Hmm, that is a good point. Now that I think about it, my size 1 launchers have a 5s cycle time when it was 10s. So I mentally doubled all the launchers per firecon.
Don't exactly need that now do I?
In any case, I experimented a bit with flood your firecon approach and yeah, a fighter wing from carriers with my fleet's tonnage, will box launch a very large number salvoes with 2 or 3 missiles in each only.
In those cases, my AMM launchers will have half sitting around not firing.
Against a reduced size launcher capital ship fleet though, you're looking at 20+ missiles in each salvo so the problem is much less.
Either way though, I did some calculations and my fleet can throw about 700 missiles. 1k+ after the refit schedules complete.
With my obsession with training, I have 100% TF training on about 50% of my fleet. =)