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Forum Issues / It's nice to see the forum up again!
« Last post by vorpal+5 on Today at 02:06:45 AM »Just saying, 4 days without the forum ... Worrysome ...
How are systems generated in Known Stars games? The wiki says "The game works through all the stars in order of increasing distance. There is a 20% chance of selecting the nearest star, then if that isn't selected, 20% chance of second nearest star, etc." I think this is from the old VB version, but I haven't seen any posts about changes to this. I ran some tests in a fresh game generating systems from Sol and they seemed to confirm the 20% number. However, in my games I've also seen systems with really distant neighbors, like HIP 31293 in the screenshot. Its neighbors have distances in real space of 54.1, 63.1, and 70 light-years, and as far as I can tell there are hundreds of closer systems that haven't been picked yet. So it seems very unlikely to me that this was generated purely by iterating through the closest systems.
Sometimes you link to an existing system, but not one you know about. In that case, its a lot easier to end up with a system a long way away, because the number of systems in the sequence is much smaller. Or you are already in someone else's known system and they made the connection from their end. Or you just got the long-shot that sometimes happens.
(x2 + x1)^2 + (y2 + y1)^2 + (z2 + z1)^2
rather than(x2 - x1)^2 + (y2 - y1)^2 + (z2 - z1)^2.
Either the code is missing a minus sign, or it has an extra one somewhere.How are systems generated in Known Stars games? The wiki says "The game works through all the stars in order of increasing distance. There is a 20% chance of selecting the nearest star, then if that isn't selected, 20% chance of second nearest star, etc." I think this is from the old VB version, but I haven't seen any posts about changes to this. I ran some tests in a fresh game generating systems from Sol and they seemed to confirm the 20% number. However, in my games I've also seen systems with really distant neighbors, like HIP 31293 in the screenshot. Its neighbors have distances in real space of 54.1, 63.1, and 70 light-years, and as far as I can tell there are hundreds of closer systems that haven't been picked yet. So it seems very unlikely to me that this was generated purely by iterating through the closest systems.
These changes are so great they broke the forums for days with their sheer awesomeness.
LoooL
Steve, I will be brutal, how about release the 2.6 so we can try the juicy shipping line thing?
These changes are so great they broke the forums for days with their sheer awesomeness.