Author Topic: Mining Jump Points  (Read 3847 times)

0 Members and 1 Guest are viewing this topic.

Offline Zook (OP)

  • Commander
  • *********
  • Posts: 308
  • Thanked: 10 times
Re: Mining Jump Points
« Reply #15 on: September 30, 2012, 08:37:37 PM »
I had to transit again. Works now, thanks!

edit: It doesn't. I have to transit every time I want to launch 2 mines.
« Last Edit: September 30, 2012, 08:39:53 PM by Zook »
 

Offline niflheimr

  • Lieutenant
  • *******
  • n
  • Posts: 164
Re: Mining Jump Points
« Reply #16 on: October 01, 2012, 01:52:55 AM »
add a few waypoints 200k away , launch at them. You can also try self-deployable mine (as in 3 stage carrier drone -> mine -> wh )
 

Offline Nathan_

  • Pulsar 4x Dev
  • Commodore
  • *
  • N
  • Posts: 701
Re: Mining Jump Points
« Reply #17 on: October 01, 2012, 04:42:10 AM »
"But anyway: when I launched the first ones at a jump point (the minelayer was parked on top of it), the mines immediately launched their missiles. Which didn't move at all and ran out of fuel. WTF?" -if mines are launched at their target they immediately dump their payload for some reason, launch them at a waypoint(you'll want to do this to space out the mines properly in any event).

also 3 stages don't work, I think for the same reason.