Author Topic: Questions Not Worth Their Own Thread: C# Edition  (Read 363116 times)

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Offline undercovergeek

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3825 on: March 17, 2024, 04:22:02 AM »
It’s entirely my fault for trying to see all the toys in the game, that and having the baddies kill 20 million miners in their arks leaves me nervous to have humans floating in space again

Don’t go to Venus in my game - I can’t imagine the scene
 

Offline vorpal+5

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3826 on: March 17, 2024, 06:44:33 AM »
I can't find where you et the min nav officer rank for a ship? It's straightforward for a unit, but ship?
 

Offline Andrew

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3827 on: March 17, 2024, 09:08:27 AM »
It’s entirely my fault for trying to see all the toys in the game, that and having the baddies kill 20 million miners in their arks leaves me nervous to have humans floating in space again

Don’t go to Venus in my game - I can’t imagine the scene
It'll look fine. The high temperature highly corrosive atmosphere will have got rid of the bodies really fast
 

Offline undercovergeek

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3828 on: March 17, 2024, 09:21:44 AM »
It’s entirely my fault for trying to see all the toys in the game, that and having the baddies kill 20 million miners in their arks leaves me nervous to have humans floating in space again

Don’t go to Venus in my game - I can’t imagine the scene
It'll look fine. The high temperature highly corrosive atmosphere will have got rid of the bodies really fast

😂
 

Offline nuclearslurpee

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3829 on: March 17, 2024, 02:21:21 PM »
I can't find where you et the min nav officer rank for a ship? It's straightforward for a unit, but ship?

You cannot set the rank manually, it is automatically set based on the ship design and components, following the rules in this Steve dev post. The one exception is the "Senior C.O." checkbox which bumps up all required ranks by one grade.
 
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Offline undercovergeek

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3830 on: March 18, 2024, 11:42:11 AM »
Today I have mostly learned not to tow a diplomatic ship into a NPRs territory with a very expensive tug without jump engines - sigh
 

Offline Ulzgoroth

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3831 on: March 18, 2024, 04:58:34 PM »
Today I have mostly learned not to tow a diplomatic ship into a NPRs territory with a very expensive tug without jump engines - sigh
...What happened? Did you blind jump through a point that was only gated on one side?
 

Offline undercovergeek

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3832 on: March 18, 2024, 05:51:01 PM »
Today I have mostly learned not to tow a diplomatic ship into a NPRs territory with a very expensive tug without jump engines - sigh
...What happened? Did you blind jump through a point that was only gated on one side?

Yup, i stabilised my side so it could get through, planted the diplo ship and then was 🤦‍♂️🤦‍♂️🤦‍♂️
 

Offline Garfunkel

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3833 on: March 18, 2024, 06:37:16 PM »
Don't worry, we've all been there  :P I've left surveyors and once, even my battlefleet, stranded like that!
 
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Offline pedter

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3834 on: March 18, 2024, 07:42:59 PM »
Today I have mostly learned not to tow a diplomatic ship into a NPRs territory with a very expensive tug without jump engines - sigh
...What happened? Did you blind jump through a point that was only gated on one side?

Yup, i stabilised my side so it could get through, planted the diplo ship and then was 🤦‍♂️🤦‍♂️🤦‍♂️

Having done this plenty of times myself, I'm now a big fan of a commercial jump drive vessel: take a minimum-tech 3-50 jump drive with tonnage rated for whatever it may need to escort, add some engines to keep up with whatever needs to be jumped, then assign it to any commercial fleet that looks like it'll need one for standard transits. My bulk haulers all sit at 275kt; the jump escort is technically rated for 281kt (just in case I get crazy enough to have a tug tow a 280,465t orbital miner outside the jump gate network) but only masses 22.5kt itself. Much easier to build and I only need to keep a couple around because not every bulk hauler mission requires a jump drive.
 
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Offline vorpal+5

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3835 on: March 19, 2024, 02:02:41 AM »
I'm trying to streamline my survey process, but I'm still very much new to it. I'm using a military tender to transport shuttles (fighters) with geosurvey.
- 1 -
Surprisingly, shuttles can be refueled from the tender, even if it does not have a refueling system. So I'm wondering what will happen if a shuttle has an engine failure and I scoop it into the tender, will the tender's MSPs be used to repair the engine?
- 2 -
If I assign the shuttles to the tender as their mothership, I can make them return at 50% fuel to it automatically. So far so good. But is there a possibility to automate further and auto-launch them for another round of geo-surveys? It seems only manual here.
- 3 -
One of my shuttles has been in clock rewind/overhaul over Ceres, which has enough Maintainance facilities but no MSP. I'm surprised, are ships not using MSPs for regular upkeep / OV, just credits?
 

Offline Garfunkel

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3836 on: March 19, 2024, 06:10:27 PM »
1.
Yes, a military hangar will refuel, rearm and repair any parasite inside it as long as the mothership has enough fuel, missiles and MSP to do so.

2.
No way to automate them further and that is actually good as otherwise you'll forget your surveyors.

3.
If there are no MSP, it sounds like there are no minerals there or alternatively, there are not enough colonists to run the facilities.
 
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Offline vorpal+5

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3837 on: March 20, 2024, 01:41:57 AM »
Thanks for your efforts Garfunkel, I know it might be a bother at times to reply to these stupid noobish questions constantly!  ;D

About 3, I'm pretty sure my shuttle was duly overhauled, even without minerals or MSP at Ceres. Am I hallucinating?
 

Offline Ulzgoroth

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3838 on: March 20, 2024, 02:43:51 AM »
About 3, I'm pretty sure my shuttle was duly overhauled, even without minerals or MSP at Ceres. Am I hallucinating?
Did it complete the overhaul? Or did it assume the overhaul state but not actually prove able to wind back the clock? I'd expect the latter.
 

Offline vorpal+5

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3839 on: March 20, 2024, 07:57:56 AM »
I tried again and the clock continued to progress, so I must have been hallucinating. All is working as expected then, thanks guys.