Posted by: Seolferwulf
« on: August 13, 2017, 04:16:47 AM »Quote from: superstrijder15 link=topic=9648. msg103884#msg103884 date=1502612847
Apart from the injectionhead infiltrator bots, I would consider this a good set of additions. What do I not like about those last things? Well, they seem to require each ship in every fleet to have some of those bots or some ground troops with them as a counter, with ships not having those slowly getting destroyed by the bots. And unlike boarding ships, you couldn't see the difference with a normal salvo and focus all fire on the attacker to prevent it.
They may be okay if it were a really bulky component which also was visible to all active sensors, so you could see instantly those missiles were injectors, while missiles with this would be slowed down or would become huge and thus an insane resource sink.
Thanks for your feedback
Seems like I wasn't very clear on injecting bots.
The crew should be able to combat and eventually get rid of them - infantry and combat bots simply would be more efficient in neuzralizing them, since they specialize in close-quarters combat.
The missiles would also need a certain size to even be able to penetrate the ships armor, otherwise they'd do nothing at all. (the mechanism digging in kind of replaces the armor, since the mechanism eventually gives out and the whole missile clogs the digged hole).
In addition to that they'd need to be armored to get through PD.
All in all those missiles would become really bulky and slow.