Author Topic: Questions Not Worth Their Own Thread: C# Edition  (Read 363047 times)

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Offline CaiusIuliusCaesar

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3840 on: March 21, 2024, 08:47:08 PM »
Hey guys, I've just returned to Aurora after a couple of year of hiatus. Can you guys quickly remind me of the cool tool that lets you simulate and optimise ship designs? Many thanks!
 

Offline Kiero

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3841 on: March 22, 2024, 04:28:49 AM »
Hey guys, I've just returned to Aurora after a couple of year of hiatus. Can you guys quickly remind me of the cool tool that lets you simulate and optimise ship designs? Many thanks!
https://aurora2.pentarch.org/index.php?topic=10999.0
 

Offline ty55101

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3842 on: March 22, 2024, 11:04:20 PM »
If you start a new game with two player races is the size of NPRs based on the first one you enter or the largest? (I put in the wrong value on the first and didn't realize until later while looking over a screenshot)
More guns = more funs
 

Offline Andrew

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3843 on: March 23, 2024, 05:40:24 AM »
Reasonably certain its the first
 
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Offline Steve Walmsley

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3844 on: March 23, 2024, 09:06:51 AM »
NPRs are based on the average size of existing player races.
 
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Offline paolot

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3845 on: March 23, 2024, 09:18:48 AM »
In the list of the survey sites, is it possible to see also the ones already scanned, and eventually the results of the scanning?
I have some geo- and xeno- surface units on some planets, but I don't remeber why they are there, as those locations are not in the survey sites list (if they even were there!).
 

Offline db48x

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3846 on: March 25, 2024, 09:58:20 AM »
There’s an event in the event log when the surveys finish (for both geo and xeno), but aside from that, no.
 

Offline undercovergeek

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3847 on: March 25, 2024, 09:59:18 AM »
is there a way to set up an orbit of a planet at a certain distance?

ive finally found the limit of some baddies missile range and have created sensors longer than that - my plan now is to sit 105m km off the planet and see what glorious treasures await
 

Offline undercovergeek

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3848 on: March 25, 2024, 10:02:26 AM »
having set up a small moon as a colony due to ancient ruins ive recovered and pillaged all i need to - this colony is now no use - is there a way to 'un-colony' the moon?
 

Offline Steve Walmsley

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3849 on: March 25, 2024, 10:46:35 AM »
is there a way to set up an orbit of a planet at a certain distance?

ive finally found the limit of some baddies missile range and have created sensors longer than that - my plan now is to sit 105m km off the planet and see what glorious treasures await

You can set up an order to follow an enemy contact at a set distance. That will use fuel though, and you would need to be careful of orbital mechanics. Might be better to find a stationary location, or another body, that remains outside the required distance while remaining inside sensor range.
 
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Offline Steve Walmsley

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3850 on: March 25, 2024, 10:48:13 AM »
having set up a small moon as a colony due to ancient ruins ive recovered and pillaged all i need to - this colony is now no use - is there a way to 'un-colony' the moon?

You can use Delete Pop. Although I would remove anything of value, such as colonists, first.
 
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Offline Garfunkel

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3851 on: March 25, 2024, 11:39:40 AM »
There’s an event in the event log when the surveys finish (for both geo and xeno), but aside from that, no.
To add to this, if you can't see it, increase the number of events until you do.
 

Offline undercovergeek

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3852 on: March 25, 2024, 12:03:10 PM »
having set up a small moon as a colony due to ancient ruins ive recovered and pillaged all i need to - this colony is now no use - is there a way to 'un-colony' the moon?

You can use Delete Pop. Although I would remove anything of value, such as colonists, first.

Ahh there’s no one on it now the survey team has left but the planet shows up in my ‘colony’ list
 

Offline vorpal+5

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3853 on: March 26, 2024, 08:14:22 AM »
The change in minerals from mass driver always shows 0 for Earth, even the day after a packet arrives from a CMC. Is it normal?

EDIT: Disregard, it shows as recent for 12 hours, then disappears, so it's ok, but can look like not working if you run one day each time.
« Last Edit: March 26, 2024, 11:59:16 AM by vorpal+5 »
 

Offline undercovergeek

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #3854 on: March 27, 2024, 07:55:40 PM »
I’m currently standing 95m km off an alien occupied planet which is in range of my passive, active and thermal scanners which can see 100m km - I’m trying to avoid his 90m km range missiles

I’ve been there 6 months now - at what point should I be receiving intel on the planet and population or do I need to get closer?