offline TheDeadlyShoe

  • Vice Admiral
  • **********
  • Posts: 1264
  • Thanked: 58 times
  • Dance Commander
Re: Defining which events break up the time progression cycle
« Reply #1 on: February 15, 2018, 01:44:54 PM »
maintenance events are the bane of my existence
 

Offline Zincat

  • Captain
  • **********
  • Z
  • Posts: 566
  • Thanked: 111 times
Re: Defining which events break up the time progression cycle
« Reply #2 on: February 15, 2018, 01:49:42 PM »
I second this. Being able to choose what should interrupt the game would be AMAZING for me.
 

Offline the obelisk

  • Sub-Lieutenant
  • ******
  • t
  • Posts: 109
  • Thanked: 11 times
Re: Defining which events break up the time progression cycle
« Reply #3 on: February 15, 2018, 05:53:19 PM »
Have to agree.   A toggle would be nice, at least for some things.   I want to know if there's a mineral shortage, but if I can't deal with the problem immediately, I don't wan't that shortage preventing me from using the auto feature.
 
The following users thanked this post: DIT_grue

Offline Froggiest1982

  • Gold Supporter
  • Vice Admiral
  • *****
  • F
  • Posts: 1331
  • Thanked: 590 times
  • Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
    2022 Supporter 2022 Supporter : Donate for 2022
    2023 Supporter 2023 Supporter : Donate for 2023
Re: Defining which events break up the time progression cycle
« Reply #4 on: February 20, 2018, 03:13:24 PM »
Agreed

Offline ardem

  • Rear Admiral
  • **********
  • a
  • Posts: 814
  • Thanked: 44 times
Re: Defining which events break up the time progression cycle
« Reply #5 on: February 21, 2018, 10:24:25 PM »
Agree you should be able to choose your interrupts. I think the Colour option for message log should have a checkbox, which determine interrupts, on interrupts. It should be easier for a quick check to determine whether to interrupt or not. Nothing worse then forcing an auto to bypass and interrupt you trying to get past, but missing an interrupt you really want to stop at.

Example in battle thermal contacts from missiles that are miles away when you already started the battle and got your auto launching enabled, if you could turn new thermal contacts off and then run your autos then I never get that problem where I force turns only to miss other stuff.

This should be a definitely be option.